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Model validation: Draenei Outrider
DraeneiOutrider.mdx
0errors29severe4warnings202unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 30
Alpha is 1.000 at end of "Decay Flesh" (frame 198000); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 5 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 8 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
4
ParticleEmitter2 0 - "BlizPart_RidingDust"
1
2
Visibility
Interpolation type not set to None
Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
2
Rotation
Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 0
1
Alpha
Track 6 at frame 9668 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 1
1
Alpha
Track 6 at frame 9668 has exactly the same value as tracks 5 and 7
7
Bone 0 - "Bone Horse"
3
Translation
Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
Track 22 at frame 31067 has roughly the same value as tracks 21 and 23
4
Rotation
Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
Track 16 at frame 31033 has roughly the same value as tracks 15 and 17
Track 17 at frame 31067 has roughly the same value as tracks 16 and 18
10
Bone 1 - "Bone Hor11"
5
Translation
Track 10 at frame 9668 has exactly the same value as tracks 9 and 11
Track 11 at frame 13332 has exactly the same value as tracks 10 and 12
Track 14 at frame 29833 has exactly the same value as tracks 13 and 15
Track 15 at frame 30033 has exactly the same value as tracks 14 and 16
Track 19 at frame 31033 has roughly the same value as tracks 18 and 20
5
Rotation
Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
Track 21 at frame 30900 has exactly the same value as tracks 20 and 22
Track 22 at frame 31033 has exactly the same value as tracks 21 and 23
Track 23 at frame 31067 has exactly the same value as tracks 22 and 24
11
Bone 2 - "Bone Hor16"
5
Translation
Track 7 at frame 9668 has exactly the same value as tracks 6 and 8
Track 8 at frame 13332 has exactly the same value as tracks 7 and 9
Track 18 at frame 31033 has exactly the same value as tracks 17 and 19
Track 24 at frame 37400 has exactly the same value as tracks 23 and 25
Track 34 at frame 76121 has exactly the same value as tracks 33 and 35
6
Rotation
Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
Track 24 at frame 31033 has exactly the same value as tracks 23 and 25
Track 25 at frame 31067 has roughly the same value as tracks 24 and 26
Track 31 at frame 37400 has exactly the same value as tracks 30 and 32
Track 44 at frame 76121 has exactly the same value as tracks 43 and 45
6
Bone 3 - "Bone Hor17"
6
Rotation
Track 16 at frame 9668 has exactly the same value as tracks 15 and 17
Track 17 at frame 13332 has exactly the same value as tracks 16 and 18
Track 26 at frame 31033 has exactly the same value as tracks 25 and 27
Track 27 at frame 31067 has roughly the same value as tracks 26 and 28
Track 33 at frame 37400 has exactly the same value as tracks 32 and 34
Track 46 at frame 76121 has exactly the same value as tracks 45 and 47
4
Bone 4 - "Bone Hor18"
4
Rotation
Track 16 at frame 9668 has exactly the same value as tracks 15 and 17
Track 17 at frame 13332 has exactly the same value as tracks 16 and 18
Track 35 at frame 37400 has exactly the same value as tracks 34 and 36
Track 48 at frame 76121 has exactly the same value as tracks 47 and 49
5
Bone 5 - "Bone Hor19"
2
Translation
Track 6 at frame 9668 has exactly the same value as tracks 5 and 7
Track 7 at frame 13332 has exactly the same value as tracks 6 and 8
3
Rotation
Track 15 at frame 9668 has exactly the same value as tracks 14 and 16
Track 16 at frame 13332 has exactly the same value as tracks 15 and 17
Track 28 at frame 31033 has roughly the same value as tracks 27 and 29
5
Bone 6 - "Bone Hor12"
2
Translation
Track 6 at frame 9668 has exactly the same value as tracks 5 and 7
Track 7 at frame 13332 has exactly the same value as tracks 6 and 8
3
Rotation
Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
Track 26 at frame 31067 has roughly the same value as tracks 25 and 27
4
Bone 7 - "Bone Hor13"
4
Rotation
Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
Track 23 at frame 31033 has roughly the same value as tracks 22 and 24
Track 24 at frame 31067 has roughly the same value as tracks 23 and 25
4
Bone 8 - "Bone Hor14"
4
Rotation
