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How to import Draenei Mage

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei Mage of the bundle Draenei Mage. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Draenei Mage.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Draenei Mage
DraeneiMage.mdx
maindiffuse.dds
mainorm.dds
mainemissive.dds
legdiffuse.dds
legemissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DraeneiMage.mdx

Now Click the "Import File" Button:

Next select 'DraeneiMage.mdx' in the folder which you extracted from the zip archive:

Draenei Mage
DraeneiMage.mdx
legdiffuse.dds
legemissive.dds
maindiffuse.dds
mainemissive.dds
mainorm.dds

The file has been properly added to the map archive:

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx

Done, you have imported the file DraeneiMage.mdx.

Importing legdiffuse.dds

Now Click the "Import File" Button:

Next select 'legdiffuse.dds' in the folder which you extracted from the zip archive:

Draenei Mage
DraeneiMage.mdx
legdiffuse.dds
legemissive.dds
maindiffuse.dds
mainemissive.dds
mainorm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx
legdiffuse.dds
Image / Texture
1,365
war3mapimported/legdiffuse.dds

Double-click the file legdiffuse.dds:

legdiffuse.dds
Image / Texture
1,365
war3mapimported/legdiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

legdiffuse.dds
Image / Texture
1,365
legdiffuse.dds

The file has been properly added to the map archive:

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx
legdiffuse.dds
Image / Texture
1,365
legdiffuse.dds

Done, you have imported the file legdiffuse.dds.

Importing legemissive.dds

Now Click the "Import File" Button:

Next select 'legemissive.dds' in the folder which you extracted from the zip archive:

Draenei Mage
DraeneiMage.mdx
legdiffuse.dds
legemissive.dds
maindiffuse.dds
mainemissive.dds
mainorm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx
legdiffuse.dds
Image / Texture
1,365
legdiffuse.dds
legemissive.dds
Image / Texture
1,365
war3mapimported/legemissive.dds

Double-click the file legemissive.dds:

legemissive.dds
Image / Texture
1,365
war3mapimported/legemissive.dds

Tick the box "Use Custom Path" and type in the correct path:

legemissive.dds
Image / Texture
1,365
legemissive.dds

The file has been properly added to the map archive:

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx
legdiffuse.dds
Image / Texture
1,365
legdiffuse.dds
legemissive.dds
Image / Texture
1,365
legemissive.dds

Done, you have imported the file legemissive.dds.

Importing maindiffuse.dds

Now Click the "Import File" Button:

Next select 'maindiffuse.dds' in the folder which you extracted from the zip archive:

Draenei Mage
DraeneiMage.mdx
legdiffuse.dds
legemissive.dds
maindiffuse.dds
mainemissive.dds
mainorm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx
legdiffuse.dds
Image / Texture
1,365
legdiffuse.dds
legemissive.dds
Image / Texture
1,365
legemissive.dds
maindiffuse.dds
Image / Texture
2,731
war3mapimported/maindiffuse.dds

Double-click the file maindiffuse.dds:

maindiffuse.dds
Image / Texture
2,731
war3mapimported/maindiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

maindiffuse.dds
Image / Texture
2,731
maindiffuse.dds

The file has been properly added to the map archive:

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx
legdiffuse.dds
Image / Texture
1,365
legdiffuse.dds
legemissive.dds
Image / Texture
1,365
legemissive.dds
maindiffuse.dds
Image / Texture
2,731
maindiffuse.dds

Done, you have imported the file maindiffuse.dds.

Importing mainemissive.dds

Now Click the "Import File" Button:

Next select 'mainemissive.dds' in the folder which you extracted from the zip archive:

Draenei Mage
DraeneiMage.mdx
legdiffuse.dds
legemissive.dds
maindiffuse.dds
mainemissive.dds
mainorm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx
legdiffuse.dds
Image / Texture
1,365
legdiffuse.dds
legemissive.dds
Image / Texture
1,365
legemissive.dds
maindiffuse.dds
Image / Texture
2,731
maindiffuse.dds
mainemissive.dds
Image / Texture
683
war3mapimported/mainemissive.dds

Double-click the file mainemissive.dds:

mainemissive.dds
Image / Texture
683
war3mapimported/mainemissive.dds

Tick the box "Use Custom Path" and type in the correct path:

mainemissive.dds
Image / Texture
683
mainemissive.dds

The file has been properly added to the map archive:

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx
legdiffuse.dds
Image / Texture
1,365
legdiffuse.dds
legemissive.dds
Image / Texture
1,365
legemissive.dds
maindiffuse.dds
Image / Texture
2,731
maindiffuse.dds
mainemissive.dds
Image / Texture
683
mainemissive.dds

Done, you have imported the file mainemissive.dds.

Importing mainorm.dds

Now Click the "Import File" Button:

Next select 'mainorm.dds' in the folder which you extracted from the zip archive:

Draenei Mage
DraeneiMage.mdx
legdiffuse.dds
legemissive.dds
maindiffuse.dds
mainemissive.dds
mainorm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx
legdiffuse.dds
Image / Texture
1,365
legdiffuse.dds
legemissive.dds
Image / Texture
1,365
legemissive.dds
maindiffuse.dds
Image / Texture
2,731
maindiffuse.dds
mainemissive.dds
Image / Texture
683
mainemissive.dds
mainorm.dds
Image / Texture
2,731
war3mapimported/mainorm.dds

Double-click the file mainorm.dds:

mainorm.dds
Image / Texture
2,731
war3mapimported/mainorm.dds

Tick the box "Use Custom Path" and type in the correct path:

mainorm.dds
Image / Texture
2,731
mainorm.dds

The file has been properly added to the map archive:

DraeneiMage.mdx
Model
2,588
war3mapimported/DraeneiMage.mdx
legdiffuse.dds
Image / Texture
1,365
legdiffuse.dds
legemissive.dds
Image / Texture
1,365
legemissive.dds
maindiffuse.dds
Image / Texture
2,731
maindiffuse.dds
mainemissive.dds
Image / Texture
683
mainemissive.dds
mainorm.dds
Image / Texture
2,731
mainorm.dds

Done, you have imported the file mainorm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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