Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei Outpost Temple of the bundle Draenei Outpost Temple. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Draenei Doodads (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DraeneiOutpostTemple.mdx
Now Click the "Import File" Button:
Next select 'DraeneiOutpostTemple.mdx' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
Done, you have imported the file DraeneiOutpostTemple.mdx.
Importing au_pillar_dark.blp
Now Click the "Import File" Button:
Next select 'au_pillar_dark.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
war3mapimported/au_pillar_dark.blp
Double-click the file au_pillar_dark.blp:
au_pillar_dark.blp
Image / Texture
29
war3mapimported/au_pillar_dark.blp
Tick the box "Use Custom Path" and type in the correct path:
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
Done, you have imported the file au_pillar_dark.blp.
Importing bluebase.blp
Now Click the "Import File" Button:
Next select 'bluebase.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
war3mapimported/bluebase.blp
Double-click the file bluebase.blp:
bluebase.blp
Image / Texture
38
war3mapimported/bluebase.blp
Tick the box "Use Custom Path" and type in the correct path:
bluebase.blp
Image / Texture
38
bluebase.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
Done, you have imported the file bluebase.blp.
Importing jac_shatrath_crystal_gem_01.blp
Now Click the "Import File" Button:
Next select 'jac_shatrath_crystal_gem_01.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
war3mapimported/jac_shatrath_crystal_gem_01.blp
Double-click the file jac_shatrath_crystal_gem_01.blp:
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
war3mapimported/jac_shatrath_crystal_gem_01.blp
Tick the box "Use Custom Path" and type in the correct path:
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
Done, you have imported the file jac_shatrath_crystal_gem_01.blp.
Importing shat_column_hall_base.blp
Now Click the "Import File" Button:
Next select 'shat_column_hall_base.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
war3mapimported/shat_column_hall_base.blp
Double-click the file shat_column_hall_base.blp:
shat_column_hall_base.blp
Image / Texture
34
war3mapimported/shat_column_hall_base.blp
Tick the box "Use Custom Path" and type in the correct path:
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
Done, you have imported the file shat_column_hall_base.blp.
Importing shattrath_crystal.blp
Now Click the "Import File" Button:
Next select 'shattrath_crystal.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
war3mapimported/shattrath_crystal.blp
Double-click the file shattrath_crystal.blp:
shattrath_crystal.blp
Image / Texture
41
war3mapimported/shattrath_crystal.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
Done, you have imported the file shattrath_crystal.blp.
Importing shattrathfloor1.blp
Now Click the "Import File" Button:
Next select 'shattrathfloor1.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
war3mapimported/shattrathfloor1.blp
Double-click the file shattrathfloor1.blp:
shattrathfloor1.blp
Image / Texture
46
war3mapimported/shattrathfloor1.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
Done, you have imported the file shattrathfloor1.blp.
Importing shattrathfloorblue.blp
Now Click the "Import File" Button:
Next select 'shattrathfloorblue.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
war3mapimported/shattrathfloorblue.blp
Double-click the file shattrathfloorblue.blp:
shattrathfloorblue.blp
Image / Texture
49
war3mapimported/shattrathfloorblue.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
Done, you have imported the file shattrathfloorblue.blp.
Importing shattrathwall2.blp
Now Click the "Import File" Button:
Next select 'shattrathwall2.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
war3mapimported/shattrathwall2.blp
Double-click the file shattrathwall2.blp:
shattrathwall2.blp
Image / Texture
48
war3mapimported/shattrathwall2.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
Done, you have imported the file shattrathwall2.blp.
Importing shattrathwall4.blp
Now Click the "Import File" Button:
Next select 'shattrathwall4.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
war3mapimported/shattrathwall4.blp
Double-click the file shattrathwall4.blp:
shattrathwall4.blp
Image / Texture
43
war3mapimported/shattrathwall4.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
Done, you have imported the file shattrathwall4.blp.
