Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei Pod01 of the bundle Draenei Pod01. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Draenei Doodads (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DraeneiPod01.mdx
Now Click the "Import File" Button:
Next select 'DraeneiPod01.mdx' in the folder which you extracted from the zip archive:
Draenei Pod01
bluebase.blp
shattrathwall4.blp
shattrathwall8.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
The file has been properly added to the map archive:
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
Done, you have imported the file DraeneiPod01.mdx.
Importing bluebase.blp
Now Click the "Import File" Button:
Next select 'bluebase.blp' in the folder which you extracted from the zip archive:
Draenei Pod01
DraeneiPod01.mdx
shattrathwall4.blp
shattrathwall8.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
war3mapimported/bluebase.blp
Double-click the file bluebase.blp:
bluebase.blp
Image / Texture
38
war3mapimported/bluebase.blp
Tick the box "Use Custom Path" and type in the correct path:
bluebase.blp
Image / Texture
38
bluebase.blp
The file has been properly added to the map archive:
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
Done, you have imported the file bluebase.blp.
Importing shattrathwall4.blp
Now Click the "Import File" Button:
Next select 'shattrathwall4.blp' in the folder which you extracted from the zip archive:
Draenei Pod01
DraeneiPod01.mdx
bluebase.blp
shattrathwall8.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
war3mapimported/shattrathwall4.blp
Double-click the file shattrathwall4.blp:
shattrathwall4.blp
Image / Texture
43
war3mapimported/shattrathwall4.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
The file has been properly added to the map archive:
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
Done, you have imported the file shattrathwall4.blp.
Importing shattrathwall8.blp
Now Click the "Import File" Button:
Next select 'shattrathwall8.blp' in the folder which you extracted from the zip archive:
Draenei Pod01
DraeneiPod01.mdx
bluebase.blp
shattrathwall4.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall8.blp
Image / Texture
42
war3mapimported/shattrathwall8.blp
Double-click the file shattrathwall8.blp:
shattrathwall8.blp
Image / Texture
42
war3mapimported/shattrathwall8.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
The file has been properly added to the map archive:
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
Done, you have imported the file shattrathwall8.blp.
Importing wd_shattfloortrim.blp
Now Click the "Import File" Button:
Next select 'wd_shattfloortrim.blp' in the folder which you extracted from the zip archive:
Draenei Pod01
DraeneiPod01.mdx
bluebase.blp
shattrathwall4.blp
shattrathwall8.blp
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
wd_shattfloortrim.blp
Image / Texture
57
war3mapimported/wd_shattfloortrim.blp
Double-click the file wd_shattfloortrim.blp:
wd_shattfloortrim.blp
Image / Texture
57
war3mapimported/wd_shattfloortrim.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
The file has been properly added to the map archive:
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
Done, you have imported the file wd_shattfloortrim.blp.
Importing wd_shattrathfacade1.blp
Now Click the "Import File" Button:
Next select 'wd_shattrathfacade1.blp' in the folder which you extracted from the zip archive:
Draenei Pod01
DraeneiPod01.mdx
bluebase.blp
shattrathwall4.blp
shattrathwall8.blp
wd_shattfloortrim.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
war3mapimported/wd_shattrathfacade1.blp
Double-click the file wd_shattrathfacade1.blp:
wd_shattrathfacade1.blp
Image / Texture
36
war3mapimported/wd_shattrathfacade1.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
The file has been properly added to the map archive:
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
Done, you have imported the file wd_shattrathfacade1.blp.
Importing wd_shattrathtrim.blp
Now Click the "Import File" Button:
Next select 'wd_shattrathtrim.blp' in the folder which you extracted from the zip archive:
Draenei Pod01
DraeneiPod01.mdx
bluebase.blp
shattrathwall4.blp
shattrathwall8.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathtrimblue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
Image / Texture
39
war3mapimported/wd_shattrathtrim.blp
Double-click the file wd_shattrathtrim.blp:
wd_shattrathtrim.blp
Image / Texture
39
war3mapimported/wd_shattrathtrim.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
The file has been properly added to the map archive:
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
Done, you have imported the file wd_shattrathtrim.blp.
Importing wd_shattrathtrimblue.blp
Now Click the "Import File" Button:
Next select 'wd_shattrathtrimblue.blp' in the folder which you extracted from the zip archive:
Draenei Pod01
DraeneiPod01.mdx
bluebase.blp
shattrathwall4.blp
shattrathwall8.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
Image / Texture
106
war3mapimported/wd_shattrathtrimblue.blp
Double-click the file wd_shattrathtrimblue.blp:
wd_shattrathtrimblue.blp
Image / Texture
106
war3mapimported/wd_shattrathtrimblue.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattrathtrimblue.blp
Image / Texture
106
wd_shattrathtrimblue.blp
The file has been properly added to the map archive:
DraeneiPod01.mdx
Model
22
war3mapimported/DraeneiPod01.mdx
bluebase.blp
Image / Texture
38
bluebase.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
Image / Texture
106
wd_shattrathtrimblue.blp
Done, you have imported the file wd_shattrathtrimblue.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.