• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Draenei Outpost Temple

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei Outpost Temple of the bundle Draenei Outpost Temple. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Draenei Doodads (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
shattrathwall4.blp
shattrathwall2.blp
shattrathwall6.blp
shattrathwall5.blp
wd_shattrathtrim.blp
shattrathwall_base.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
shattrathwall8.blp
shattrathwall7.blp
wd_shattrathtrimblue.blp
bluebase.blp
wd_shattfloortrim.blp
wallpillar.blp
shat_column_hall_base.blp
au_pillar_dark.blp
shattrathfloorblue.blp
wd_shattrathwall.blp
shattrathfloor1.blp
shattrath_crystal.blp
jac_shatrath_crystal_gem_01.blp
trim3.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DraeneiOutpostTemple.mdx

Now Click the "Import File" Button:

Next select 'DraeneiOutpostTemple.mdx' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx

Done, you have imported the file DraeneiOutpostTemple.mdx.

Importing au_pillar_dark.blp

Now Click the "Import File" Button:

Next select 'au_pillar_dark.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
war3mapimported/au_pillar_dark.blp

Double-click the file au_pillar_dark.blp:

au_pillar_dark.blp
Image / Texture
29
war3mapimported/au_pillar_dark.blp

Tick the box "Use Custom Path" and type in the correct path:

au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp

Done, you have imported the file au_pillar_dark.blp.

Importing bluebase.blp

Now Click the "Import File" Button:

Next select 'bluebase.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
war3mapimported/bluebase.blp

Double-click the file bluebase.blp:

bluebase.blp
Image / Texture
38
war3mapimported/bluebase.blp

Tick the box "Use Custom Path" and type in the correct path:

bluebase.blp
Image / Texture
38
bluebase.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp

Done, you have imported the file bluebase.blp.

Importing jac_shatrath_crystal_gem_01.blp

Now Click the "Import File" Button:

Next select 'jac_shatrath_crystal_gem_01.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
war3mapimported/jac_shatrath_crystal_gem_01.blp

Double-click the file jac_shatrath_crystal_gem_01.blp:

jac_shatrath_crystal_gem_01.blp
Image / Texture
55
war3mapimported/jac_shatrath_crystal_gem_01.blp

Tick the box "Use Custom Path" and type in the correct path:

jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp

Done, you have imported the file jac_shatrath_crystal_gem_01.blp.

Importing shat_column_hall_base.blp

Now Click the "Import File" Button:

Next select 'shat_column_hall_base.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
war3mapimported/shat_column_hall_base.blp

Double-click the file shat_column_hall_base.blp:

shat_column_hall_base.blp
Image / Texture
34
war3mapimported/shat_column_hall_base.blp

Tick the box "Use Custom Path" and type in the correct path:

shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp

Done, you have imported the file shat_column_hall_base.blp.

Importing shattrath_crystal.blp

Now Click the "Import File" Button:

Next select 'shattrath_crystal.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
war3mapimported/shattrath_crystal.blp

Double-click the file shattrath_crystal.blp:

shattrath_crystal.blp
Image / Texture
41
war3mapimported/shattrath_crystal.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp

Done, you have imported the file shattrath_crystal.blp.

Importing shattrathfloor1.blp

Now Click the "Import File" Button:

Next select 'shattrathfloor1.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
war3mapimported/shattrathfloor1.blp

Double-click the file shattrathfloor1.blp:

shattrathfloor1.blp
Image / Texture
46
war3mapimported/shattrathfloor1.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp

Done, you have imported the file shattrathfloor1.blp.

Importing shattrathfloorblue.blp

Now Click the "Import File" Button:

Next select 'shattrathfloorblue.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
war3mapimported/shattrathfloorblue.blp

Double-click the file shattrathfloorblue.blp:

shattrathfloorblue.blp
Image / Texture
49
war3mapimported/shattrathfloorblue.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp

Done, you have imported the file shattrathfloorblue.blp.

Importing shattrathwall2.blp

Now Click the "Import File" Button:

Next select 'shattrathwall2.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
war3mapimported/shattrathwall2.blp

Double-click the file shattrathwall2.blp:

shattrathwall2.blp
Image / Texture
48
war3mapimported/shattrathwall2.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp

Done, you have imported the file shattrathwall2.blp.

Importing shattrathwall4.blp

Now Click the "Import File" Button:

Next select 'shattrathwall4.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
war3mapimported/shattrathwall4.blp

Double-click the file shattrathwall4.blp:

shattrathwall4.blp
Image / Texture
43
war3mapimported/shattrathwall4.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp

Done, you have imported the file shattrathwall4.blp.

Importing shattrathwall5.blp

Now Click the "Import File" Button:

Next select 'shattrathwall5.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
war3mapimported/shattrathwall5.blp

Double-click the file shattrathwall5.blp:

shattrathwall5.blp
Image / Texture
44
war3mapimported/shattrathwall5.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp

Done, you have imported the file shattrathwall5.blp.

Importing shattrathwall6.blp

Now Click the "Import File" Button:

Next select 'shattrathwall6.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
war3mapimported/shattrathwall6.blp

Double-click the file shattrathwall6.blp:

shattrathwall6.blp
Image / Texture
46
war3mapimported/shattrathwall6.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp

Done, you have imported the file shattrathwall6.blp.

