• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Draenei Outrider

DraeneiOutrider.mdx

0 errors 29 severe 4 warnings 202 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 5 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 8 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 4 ParticleEmitter2 0 - "BlizPart_RidingDust"
    • 1 2 Visibility
      • Interpolation type not set to None
      • Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 6 at frame 9668 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 6 at frame 9668 has exactly the same value as tracks 5 and 7
  • 7 Bone 0 - "Bone Horse"
    • 3 Translation
      • Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
      • Track 22 at frame 31067 has roughly the same value as tracks 21 and 23
    • 4 Rotation
      • Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
      • Track 16 at frame 31033 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 31067 has roughly the same value as tracks 16 and 18
  • 10 Bone 1 - "Bone Hor11"
    • 5 Translation
      • Track 10 at frame 9668 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 13332 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 29833 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 30033 has exactly the same value as tracks 14 and 16
      • Track 19 at frame 31033 has roughly the same value as tracks 18 and 20
    • 5 Rotation
      • Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
      • Track 21 at frame 30900 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 31033 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 31067 has exactly the same value as tracks 22 and 24
  • 11 Bone 2 - "Bone Hor16"
    • 5 Translation
      • Track 7 at frame 9668 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 13332 has exactly the same value as tracks 7 and 9
      • Track 18 at frame 31033 has exactly the same value as tracks 17 and 19
      • Track 24 at frame 37400 has exactly the same value as tracks 23 and 25
      • Track 34 at frame 76121 has exactly the same value as tracks 33 and 35
    • 6 Rotation
      • Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 31033 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 31067 has roughly the same value as tracks 24 and 26
      • Track 31 at frame 37400 has exactly the same value as tracks 30 and 32
      • Track 44 at frame 76121 has exactly the same value as tracks 43 and 45
  • 6 Bone 3 - "Bone Hor17"
    • 6 Rotation
      • Track 16 at frame 9668 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13332 has exactly the same value as tracks 16 and 18
      • Track 26 at frame 31033 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 31067 has roughly the same value as tracks 26 and 28
      • Track 33 at frame 37400 has exactly the same value as tracks 32 and 34
      • Track 46 at frame 76121 has exactly the same value as tracks 45 and 47
  • 4 Bone 4 - "Bone Hor18"
    • 4 Rotation
      • Track 16 at frame 9668 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13332 has exactly the same value as tracks 16 and 18
      • Track 35 at frame 37400 has exactly the same value as tracks 34 and 36
      • Track 48 at frame 76121 has exactly the same value as tracks 47 and 49
  • 5 Bone 5 - "Bone Hor19"
    • 2 Translation
      • Track 6 at frame 9668 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 13332 has exactly the same value as tracks 6 and 8
    • 3 Rotation
      • Track 15 at frame 9668 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13332 has exactly the same value as tracks 15 and 17
      • Track 28 at frame 31033 has roughly the same value as tracks 27 and 29
  • 5 Bone 6 - "Bone Hor12"
    • 2 Translation
      • Track 6 at frame 9668 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 13332 has exactly the same value as tracks 6 and 8
    • 3 Rotation
      • Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
      • Track 26 at frame 31067 has roughly the same value as tracks 25 and 27
  • 4 Bone 7 - "Bone Hor13"
    • 4 Rotation
      • Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
      • Track 23 at frame 31033 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 31067 has roughly the same value as tracks 23 and 25
  • 4 Bone 8 - "Bone Hor14"
    • 4 Rotation
      • Track 16 at frame 9668 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13332 has exactly the same value as tracks 16 and 18
      • Track 27 at frame 31033 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 31067 has roughly the same value as tracks 27 and 29
  • 5 Bone 9 - "Bone Hor15"
    • 2 Translation
      • Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
    • 3 Rotation
      • Track 12 at frame 9668 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 13332 has exactly the same value as tracks 12 and 14
      • Track 23 at frame 31033 has roughly the same value as tracks 22 and 24
  • 2 Bone 10 - "Bone Hors0"
    • 2 Rotation
      • Track 11 at frame 9668 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 13332 has exactly the same value as tracks 11 and 13
  • 9 Bone 11 - "Bone Hors5"
    • 5 Translation
      • Track 10 at frame 29833 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 30033 has roughly the same value as tracks 10 and 12
      • Track 17 at frame 31033 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 31067 has roughly the same value as tracks 17 and 19
      • Track 28 at frame 70533 has exactly the same value as tracks 27 and 29
    • 4 Rotation
      • Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
      • Track 24 at frame 31033 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 31067 has roughly the same value as tracks 24 and 26
  • 8 Bone 12 - "Bone Hors6"
    • 3 Translation
      • Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
      • Track 18 at frame 70533 has exactly the same value as tracks 17 and 19
    • 5 Rotation
      • Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 30833 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 31033 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 31067 has roughly the same value as tracks 25 and 27
  • 7 Bone 13 - "Bone Hors7"
    • 3 Translation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