Track 16 at frame 9668 has exactly the same value as tracks 15 and 17
Track 17 at frame 13332 has exactly the same value as tracks 16 and 18
Track 27 at frame 31033 has roughly the same value as tracks 26 and 28
Track 28 at frame 31067 has roughly the same value as tracks 27 and 29
5
Bone 9 - "Bone Hor15"
2
Translation
Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
3
Rotation
Track 12 at frame 9668 has exactly the same value as tracks 11 and 13
Track 13 at frame 13332 has exactly the same value as tracks 12 and 14
Track 23 at frame 31033 has roughly the same value as tracks 22 and 24
2
Bone 10 - "Bone Hors0"
2
Rotation
Track 11 at frame 9668 has exactly the same value as tracks 10 and 12
Track 12 at frame 13332 has exactly the same value as tracks 11 and 13
9
Bone 11 - "Bone Hors5"
5
Translation
Track 10 at frame 29833 has exactly the same value as tracks 9 and 11
Track 11 at frame 30033 has roughly the same value as tracks 10 and 12
Track 17 at frame 31033 has roughly the same value as tracks 16 and 18
Track 18 at frame 31067 has roughly the same value as tracks 17 and 19
Track 28 at frame 70533 has exactly the same value as tracks 27 and 29
4
Rotation
Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
Track 24 at frame 31033 has roughly the same value as tracks 23 and 25
Track 25 at frame 31067 has roughly the same value as tracks 24 and 26
8
Bone 12 - "Bone Hors6"
3
Translation
Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
Track 18 at frame 70533 has exactly the same value as tracks 17 and 19
5
Rotation
Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
Track 24 at frame 30833 has exactly the same value as tracks 23 and 25
Track 25 at frame 31033 has roughly the same value as tracks 24 and 26
Track 26 at frame 31067 has roughly the same value as tracks 25 and 27
7
Bone 13 - "Bone Hors7"
3
Translation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
Track 14 at frame 70533 has exactly the same value as tracks 13 and 15
4
Rotation
Track 15 at frame 9668 has exactly the same value as tracks 14 and 16
Track 16 at frame 13332 has exactly the same value as tracks 15 and 17
Track 27 at frame 31033 has roughly the same value as tracks 26 and 28
Track 28 at frame 31067 has roughly the same value as tracks 27 and 29
7
Bone 14 - "Bone Hors8"
2
Translation
Track 9 at frame 9668 has exactly the same value as tracks 8 and 10
Track 10 at frame 13332 has exactly the same value as tracks 9 and 11
5
Rotation
Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
Track 26 at frame 30833 has exactly the same value as tracks 25 and 27
Track 27 at frame 31033 has roughly the same value as tracks 26 and 28
Track 28 at frame 31067 has roughly the same value as tracks 27 and 29
9
Bone 15 - "Bone Hors1"
5
Translation
Track 10 at frame 29833 has exactly the same value as tracks 9 and 11
Track 11 at frame 30033 has roughly the same value as tracks 10 and 12
Track 15 at frame 30833 has exactly the same value as tracks 14 and 16
Track 16 at frame 31033 has roughly the same value as tracks 15 and 17
Track 17 at frame 31067 has roughly the same value as tracks 16 and 18
4
Rotation
Track 12 at frame 9668 has exactly the same value as tracks 11 and 13
Track 13 at frame 13332 has exactly the same value as tracks 12 and 14
Track 22 at frame 31033 has roughly the same value as tracks 21 and 23
Track 23 at frame 31067 has roughly the same value as tracks 22 and 24
7
Bone 16 - "Bone Hors2"
2
Translation
Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
5
Rotation
Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
Track 22 at frame 30833 has exactly the same value as tracks 21 and 23
Track 23 at frame 31033 has roughly the same value as tracks 22 and 24
Track 24 at frame 31067 has roughly the same value as tracks 23 and 25
8
Bone 17 - "Bone Hors3"
3
Translation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
Track 16 at frame 70600 has exactly the same value as tracks 15 and 17
5
Rotation
Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
Track 24 at frame 30833 has exactly the same value as tracks 23 and 25
Track 25 at frame 31033 has roughly the same value as tracks 24 and 26
Track 26 at frame 31067 has roughly the same value as tracks 25 and 27
5
Bone 18 - "Bone Hors4"
2
Translation
Track 6 at frame 9668 has exactly the same value as tracks 5 and 7
Track 7 at frame 13332 has exactly the same value as tracks 6 and 8
