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How to import Draenei Renegade Warrior

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei Renegade Warrior of the bundle Draenei Renegade Warrior. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Draenei Renegade Warrior.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Draenei Renegade Warrior
DFIH_Warrior.mdx
DFIH_Body.blp
DFIH_Hair.blp
DFIH_EyeGlow.blp
DFIH_Cape.blp
DFIH_Armor.blp
DFIH_Weapon.blp
DFIH_Portrait.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DFIH_Warrior.mdx

Now Click the "Import File" Button:

Next select 'DFIH_Warrior.mdx' in the folder which you extracted from the zip archive:

Draenei Renegade Warrior
DFIH_Warrior.mdx
DFIH_Armor.blp
DFIH_Body.blp
DFIH_Cape.blp
DFIH_EyeGlow.blp
DFIH_Hair.blp
DFIH_Portrait.blp
DFIH_Weapon.blp

The file has been properly added to the map archive:

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx

Done, you have imported the file DFIH_Warrior.mdx.

Importing DFIH_Armor.blp

Now Click the "Import File" Button:

Next select 'DFIH_Armor.blp' in the folder which you extracted from the zip archive:

Draenei Renegade Warrior
DFIH_Warrior.mdx
DFIH_Armor.blp
DFIH_Body.blp
DFIH_Cape.blp
DFIH_EyeGlow.blp
DFIH_Hair.blp
DFIH_Portrait.blp
DFIH_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
war3mapimported/DFIH_Armor.blp

Double-click the file DFIH_Armor.blp:

DFIH_Armor.blp
Image / Texture
860
war3mapimported/DFIH_Armor.blp

Tick the box "Use Custom Path" and type in the correct path:

DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp

The file has been properly added to the map archive:

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp

Done, you have imported the file DFIH_Armor.blp.

Importing DFIH_Body.blp

Now Click the "Import File" Button:

Next select 'DFIH_Body.blp' in the folder which you extracted from the zip archive:

Draenei Renegade Warrior
DFIH_Warrior.mdx
DFIH_Armor.blp
DFIH_Body.blp
DFIH_Cape.blp
DFIH_EyeGlow.blp
DFIH_Hair.blp
DFIH_Portrait.blp
DFIH_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
war3mapimported/DFIH_Body.blp

Double-click the file DFIH_Body.blp:

DFIH_Body.blp
Image / Texture
970
war3mapimported/DFIH_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp

The file has been properly added to the map archive:

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp

Done, you have imported the file DFIH_Body.blp.

Importing DFIH_Cape.blp

Now Click the "Import File" Button:

Next select 'DFIH_Cape.blp' in the folder which you extracted from the zip archive:

Draenei Renegade Warrior
DFIH_Warrior.mdx
DFIH_Armor.blp
DFIH_Body.blp
DFIH_Cape.blp
DFIH_EyeGlow.blp
DFIH_Hair.blp
DFIH_Portrait.blp
DFIH_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp
DFIH_Cape.blp
Image / Texture
93
war3mapimported/DFIH_Cape.blp

Double-click the file DFIH_Cape.blp:

DFIH_Cape.blp
Image / Texture
93
war3mapimported/DFIH_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

DFIH_Cape.blp
Image / Texture
93
DFIH_Cape.blp

The file has been properly added to the map archive:

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp
DFIH_Cape.blp
Image / Texture
93
DFIH_Cape.blp

Done, you have imported the file DFIH_Cape.blp.

Importing DFIH_EyeGlow.blp

Now Click the "Import File" Button:

Next select 'DFIH_EyeGlow.blp' in the folder which you extracted from the zip archive:

Draenei Renegade Warrior
DFIH_Warrior.mdx
DFIH_Armor.blp
DFIH_Body.blp
DFIH_Cape.blp
DFIH_EyeGlow.blp
DFIH_Hair.blp
DFIH_Portrait.blp
DFIH_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp
DFIH_Cape.blp
Image / Texture
93
DFIH_Cape.blp
DFIH_EyeGlow.blp
Image / Texture
7
war3mapimported/DFIH_EyeGlow.blp

Double-click the file DFIH_EyeGlow.blp:

DFIH_EyeGlow.blp
Image / Texture
7
war3mapimported/DFIH_EyeGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

DFIH_EyeGlow.blp
Image / Texture
7
DFIH_EyeGlow.blp

The file has been properly added to the map archive:

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp
DFIH_Cape.blp
Image / Texture
93
DFIH_Cape.blp
DFIH_EyeGlow.blp
Image / Texture
7
DFIH_EyeGlow.blp

Done, you have imported the file DFIH_EyeGlow.blp.