      • Track 14 at frame 70533 has exactly the same value as tracks 13 and 15
    • 4 Rotation
      • Track 15 at frame 9668 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13332 has exactly the same value as tracks 15 and 17
      • Track 27 at frame 31033 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 31067 has roughly the same value as tracks 27 and 29
  • 7 Bone 14 - "Bone Hors8"
    • 2 Translation
      • Track 9 at frame 9668 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 13332 has exactly the same value as tracks 9 and 11
    • 5 Rotation
      • Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
      • Track 26 at frame 30833 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 31033 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 31067 has roughly the same value as tracks 27 and 29
  • 9 Bone 15 - "Bone Hors1"
    • 5 Translation
      • Track 10 at frame 29833 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 30033 has roughly the same value as tracks 10 and 12
      • Track 15 at frame 30833 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 31033 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 31067 has roughly the same value as tracks 16 and 18
    • 4 Rotation
      • Track 12 at frame 9668 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 13332 has exactly the same value as tracks 12 and 14
      • Track 22 at frame 31033 has roughly the same value as tracks 21 and 23
      • Track 23 at frame 31067 has roughly the same value as tracks 22 and 24
  • 7 Bone 16 - "Bone Hors2"
    • 2 Translation
      • Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
    • 5 Rotation
      • Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
      • Track 22 at frame 30833 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 31033 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 31067 has roughly the same value as tracks 23 and 25
  • 8 Bone 17 - "Bone Hors3"
    • 3 Translation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
      • Track 16 at frame 70600 has exactly the same value as tracks 15 and 17
    • 5 Rotation
      • Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
      • Track 24 at frame 30833 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 31033 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 31067 has roughly the same value as tracks 25 and 27
  • 5 Bone 18 - "Bone Hors4"
    • 2 Translation
      • Track 6 at frame 9668 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 13332 has exactly the same value as tracks 6 and 8
    • 3 Rotation
      • Track 12 at frame 9668 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 13332 has exactly the same value as tracks 12 and 14
      • Track 23 at frame 30833 has roughly the same value as tracks 22 and 24
  • 4 Bone 19 - "Bone Hors9"
    • 2 Translation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
  • 4 Bone 20 - "Bone Hor10"
    • 2 Translation
      • Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
    • 2 Rotation
      • Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
  • 4 Bone 21 - "Bone_Leg2_R"
    • 2 Translation
      • Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
  • 4 Bone 22 - "Bone_Leg2_L"
    • 2 Translation
      • Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
  • 7 Bone 23 - "Bone_Root"
    • 3 Translation
      • Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
      • Track 13 at frame 31500 has exactly the same value as tracks 12 and 14
    • 4 Rotation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 31500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 31733 has exactly the same value as tracks 11 and 13
  • 2 Bone 24 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
  • 2 Bone 25 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
  • 3 Bone 26 - "Bone_Chest"
    • 2 Translation
      • Track 7 at frame 9668 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 13332 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 12 at frame 9668 has exactly the same value as tracks 11 and 13
  • 5 Bone 27 - "Bone_Arm1_R"
    • 3 Translation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 30533 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
  • 4 Bone 28 - "Bone_Arm1_L"
    • 2 Translation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 7 at frame 9668 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 13332 has exactly the same value as tracks 7 and 9
  • 4 Bone 29 - "Bone_Arm2_R"
    • 2 Translation
      • Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 10 at frame 9668 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 13332 has exactly the same value as tracks 10 and 12
  • 1 Bone 30 - "Bone_Arm2_L"
    • 1 Translation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
  • 4 Bone 31 - "Bone_Hand_L"
    • 2 Translation
      • Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
    • 2 Rotation
      • Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
  • 4 Bone 32 - "Bone_Hand_R"
    • 2 Translation
      • Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
    • 2 Rotation
      • Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
  • 3 Bone 33 - "Bone_Head"
    • 2 Translation
      • Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 10 at frame 9668 has roughly the same value as tracks 9 and 11
  • 5 Helper 0
    • 2 Translation
      • Track 11 at frame 9668 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 13332 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 29900 has exactly the same value as tracks 7 and 9
  • 2 Helper 1
    • 2 Rotation
      • Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
  • 2 Helper 2
    • 2 Rotation
      • Track 15 at frame 9668 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13332 has exactly the same value as tracks 15 and 17
  • 2 EventObject 0 - "FPTxFHL0"
    • 2 Translation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
  • 2 EventObject 1 - "FPTxFHR0"
    • 2 Translation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
  • 4 CollisionShape 0 - "Collision"
    • 2 Translation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
  • unused GlobalSequence
Back
Top