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Model validation: Draenei Siegebreaker

DraeneiSiegebreaker_V3.mdx

0 errors 24 severe 3 warnings 38 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 7 at frame 14600 has exactly the same value as tracks 6 and 8
  • 2 Bone 1 - "Cylinder09"
    • 2 Translation
      • Track 13 at frame 13067 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 14600 has exactly the same value as tracks 13 and 15
  • 4 Bone 2 - "Cylinder03"
    • 4 Translation
      • Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
      • Track 21 at frame 13467 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 14600 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 44100 has exactly the same value as tracks 24 and 26
  • 3 Bone 3 - "Cylinder10"
    • 3 Translation
      • Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
      • Track 17 at frame 13267 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 14600 has exactly the same value as tracks 17 and 19
  • 5 Bone 5 - "Box06"
    • 2 Translation
      • Track 6 at frame 14600 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 29100 has exactly the same value as tracks 8 and 10
    • 3 Rotation
      • Track 6 at frame 14600 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 29100 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 60100 has roughly the same value as tracks 11 and 13
  • 2 Bone 6 - "Box14"
    • 2 Translation
      • Track 6 at frame 14600 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 29100 has exactly the same value as tracks 8 and 10
  • 4 Bone 7 - "Box15"
    • 2 Translation
      • Track 9 at frame 13333 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14600 has exactly the same value as tracks 9 and 11
    • 2 Rotation
      • Track 7 at frame 13333 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 14600 has exactly the same value as tracks 7 and 9
  • 5 Bone 8 - "Box16"
    • 3 Translation
      • Track 7 at frame 14200 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 14233 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 14600 has exactly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 8 at frame 14233 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 14600 has exactly the same value as tracks 8 and 10
  • 4 Bone 9 - "CarriageDummy02"
    • 2 Translation
      • Track 8 at frame 13133 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 14600 has exactly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 16 at frame 13133 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 14600 has roughly the same value as tracks 16 and 18
  • 4 EventObject 0 - "FPTxFWR0"
    • Track 6 at frame 3500 is not in any sequence
    • Track 7 at frame 4667 is not in any sequence
    • Track 8 at frame 5833 is not in any sequence
    • Track 9 at frame 6833 is not in any sequence
  • 4 EventObject 1 - "FPTxFWL0"
    • Track 6 at frame 3167 is not in any sequence
    • Track 7 at frame 4367 is not in any sequence
    • Track 8 at frame 5500 is not in any sequence
    • Track 9 at frame 6500 is not in any sequence
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