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How to import Draenei Priest

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei Priest of the bundle Draenei Priest. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Draenei Priest.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Draenei Priest
DraeneiPreist.mdx
priestdiffuse.dds
weapondiffuse.dds
priestemissive.dds
pauldronemissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DraeneiPreist.mdx

Now Click the "Import File" Button:

Next select 'DraeneiPreist.mdx' in the folder which you extracted from the zip archive:

Draenei Priest
DraeneiPreist.mdx
pauldronemissive.dds
priestdiffuse.dds
priestemissive.dds
weapondiffuse.dds

The file has been properly added to the map archive:

DraeneiPreist.mdx
Model
3,499
war3mapimported/DraeneiPreist.mdx

Done, you have imported the file DraeneiPreist.mdx.

Importing pauldronemissive.dds

Now Click the "Import File" Button:

Next select 'pauldronemissive.dds' in the folder which you extracted from the zip archive:

Draenei Priest
DraeneiPreist.mdx
pauldronemissive.dds
priestdiffuse.dds
priestemissive.dds
weapondiffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiPreist.mdx
Model
3,499
war3mapimported/DraeneiPreist.mdx
pauldronemissive.dds
Image / Texture
2,731
war3mapimported/pauldronemissive.dds

Double-click the file pauldronemissive.dds:

pauldronemissive.dds
Image / Texture
2,731
war3mapimported/pauldronemissive.dds

Tick the box "Use Custom Path" and type in the correct path:

pauldronemissive.dds
Image / Texture
2,731
pauldronemissive.dds

The file has been properly added to the map archive:

DraeneiPreist.mdx
Model
3,499
war3mapimported/DraeneiPreist.mdx
pauldronemissive.dds
Image / Texture
2,731
pauldronemissive.dds

Done, you have imported the file pauldronemissive.dds.

Importing priestdiffuse.dds

Now Click the "Import File" Button:

Next select 'priestdiffuse.dds' in the folder which you extracted from the zip archive:

Draenei Priest
DraeneiPreist.mdx
pauldronemissive.dds
priestdiffuse.dds
priestemissive.dds
weapondiffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiPreist.mdx
Model
3,499
war3mapimported/DraeneiPreist.mdx
pauldronemissive.dds
Image / Texture
2,731
pauldronemissive.dds
priestdiffuse.dds
Image / Texture
1,365
war3mapimported/priestdiffuse.dds

Double-click the file priestdiffuse.dds:

priestdiffuse.dds
Image / Texture
1,365
war3mapimported/priestdiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

priestdiffuse.dds
Image / Texture
1,365
priestdiffuse.dds

The file has been properly added to the map archive:

DraeneiPreist.mdx
Model
3,499
war3mapimported/DraeneiPreist.mdx
pauldronemissive.dds
Image / Texture
2,731
pauldronemissive.dds
priestdiffuse.dds
Image / Texture
1,365
priestdiffuse.dds

Done, you have imported the file priestdiffuse.dds.

Importing priestemissive.dds

Now Click the "Import File" Button:

Next select 'priestemissive.dds' in the folder which you extracted from the zip archive:

Draenei Priest
DraeneiPreist.mdx
pauldronemissive.dds
priestdiffuse.dds
priestemissive.dds
weapondiffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiPreist.mdx
Model
3,499
war3mapimported/DraeneiPreist.mdx
pauldronemissive.dds
Image / Texture
2,731
pauldronemissive.dds
priestdiffuse.dds
Image / Texture
1,365
priestdiffuse.dds
priestemissive.dds
Image / Texture
1,365
war3mapimported/priestemissive.dds

Double-click the file priestemissive.dds:

priestemissive.dds
Image / Texture
1,365
war3mapimported/priestemissive.dds

Tick the box "Use Custom Path" and type in the correct path:

priestemissive.dds
Image / Texture
1,365
priestemissive.dds

The file has been properly added to the map archive:

DraeneiPreist.mdx
Model
3,499
war3mapimported/DraeneiPreist.mdx
pauldronemissive.dds
Image / Texture
2,731
pauldronemissive.dds
priestdiffuse.dds
Image / Texture
1,365
priestdiffuse.dds
priestemissive.dds
Image / Texture
1,365
priestemissive.dds

Done, you have imported the file priestemissive.dds.

Importing weapondiffuse.dds

Now Click the "Import File" Button:

Next select 'weapondiffuse.dds' in the folder which you extracted from the zip archive:

Draenei Priest
DraeneiPreist.mdx
pauldronemissive.dds
priestdiffuse.dds
priestemissive.dds
weapondiffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiPreist.mdx
Model
3,499
war3mapimported/DraeneiPreist.mdx
pauldronemissive.dds
Image / Texture
2,731
pauldronemissive.dds
priestdiffuse.dds
Image / Texture
1,365
priestdiffuse.dds
priestemissive.dds
Image / Texture
1,365
priestemissive.dds
weapondiffuse.dds
Image / Texture
341
war3mapimported/weapondiffuse.dds

Double-click the file weapondiffuse.dds:

weapondiffuse.dds
Image / Texture
341
war3mapimported/weapondiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

weapondiffuse.dds
Image / Texture
341
weapondiffuse.dds

The file has been properly added to the map archive:

DraeneiPreist.mdx
Model
3,499
war3mapimported/DraeneiPreist.mdx
pauldronemissive.dds
Image / Texture
2,731
pauldronemissive.dds
priestdiffuse.dds
Image / Texture
1,365
priestdiffuse.dds
priestemissive.dds
Image / Texture
1,365
priestemissive.dds
weapondiffuse.dds
Image / Texture
341
weapondiffuse.dds

Done, you have imported the file weapondiffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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