Importing shattrathwall7.blp

Now Click the "Import File" Button:

Next select 'shattrathwall7.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
war3mapimported/shattrathwall7.blp

Double-click the file shattrathwall7.blp:

shattrathwall7.blp
Image / Texture
47
war3mapimported/shattrathwall7.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp

Done, you have imported the file shattrathwall7.blp.

Importing shattrathwall8.blp

Now Click the "Import File" Button:

Next select 'shattrathwall8.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
war3mapimported/shattrathwall8.blp

Double-click the file shattrathwall8.blp:

shattrathwall8.blp
Image / Texture
42
war3mapimported/shattrathwall8.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp

Done, you have imported the file shattrathwall8.blp.

Importing shattrathwall_base.blp

Now Click the "Import File" Button:

Next select 'shattrathwall_base.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
war3mapimported/shattrathwall_base.blp

Double-click the file shattrathwall_base.blp:

shattrathwall_base.blp
Image / Texture
36
war3mapimported/shattrathwall_base.blp

Tick the box "Use Custom Path" and type in the correct path:

shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp

Done, you have imported the file shattrathwall_base.blp.

Importing trim3.blp

Now Click the "Import File" Button:

Next select 'trim3.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
war3mapimported/trim3.blp

Double-click the file trim3.blp:

trim3.blp
Image / Texture
49
war3mapimported/trim3.blp

Tick the box "Use Custom Path" and type in the correct path:

trim3.blp
Image / Texture
49
trim3.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp

Done, you have imported the file trim3.blp.

Importing wallpillar.blp

Now Click the "Import File" Button:

Next select 'wallpillar.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
war3mapimported/wallpillar.blp

Double-click the file wallpillar.blp:

wallpillar.blp
Image / Texture
45
war3mapimported/wallpillar.blp

Tick the box "Use Custom Path" and type in the correct path:

wallpillar.blp
Image / Texture
45
wallpillar.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp

Done, you have imported the file wallpillar.blp.

Importing wd_shattfloortrim.blp

Now Click the "Import File" Button:

Next select 'wd_shattfloortrim.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
war3mapimported/wd_shattfloortrim.blp

Double-click the file wd_shattfloortrim.blp:

wd_shattfloortrim.blp
Image / Texture
57
war3mapimported/wd_shattfloortrim.blp

Tick the box "Use Custom Path" and type in the correct path:

wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp

Done, you have imported the file wd_shattfloortrim.blp.

Importing wd_shattrathfacade1.blp

Now Click the "Import File" Button:

Next select 'wd_shattrathfacade1.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
war3mapimported/wd_shattrathfacade1.blp

Double-click the file wd_shattrathfacade1.blp:

wd_shattrathfacade1.blp
Image / Texture
36
war3mapimported/wd_shattrathfacade1.blp

Tick the box "Use Custom Path" and type in the correct path:

wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp

Done, you have imported the file wd_shattrathfacade1.blp.

Importing wd_shattrathfacade1a.blp

Now Click the "Import File" Button:

Next select 'wd_shattrathfacade1a.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
war3mapimported/wd_shattrathfacade1a.blp

Double-click the file wd_shattrathfacade1a.blp:

wd_shattrathfacade1a.blp
Image / Texture
49
war3mapimported/wd_shattrathfacade1a.blp

Tick the box "Use Custom Path" and type in the correct path:

wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp

Done, you have imported the file wd_shattrathfacade1a.blp.

Importing wd_shattrathtrim.blp

Now Click the "Import File" Button:

Next select 'wd_shattrathtrim.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
war3mapimported/wd_shattrathtrim.blp

Double-click the file wd_shattrathtrim.blp:

wd_shattrathtrim.blp
Image / Texture
39
war3mapimported/wd_shattrathtrim.blp

Tick the box "Use Custom Path" and type in the correct path:

wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp

Done, you have imported the file wd_shattrathtrim.blp.

Importing wd_shattrathtrimblue.blp

Now Click the "Import File" Button:

Next select 'wd_shattrathtrimblue.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
Image / Texture
106
war3mapimported/wd_shattrathtrimblue.blp

Double-click the file wd_shattrathtrimblue.blp:

wd_shattrathtrimblue.blp
Image / Texture
106
war3mapimported/wd_shattrathtrimblue.blp

Tick the box "Use Custom Path" and type in the correct path:

wd_shattrathtrimblue.blp
Image / Texture
106
wd_shattrathtrimblue.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
Image / Texture
106
wd_shattrathtrimblue.blp

Done, you have imported the file wd_shattrathtrimblue.blp.

Importing wd_shattrathwall.blp

Now Click the "Import File" Button:

Next select 'wd_shattrathwall.blp' in the folder which you extracted from the zip archive:

Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
Image / Texture
106
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
Image / Texture
43
war3mapimported/wd_shattrathwall.blp

Double-click the file wd_shattrathwall.blp:

wd_shattrathwall.blp
Image / Texture
43
war3mapimported/wd_shattrathwall.blp

Tick the box "Use Custom Path" and type in the correct path:

wd_shattrathwall.blp
Image / Texture
43
wd_shattrathwall.blp

The file has been properly added to the map archive:

DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
Image / Texture
106
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
Image / Texture
43
wd_shattrathwall.blp

Done, you have imported the file wd_shattrathwall.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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