Importing shattrathwall5.blp
Now Click the "Import File" Button:
Next select 'shattrathwall5.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
war3mapimported/shattrathwall5.blp
Double-click the file shattrathwall5.blp:
shattrathwall5.blp
Image / Texture
44
war3mapimported/shattrathwall5.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
Done, you have imported the file shattrathwall5.blp.
Importing shattrathwall6.blp
Now Click the "Import File" Button:
Next select 'shattrathwall6.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
war3mapimported/shattrathwall6.blp
Double-click the file shattrathwall6.blp:
shattrathwall6.blp
Image / Texture
46
war3mapimported/shattrathwall6.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
Done, you have imported the file shattrathwall6.blp.
Importing shattrathwall7.blp
Now Click the "Import File" Button:
Next select 'shattrathwall7.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
war3mapimported/shattrathwall7.blp
Double-click the file shattrathwall7.blp:
shattrathwall7.blp
Image / Texture
47
war3mapimported/shattrathwall7.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
Done, you have imported the file shattrathwall7.blp.
Importing shattrathwall8.blp
Now Click the "Import File" Button:
Next select 'shattrathwall8.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
war3mapimported/shattrathwall8.blp
Double-click the file shattrathwall8.blp:
shattrathwall8.blp
Image / Texture
42
war3mapimported/shattrathwall8.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
Done, you have imported the file shattrathwall8.blp.
Importing shattrathwall_base.blp
Now Click the "Import File" Button:
Next select 'shattrathwall_base.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
war3mapimported/shattrathwall_base.blp
Double-click the file shattrathwall_base.blp:
shattrathwall_base.blp
Image / Texture
36
war3mapimported/shattrathwall_base.blp
Tick the box "Use Custom Path" and type in the correct path:
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
Done, you have imported the file shattrathwall_base.blp.
Importing trim3.blp
Now Click the "Import File" Button:
Next select 'trim3.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
war3mapimported/trim3.blp
Double-click the file trim3.blp:
trim3.blp
Image / Texture
49
war3mapimported/trim3.blp
Tick the box "Use Custom Path" and type in the correct path:
trim3.blp
Image / Texture
49
trim3.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
Done, you have imported the file trim3.blp.
Importing wallpillar.blp
Now Click the "Import File" Button:
Next select 'wallpillar.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
war3mapimported/wallpillar.blp
Double-click the file wallpillar.blp:
wallpillar.blp
Image / Texture
45
war3mapimported/wallpillar.blp
Tick the box "Use Custom Path" and type in the correct path:
wallpillar.blp
Image / Texture
45
wallpillar.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
Done, you have imported the file wallpillar.blp.
Importing wd_shattfloortrim.blp
Now Click the "Import File" Button:
Next select 'wd_shattfloortrim.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
war3mapimported/wd_shattfloortrim.blp
Double-click the file wd_shattfloortrim.blp:
wd_shattfloortrim.blp
Image / Texture
57
war3mapimported/wd_shattfloortrim.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
Done, you have imported the file wd_shattfloortrim.blp.
Importing wd_shattrathfacade1.blp
Now Click the "Import File" Button:
Next select 'wd_shattrathfacade1.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
war3mapimported/wd_shattrathfacade1.blp
Double-click the file wd_shattrathfacade1.blp:
wd_shattrathfacade1.blp
Image / Texture
36
war3mapimported/wd_shattrathfacade1.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
Done, you have imported the file wd_shattrathfacade1.blp.
Importing wd_shattrathfacade1a.blp
Now Click the "Import File" Button:
Next select 'wd_shattrathfacade1a.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
war3mapimported/wd_shattrathfacade1a.blp
Double-click the file wd_shattrathfacade1a.blp:
wd_shattrathfacade1a.blp
Image / Texture
49
war3mapimported/wd_shattrathfacade1a.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
Done, you have imported the file wd_shattrathfacade1a.blp.
