Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei Outpost Wall Broken01 of the bundle Draenei Outpost Wall Broken01. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Draenei Doodads (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DraeneiOutpostWallBroken01.mdx
Now Click the "Import File" Button:
Next select 'DraeneiOutpostWallBroken01.mdx' in the folder which you extracted from the zip archive:
Draenei Outpost Wall Broken01
DraeneiOutpostWallBroken01.mdx
bluerubble.blp
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
shattrathwall_base.blp
shattrathwall_rubble.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
The file has been properly added to the map archive:
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
Done, you have imported the file DraeneiOutpostWallBroken01.mdx.
Importing bluerubble.blp
Now Click the "Import File" Button:
Next select 'bluerubble.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Wall Broken01
DraeneiOutpostWallBroken01.mdx
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
shattrathwall_base.blp
shattrathwall_rubble.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
war3mapimported/bluerubble.blp
Double-click the file bluerubble.blp:
bluerubble.blp
Image / Texture
45
war3mapimported/bluerubble.blp
Tick the box "Use Custom Path" and type in the correct path:
bluerubble.blp
Image / Texture
45
bluerubble.blp
The file has been properly added to the map archive:
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
Done, you have imported the file bluerubble.blp.
Importing shattrath_pillartrim.blp
Now Click the "Import File" Button:
Next select 'shattrath_pillartrim.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Wall Broken01
DraeneiOutpostWallBroken01.mdx
bluerubble.blp
shattrathborderwallbtm.blp
shattrathwall_base.blp
shattrathwall_rubble.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
war3mapimported/shattrath_pillartrim.blp
Double-click the file shattrath_pillartrim.blp:
shattrath_pillartrim.blp
Image / Texture
41
war3mapimported/shattrath_pillartrim.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
The file has been properly added to the map archive:
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
Done, you have imported the file shattrath_pillartrim.blp.
Importing shattrathborderwallbtm.blp
Now Click the "Import File" Button:
Next select 'shattrathborderwallbtm.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Wall Broken01
DraeneiOutpostWallBroken01.mdx
bluerubble.blp
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
shattrathwall_base.blp
shattrathwall_rubble.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
war3mapimported/shattrathborderwallbtm.blp
Double-click the file shattrathborderwallbtm.blp:
shattrathborderwallbtm.blp
Image / Texture
34
war3mapimported/shattrathborderwallbtm.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
The file has been properly added to the map archive:
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
Done, you have imported the file shattrathborderwallbtm.blp.
Importing shattrathwall_base.blp
Now Click the "Import File" Button:
Next select 'shattrathwall_base.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Wall Broken01
DraeneiOutpostWallBroken01.mdx
bluerubble.blp
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
shattrathwall_rubble.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
war3mapimported/shattrathwall_base.blp
Double-click the file shattrathwall_base.blp:
shattrathwall_base.blp
Image / Texture
36
war3mapimported/shattrathwall_base.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
The file has been properly added to the map archive:
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
Done, you have imported the file shattrathwall_base.blp.
Importing shattrathwall_rubble.blp
Now Click the "Import File" Button:
Next select 'shattrathwall_rubble.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Wall Broken01
DraeneiOutpostWallBroken01.mdx
bluerubble.blp
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
shattrathwall_rubble.blp
Image / Texture
49
war3mapimported/shattrathwall_rubble.blp
Double-click the file shattrathwall_rubble.blp:
shattrathwall_rubble.blp
Image / Texture
49
war3mapimported/shattrathwall_rubble.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall_rubble.blp
Image / Texture
49
shattrathwall_rubble.blp
The file has been properly added to the map archive:
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
shattrathwall_rubble.blp
Image / Texture
49
shattrathwall_rubble.blp
Done, you have imported the file shattrathwall_rubble.blp.
