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How to import Draenei sacerdote

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei sacerdote of the bundle Draenei sacerdote. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Draenei sacerdote.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Draenei sacerdote
Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
IntercessorSkin.BLP
IntercessorStave.BLP

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Draenei4.mdx

Now Click the "Import File" Button:

Next select 'Draenei4.mdx' in the folder which you extracted from the zip archive:

Draenei sacerdote
Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
IntercessorSkin.BLP
IntercessorStave.BLP

The file has been properly added to the map archive:

Draenei4.mdx
Model
248
war3mapimported/Draenei4.mdx

Done, you have imported the file Draenei4.mdx.

Importing BROKENEYEGLOWBLUEGREEN.BLP

Now Click the "Import File" Button:

Next select 'BROKENEYEGLOWBLUEGREEN.BLP' in the folder which you extracted from the zip archive:

Draenei sacerdote
Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
IntercessorSkin.BLP
IntercessorStave.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Draenei4.mdx
Model
248
war3mapimported/Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
Image / Texture
4
war3mapimported/BROKENEYEGLOWBLUEGREEN.BLP

Double-click the file BROKENEYEGLOWBLUEGREEN.BLP:

BROKENEYEGLOWBLUEGREEN.BLP
Image / Texture
4
war3mapimported/BROKENEYEGLOWBLUEGREEN.BLP

Tick the box "Use Custom Path" and type in the correct path:

BROKENEYEGLOWBLUEGREEN.BLP
Image / Texture
4
BROKENEYEGLOWBLUEGREEN.BLP

The file has been properly added to the map archive:

Draenei4.mdx
Model
248
war3mapimported/Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
Image / Texture
4
BROKENEYEGLOWBLUEGREEN.BLP

Done, you have imported the file BROKENEYEGLOWBLUEGREEN.BLP.

Importing IntercessorHair.BLP

Now Click the "Import File" Button:

Next select 'IntercessorHair.BLP' in the folder which you extracted from the zip archive:

Draenei sacerdote
Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
IntercessorSkin.BLP
IntercessorStave.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Draenei4.mdx
Model
248
war3mapimported/Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
Image / Texture
4
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
Image / Texture
14
war3mapimported/IntercessorHair.BLP

Double-click the file IntercessorHair.BLP:

IntercessorHair.BLP
Image / Texture
14
war3mapimported/IntercessorHair.BLP

Tick the box "Use Custom Path" and type in the correct path:

IntercessorHair.BLP
Image / Texture
14
IntercessorHair.BLP

The file has been properly added to the map archive:

Draenei4.mdx
Model
248
war3mapimported/Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
Image / Texture
4
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
Image / Texture
14
IntercessorHair.BLP

Done, you have imported the file IntercessorHair.BLP.

Importing IntercessorSkin.BLP

Now Click the "Import File" Button:

Next select 'IntercessorSkin.BLP' in the folder which you extracted from the zip archive:

Draenei sacerdote
Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
IntercessorSkin.BLP
IntercessorStave.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Draenei4.mdx
Model
248
war3mapimported/Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
Image / Texture
4
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
Image / Texture
14
IntercessorHair.BLP
IntercessorSkin.BLP
Image / Texture
74
war3mapimported/IntercessorSkin.BLP

Double-click the file IntercessorSkin.BLP:

IntercessorSkin.BLP
Image / Texture
74
war3mapimported/IntercessorSkin.BLP

Tick the box "Use Custom Path" and type in the correct path:

IntercessorSkin.BLP
Image / Texture
74
IntercessorSkin.BLP

The file has been properly added to the map archive:

Draenei4.mdx
Model
248
war3mapimported/Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
Image / Texture
4
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
Image / Texture
14
IntercessorHair.BLP
IntercessorSkin.BLP
Image / Texture
74
IntercessorSkin.BLP

Done, you have imported the file IntercessorSkin.BLP.

Importing IntercessorStave.BLP

Now Click the "Import File" Button:

Next select 'IntercessorStave.BLP' in the folder which you extracted from the zip archive:

Draenei sacerdote
Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
IntercessorSkin.BLP
IntercessorStave.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Draenei4.mdx
Model
248
war3mapimported/Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
Image / Texture
4
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
Image / Texture
14
IntercessorHair.BLP
IntercessorSkin.BLP
Image / Texture
74
IntercessorSkin.BLP
IntercessorStave.BLP
Image / Texture
15
war3mapimported/IntercessorStave.BLP

Double-click the file IntercessorStave.BLP:

IntercessorStave.BLP
Image / Texture
15
war3mapimported/IntercessorStave.BLP

Tick the box "Use Custom Path" and type in the correct path:

IntercessorStave.BLP
Image / Texture
15
IntercessorStave.BLP

The file has been properly added to the map archive:

Draenei4.mdx
Model
248
war3mapimported/Draenei4.mdx
BROKENEYEGLOWBLUEGREEN.BLP
Image / Texture
4
BROKENEYEGLOWBLUEGREEN.BLP
IntercessorHair.BLP
Image / Texture
14
IntercessorHair.BLP
IntercessorSkin.BLP
Image / Texture
74
IntercessorSkin.BLP
IntercessorStave.BLP
Image / Texture
15
IntercessorStave.BLP

Done, you have imported the file IntercessorStave.BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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