• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Get your art tools and paintbrushes ready and enter Hive's 34th Texturing Contest: Void! Click here to enter!

How to import Draenei Outpost Wall Stairs

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei Outpost Wall Stairs of the bundle Draenei Outpost Wall Stairs. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Draenei Doodads (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Draenei Outpost Wall Stairs
DraeneiOutpostWallStairs.mdx
shattrathborderwallbtm.blp
shattrath_pillartrim.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
trim3.blp
wallpillar.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DraeneiOutpostWallStairs.mdx

Now Click the "Import File" Button:

Next select 'DraeneiOutpostWallStairs.mdx' in the folder which you extracted from the zip archive:

Draenei Outpost Wall Stairs
DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp

The file has been properly added to the map archive:

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx

Done, you have imported the file DraeneiOutpostWallStairs.mdx.

Importing shattrath_pillartrim.blp

Now Click the "Import File" Button:

Next select 'shattrath_pillartrim.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Wall Stairs
DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
war3mapimported/shattrath_pillartrim.blp

Double-click the file shattrath_pillartrim.blp:

shattrath_pillartrim.blp
Image / Texture
41
war3mapimported/shattrath_pillartrim.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp

The file has been properly added to the map archive:

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp

Done, you have imported the file shattrath_pillartrim.blp.

Importing shattrathborderwallbtm.blp

Now Click the "Import File" Button:

Next select 'shattrathborderwallbtm.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Wall Stairs
DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
war3mapimported/shattrathborderwallbtm.blp

Double-click the file shattrathborderwallbtm.blp:

shattrathborderwallbtm.blp
Image / Texture
34
war3mapimported/shattrathborderwallbtm.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp

The file has been properly added to the map archive:

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp

Done, you have imported the file shattrathborderwallbtm.blp.

Importing trim3.blp

Now Click the "Import File" Button:

Next select 'trim3.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Wall Stairs
DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
trim3.blp
Image / Texture
49
war3mapimported/trim3.blp

Double-click the file trim3.blp:

trim3.blp
Image / Texture
49
war3mapimported/trim3.blp

Tick the box "Use Custom Path" and type in the correct path:

trim3.blp
Image / Texture
49
trim3.blp

The file has been properly added to the map archive:

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
trim3.blp
Image / Texture
49
trim3.blp

Done, you have imported the file trim3.blp.

Importing wallpillar.blp

Now Click the "Import File" Button:

Next select 'wallpillar.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Wall Stairs
DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
war3mapimported/wallpillar.blp

Double-click the file wallpillar.blp:

wallpillar.blp
Image / Texture
45
war3mapimported/wallpillar.blp

Tick the box "Use Custom Path" and type in the correct path:

wallpillar.blp
Image / Texture
45
wallpillar.blp

The file has been properly added to the map archive:

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp

Done, you have imported the file wallpillar.blp.

Importing wd_shattrathfacadewall.blp

Now Click the "Import File" Button:

Next select 'wd_shattrathfacadewall.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Wall Stairs
DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattrathfacadewall.blp
Image / Texture
54
war3mapimported/wd_shattrathfacadewall.blp

Double-click the file wd_shattrathfacadewall.blp:

wd_shattrathfacadewall.blp
Image / Texture
54
war3mapimported/wd_shattrathfacadewall.blp

Tick the box "Use Custom Path" and type in the correct path:

wd_shattrathfacadewall.blp
Image / Texture
54
wd_shattrathfacadewall.blp

The file has been properly added to the map archive:

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattrathfacadewall.blp
Image / Texture
54
wd_shattrathfacadewall.blp

Done, you have imported the file wd_shattrathfacadewall.blp.

Importing wd_shattrathtrim.blp

Now Click the "Import File" Button:

Next select 'wd_shattrathtrim.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Wall Stairs
DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattrathfacadewall.blp
Image / Texture
54
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
Image / Texture
39
war3mapimported/wd_shattrathtrim.blp

Double-click the file wd_shattrathtrim.blp:

wd_shattrathtrim.blp
Image / Texture
39
war3mapimported/wd_shattrathtrim.blp

Tick the box "Use Custom Path" and type in the correct path:

wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp

The file has been properly added to the map archive:

DraeneiOutpostWallStairs.mdx
Model
24
war3mapimported/DraeneiOutpostWallStairs.mdx
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattrathfacadewall.blp
Image / Texture
54
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp

Done, you have imported the file wd_shattrathtrim.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top