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Model validation: Draenei Mystic
0
errors
29
severe
1
warnings
7
unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 28
Alpha is 1.000 at end of "Decay Flesh" (frame 170000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Attachment name "Hand Left Ref " is duplicated by attachments 2, 5; only one will be reachable in-game.
2
Bone 3 - "Bone_Foot_RArchDruid"
2
Rotation
Track 15 at frame 3833 has roughly the same value as tracks 14 and 16
Track 16 at frame 3867 has roughly the same value as tracks 15 and 17
1
Bone 6 - "Bone_Foot_LArchDruid"
1
Rotation
Track 15 at frame 3833 has roughly the same value as tracks 14 and 16
4
Bone 14 - "Bone_Staff"
4
Rotation
Track 20 at frame 10330 has roughly the same value as tracks 19 and 21
Track 21 at frame 10544 has roughly the same value as tracks 20 and 22
Track 22 at frame 10915 has roughly the same value as tracks 21 and 23
Track 24 at frame 11529 has roughly the same value as tracks 23 and 25