3
Rotation
Track 12 at frame 9668 has exactly the same value as tracks 11 and 13
Track 13 at frame 13332 has exactly the same value as tracks 12 and 14
Track 23 at frame 30833 has roughly the same value as tracks 22 and 24
4
Bone 19 - "Bone Hors9"
2
Translation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
2
Rotation
Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
4
Bone 20 - "Bone Hor10"
2
Translation
Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
2
Rotation
Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
4
Bone 21 - "Bone_Leg2_R"
2
Translation
Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
2
Rotation
Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
4
Bone 22 - "Bone_Leg2_L"
2
Translation
Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
2
Rotation
Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
7
Bone 23 - "Bone_Root"
3
Translation
Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
Track 13 at frame 31500 has exactly the same value as tracks 12 and 14
4
Rotation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
Track 11 at frame 31500 has exactly the same value as tracks 10 and 12
Track 12 at frame 31733 has exactly the same value as tracks 11 and 13
2
Bone 24 - "Bone_Leg1_R"
2
Rotation
Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
2
Bone 25 - "Bone_Leg1_L"
2
Rotation
Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
3
Bone 26 - "Bone_Chest"
2
Translation
Track 7 at frame 9668 has exactly the same value as tracks 6 and 8
Track 8 at frame 13332 has exactly the same value as tracks 7 and 9
1
Rotation
Track 12 at frame 9668 has exactly the same value as tracks 11 and 13
5
Bone 27 - "Bone_Arm1_R"
3
Translation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
Track 8 at frame 30533 has exactly the same value as tracks 7 and 9
2
Rotation
Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
4
Bone 28 - "Bone_Arm1_L"
2
Translation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
2
Rotation
Track 7 at frame 9668 has exactly the same value as tracks 6 and 8
Track 8 at frame 13332 has exactly the same value as tracks 7 and 9
4
Bone 29 - "Bone_Arm2_R"
2
Translation
Track 8 at frame 9668 has exactly the same value as tracks 7 and 9
Track 9 at frame 13332 has exactly the same value as tracks 8 and 10
2
Rotation
Track 10 at frame 9668 has exactly the same value as tracks 9 and 11
Track 11 at frame 13332 has exactly the same value as tracks 10 and 12
1
Bone 30 - "Bone_Arm2_L"
1
Translation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
4
Bone 31 - "Bone_Hand_L"
2
Translation
Track 13 at frame 9668 has exactly the same value as tracks 12 and 14
Track 14 at frame 13332 has exactly the same value as tracks 13 and 15
2
Rotation
Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
4
Bone 32 - "Bone_Hand_R"
2
Translation
Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
2
Rotation
Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
3
Bone 33 - "Bone_Head"
2
Translation
Track 5 at frame 9668 has exactly the same value as tracks 4 and 6
Track 6 at frame 13332 has exactly the same value as tracks 5 and 7
1
Rotation
Track 10 at frame 9668 has roughly the same value as tracks 9 and 11
5
Helper 0
2
Translation
Track 11 at frame 9668 has exactly the same value as tracks 10 and 12
Track 12 at frame 13332 has exactly the same value as tracks 11 and 13
3
Rotation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
Track 8 at frame 29900 has exactly the same value as tracks 7 and 9
2
Helper 1
2
Rotation
Track 14 at frame 9668 has exactly the same value as tracks 13 and 15
Track 15 at frame 13332 has exactly the same value as tracks 14 and 16
2
Helper 2
2
Rotation
Track 15 at frame 9668 has exactly the same value as tracks 14 and 16
Track 16 at frame 13332 has exactly the same value as tracks 15 and 17
2
EventObject 0 - "FPTxFHL0"
2
Translation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
2
EventObject 1 - "FPTxFHR0"
2
Translation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
4
CollisionShape 0 - "Collision"
2
Translation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
2
Rotation
Track 4 at frame 9668 has exactly the same value as tracks 3 and 5
Track 5 at frame 13332 has exactly the same value as tracks 4 and 6
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