Importing trim3.blp
Now Click the "Import File" Button:
Next select 'trim3.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Wall Broken01
DraeneiOutpostWallBroken01.mdx
bluerubble.blp
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
shattrathwall_base.blp
shattrathwall_rubble.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
shattrathwall_rubble.blp
Image / Texture
49
shattrathwall_rubble.blp
trim3.blp
Image / Texture
49
war3mapimported/trim3.blp
Double-click the file trim3.blp:
trim3.blp
Image / Texture
49
war3mapimported/trim3.blp
Tick the box "Use Custom Path" and type in the correct path:
trim3.blp
Image / Texture
49
trim3.blp
The file has been properly added to the map archive:
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
shattrathwall_rubble.blp
Image / Texture
49
shattrathwall_rubble.blp
trim3.blp
Image / Texture
49
trim3.blp
Done, you have imported the file trim3.blp.
Importing wallpillar.blp
Now Click the "Import File" Button:
Next select 'wallpillar.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Wall Broken01
DraeneiOutpostWallBroken01.mdx
bluerubble.blp
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
shattrathwall_base.blp
shattrathwall_rubble.blp
trim3.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
shattrathwall_rubble.blp
Image / Texture
49
shattrathwall_rubble.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
war3mapimported/wallpillar.blp
Double-click the file wallpillar.blp:
wallpillar.blp
Image / Texture
45
war3mapimported/wallpillar.blp
Tick the box "Use Custom Path" and type in the correct path:
wallpillar.blp
Image / Texture
45
wallpillar.blp
The file has been properly added to the map archive:
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
shattrathwall_rubble.blp
Image / Texture
49
shattrathwall_rubble.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
Done, you have imported the file wallpillar.blp.
Importing wd_shattrathfacadewall.blp
Now Click the "Import File" Button:
Next select 'wd_shattrathfacadewall.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Wall Broken01
DraeneiOutpostWallBroken01.mdx
bluerubble.blp
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
shattrathwall_base.blp
shattrathwall_rubble.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
shattrathwall_rubble.blp
Image / Texture
49
shattrathwall_rubble.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattrathfacadewall.blp
Image / Texture
54
war3mapimported/wd_shattrathfacadewall.blp
Double-click the file wd_shattrathfacadewall.blp:
wd_shattrathfacadewall.blp
Image / Texture
54
war3mapimported/wd_shattrathfacadewall.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattrathfacadewall.blp
Image / Texture
54
wd_shattrathfacadewall.blp
The file has been properly added to the map archive:
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
shattrathwall_rubble.blp
Image / Texture
49
shattrathwall_rubble.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattrathfacadewall.blp
Image / Texture
54
wd_shattrathfacadewall.blp
Done, you have imported the file wd_shattrathfacadewall.blp.
Importing wd_shattrathtrim.blp
Now Click the "Import File" Button:
Next select 'wd_shattrathtrim.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Wall Broken01
DraeneiOutpostWallBroken01.mdx
bluerubble.blp
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
shattrathwall_base.blp
shattrathwall_rubble.blp
trim3.blp
wallpillar.blp
wd_shattrathfacadewall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
shattrathwall_rubble.blp
Image / Texture
49
shattrathwall_rubble.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattrathfacadewall.blp
Image / Texture
54
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
Image / Texture
39
war3mapimported/wd_shattrathtrim.blp
Double-click the file wd_shattrathtrim.blp:
wd_shattrathtrim.blp
Image / Texture
39
war3mapimported/wd_shattrathtrim.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
The file has been properly added to the map archive:
DraeneiOutpostWallBroken01.mdx
Model
32
war3mapimported/DraeneiOutpostWallBroken01.mdx
bluerubble.blp
Image / Texture
45
bluerubble.blp
shattrath_pillartrim.blp
Image / Texture
41
shattrath_pillartrim.blp
shattrathborderwallbtm.blp
Image / Texture
34
shattrathborderwallbtm.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
shattrathwall_rubble.blp
Image / Texture
49
shattrathwall_rubble.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattrathfacadewall.blp
Image / Texture
54
wd_shattrathfacadewall.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
Done, you have imported the file wd_shattrathtrim.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.