Importing DFIH_Hair.blp

Now Click the "Import File" Button:

Next select 'DFIH_Hair.blp' in the folder which you extracted from the zip archive:

Draenei Renegade Warrior
DFIH_Warrior.mdx
DFIH_Armor.blp
DFIH_Body.blp
DFIH_Cape.blp
DFIH_EyeGlow.blp
DFIH_Hair.blp
DFIH_Portrait.blp
DFIH_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp
DFIH_Cape.blp
Image / Texture
93
DFIH_Cape.blp
DFIH_EyeGlow.blp
Image / Texture
7
DFIH_EyeGlow.blp
DFIH_Hair.blp
Image / Texture
104
war3mapimported/DFIH_Hair.blp

Double-click the file DFIH_Hair.blp:

DFIH_Hair.blp
Image / Texture
104
war3mapimported/DFIH_Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

DFIH_Hair.blp
Image / Texture
104
DFIH_Hair.blp

The file has been properly added to the map archive:

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp
DFIH_Cape.blp
Image / Texture
93
DFIH_Cape.blp
DFIH_EyeGlow.blp
Image / Texture
7
DFIH_EyeGlow.blp
DFIH_Hair.blp
Image / Texture
104
DFIH_Hair.blp

Done, you have imported the file DFIH_Hair.blp.

Importing DFIH_Portrait.blp

Now Click the "Import File" Button:

Next select 'DFIH_Portrait.blp' in the folder which you extracted from the zip archive:

Draenei Renegade Warrior
DFIH_Warrior.mdx
DFIH_Armor.blp
DFIH_Body.blp
DFIH_Cape.blp
DFIH_EyeGlow.blp
DFIH_Hair.blp
DFIH_Portrait.blp
DFIH_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp
DFIH_Cape.blp
Image / Texture
93
DFIH_Cape.blp
DFIH_EyeGlow.blp
Image / Texture
7
DFIH_EyeGlow.blp
DFIH_Hair.blp
Image / Texture
104
DFIH_Hair.blp
DFIH_Portrait.blp
Image / Texture
489
war3mapimported/DFIH_Portrait.blp

Double-click the file DFIH_Portrait.blp:

DFIH_Portrait.blp
Image / Texture
489
war3mapimported/DFIH_Portrait.blp

Tick the box "Use Custom Path" and type in the correct path:

DFIH_Portrait.blp
Image / Texture
489
DFIH_Portrait.blp

The file has been properly added to the map archive:

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp
DFIH_Cape.blp
Image / Texture
93
DFIH_Cape.blp
DFIH_EyeGlow.blp
Image / Texture
7
DFIH_EyeGlow.blp
DFIH_Hair.blp
Image / Texture
104
DFIH_Hair.blp
DFIH_Portrait.blp
Image / Texture
489
DFIH_Portrait.blp

Done, you have imported the file DFIH_Portrait.blp.

Importing DFIH_Weapon.blp

Now Click the "Import File" Button:

Next select 'DFIH_Weapon.blp' in the folder which you extracted from the zip archive:

Draenei Renegade Warrior
DFIH_Warrior.mdx
DFIH_Armor.blp
DFIH_Body.blp
DFIH_Cape.blp
DFIH_EyeGlow.blp
DFIH_Hair.blp
DFIH_Portrait.blp
DFIH_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp
DFIH_Cape.blp
Image / Texture
93
DFIH_Cape.blp
DFIH_EyeGlow.blp
Image / Texture
7
DFIH_EyeGlow.blp
DFIH_Hair.blp
Image / Texture
104
DFIH_Hair.blp
DFIH_Portrait.blp
Image / Texture
489
DFIH_Portrait.blp
DFIH_Weapon.blp
Image / Texture
106
war3mapimported/DFIH_Weapon.blp

Double-click the file DFIH_Weapon.blp:

DFIH_Weapon.blp
Image / Texture
106
war3mapimported/DFIH_Weapon.blp

Tick the box "Use Custom Path" and type in the correct path:

DFIH_Weapon.blp
Image / Texture
106
DFIH_Weapon.blp

The file has been properly added to the map archive:

DFIH_Warrior.mdx
Model
3,420
war3mapimported/DFIH_Warrior.mdx
DFIH_Armor.blp
Image / Texture
860
DFIH_Armor.blp
DFIH_Body.blp
Image / Texture
970
DFIH_Body.blp
DFIH_Cape.blp
Image / Texture
93
DFIH_Cape.blp
DFIH_EyeGlow.blp
Image / Texture
7
DFIH_EyeGlow.blp
DFIH_Hair.blp
Image / Texture
104
DFIH_Hair.blp
DFIH_Portrait.blp
Image / Texture
489
DFIH_Portrait.blp
DFIH_Weapon.blp
Image / Texture
106
DFIH_Weapon.blp

Done, you have imported the file DFIH_Weapon.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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