Importing wd_shattrathtrim.blp
Now Click the "Import File" Button:
Next select 'wd_shattrathtrim.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
war3mapimported/wd_shattrathtrim.blp
Double-click the file wd_shattrathtrim.blp:
wd_shattrathtrim.blp
Image / Texture
39
war3mapimported/wd_shattrathtrim.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
Done, you have imported the file wd_shattrathtrim.blp.
Importing wd_shattrathtrimblue.blp
Now Click the "Import File" Button:
Next select 'wd_shattrathtrimblue.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathwall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
Image / Texture
106
war3mapimported/wd_shattrathtrimblue.blp
Double-click the file wd_shattrathtrimblue.blp:
wd_shattrathtrimblue.blp
Image / Texture
106
war3mapimported/wd_shattrathtrimblue.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattrathtrimblue.blp
Image / Texture
106
wd_shattrathtrimblue.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
Image / Texture
106
wd_shattrathtrimblue.blp
Done, you have imported the file wd_shattrathtrimblue.blp.
Importing wd_shattrathwall.blp
Now Click the "Import File" Button:
Next select 'wd_shattrathwall.blp' in the folder which you extracted from the zip archive:
Draenei Outpost Temple
DraeneiOutpostTemple.mdx
au_pillar_dark.blp
bluebase.blp
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
shattrath_crystal.blp
shattrathfloor1.blp
shattrathfloorblue.blp
shattrathwall2.blp
shattrathwall4.blp
shattrathwall5.blp
shattrathwall6.blp
shattrathwall7.blp
shattrathwall8.blp
shattrathwall_base.blp
trim3.blp
wallpillar.blp
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
Image / Texture
106
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
Image / Texture
43
war3mapimported/wd_shattrathwall.blp
Double-click the file wd_shattrathwall.blp:
wd_shattrathwall.blp
Image / Texture
43
war3mapimported/wd_shattrathwall.blp
Tick the box "Use Custom Path" and type in the correct path:
wd_shattrathwall.blp
Image / Texture
43
wd_shattrathwall.blp
The file has been properly added to the map archive:
DraeneiOutpostTemple.mdx
Model
249
war3mapimported/DraeneiOutpostTemple.mdx
au_pillar_dark.blp
Image / Texture
29
au_pillar_dark.blp
bluebase.blp
Image / Texture
38
bluebase.blp
jac_shatrath_crystal_gem_01.blp
Image / Texture
55
jac_shatrath_crystal_gem_01.blp
shat_column_hall_base.blp
Image / Texture
34
shat_column_hall_base.blp
shattrath_crystal.blp
Image / Texture
41
shattrath_crystal.blp
shattrathfloor1.blp
Image / Texture
46
shattrathfloor1.blp
shattrathfloorblue.blp
Image / Texture
49
shattrathfloorblue.blp
shattrathwall2.blp
Image / Texture
48
shattrathwall2.blp
shattrathwall4.blp
Image / Texture
43
shattrathwall4.blp
shattrathwall5.blp
Image / Texture
44
shattrathwall5.blp
shattrathwall6.blp
Image / Texture
46
shattrathwall6.blp
shattrathwall7.blp
Image / Texture
47
shattrathwall7.blp
shattrathwall8.blp
Image / Texture
42
shattrathwall8.blp
shattrathwall_base.blp
Image / Texture
36
shattrathwall_base.blp
trim3.blp
Image / Texture
49
trim3.blp
wallpillar.blp
Image / Texture
45
wallpillar.blp
wd_shattfloortrim.blp
Image / Texture
57
wd_shattfloortrim.blp
wd_shattrathfacade1.blp
Image / Texture
36
wd_shattrathfacade1.blp
wd_shattrathfacade1a.blp
Image / Texture
49
wd_shattrathfacade1a.blp
wd_shattrathtrim.blp
Image / Texture
39
wd_shattrathtrim.blp
wd_shattrathtrimblue.blp
Image / Texture
106
wd_shattrathtrimblue.blp
wd_shattrathwall.blp
Image / Texture
43
wd_shattrathwall.blp
Done, you have imported the file wd_shattrathwall.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.