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Model validation: Draenei Siegebreaker
DraeneiSiegebreaker_V3.mdx
0errors24severe3warnings38unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
GeosetAnimation 3
1
Alpha
Track 7 at frame 14600 has exactly the same value as tracks 6 and 8
2
Bone 1 - "Cylinder09"
2
Translation
Track 13 at frame 13067 has exactly the same value as tracks 12 and 14
Track 14 at frame 14600 has exactly the same value as tracks 13 and 15
4
Bone 2 - "Cylinder03"
4
Translation
Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
Track 21 at frame 13467 has exactly the same value as tracks 20 and 22
Track 22 at frame 14600 has exactly the same value as tracks 21 and 23
Track 25 at frame 44100 has exactly the same value as tracks 24 and 26
3
Bone 3 - "Cylinder10"
3
Translation
Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
Track 17 at frame 13267 has exactly the same value as tracks 16 and 18
Track 18 at frame 14600 has exactly the same value as tracks 17 and 19
5
Bone 5 - "Box06"
2
Translation
Track 6 at frame 14600 has exactly the same value as tracks 5 and 7
Track 9 at frame 29100 has exactly the same value as tracks 8 and 10
3
Rotation
Track 6 at frame 14600 has exactly the same value as tracks 5 and 7
Track 9 at frame 29100 has exactly the same value as tracks 8 and 10
Track 12 at frame 60100 has roughly the same value as tracks 11 and 13
2
Bone 6 - "Box14"
2
Translation
Track 6 at frame 14600 has exactly the same value as tracks 5 and 7
Track 9 at frame 29100 has exactly the same value as tracks 8 and 10
4
Bone 7 - "Box15"
2
Translation
Track 9 at frame 13333 has exactly the same value as tracks 8 and 10
Track 10 at frame 14600 has exactly the same value as tracks 9 and 11
2
Rotation
Track 7 at frame 13333 has exactly the same value as tracks 6 and 8
Track 8 at frame 14600 has exactly the same value as tracks 7 and 9
5
Bone 8 - "Box16"
3
Translation
Track 7 at frame 14200 has exactly the same value as tracks 6 and 8
Track 8 at frame 14233 has exactly the same value as tracks 7 and 9
Track 9 at frame 14600 has exactly the same value as tracks 8 and 10
2
Rotation
Track 8 at frame 14233 has exactly the same value as tracks 7 and 9
Track 9 at frame 14600 has exactly the same value as tracks 8 and 10
4
Bone 9 - "CarriageDummy02"
2
Translation
Track 8 at frame 13133 has exactly the same value as tracks 7 and 9
Track 9 at frame 14600 has exactly the same value as tracks 8 and 10
2
Rotation
Track 16 at frame 13133 has roughly the same value as tracks 15 and 17
Track 17 at frame 14600 has roughly the same value as tracks 16 and 18
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