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Triggers
Dracula3xFun.w3x
Variables
Initialization
Cinematic
Music
Dracula Die
Dracula Pick
Dracula PickTauren
Dracula PickElf
Dracula PickHuman
Dracula PickUndead
Ai players
AI Mod
bAT
Bat Form
Back To Vampire
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DialogButton
button
Yes
j
timer
Yes
k
timer
Yes
MyDialog
dialog
No
Default melee game initialization for all players
Cinematic
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Vampire 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 2 (Blue) to Vampire 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 3 (Teal) to Vampire 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to Vampire 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 5 (Yellow) to Vampire 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 6 (Orange) to Vampire 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 10 (Light Blue) to Vampire 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Hide Vampire 0013 <gen>
Unit - Hide Crypt Lord 0001 <gen>
Countdown Timer - Start k[1] as a One-shot timer that will expire in 26.00 seconds
Wait 0.79 seconds
Countdown Timer - Create a timer window for k[1] with title Dracula's Rise In
Countdown Timer - Change the color of the title for (Last created timer window) to ( 20.00 %, 20.00 %, 20.00 %) with 0 % transparency
Wait 6.00 seconds
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: Night has fallen , soon Dracula will rise to finish this ones and for all.
Wait 25.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Wait 0.79 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 7.00
Sound - Play Doom <gen>
Sound - Stop music Immediately
Wait 0.21 seconds
Countdown Timer - Destroy (Last created timer window)
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 1 (Red) over 9.79 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 2 (Blue) over 9.79 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 3 (Teal) over 9.79 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 4 (Purple) over 9.79 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 5 (Yellow) over 9.79 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 6 (Orange) over 9.79 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 10 (Light Blue) over 9.79 seconds
Wait 0.79 seconds
Special Effect - Create a special effect at (Random point in Animation <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 0.79 seconds
Special Effect - Create a special effect at (Random point in Animation <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 0.79 seconds
Special Effect - Create a special effect at (Random point in Animation <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 0.79 seconds
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 0.79 seconds
Special Effect - Create a special effect at (Center of Animation <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Wait 0.79 seconds
Special Effect - Create a special effect at (Random point in Animation <gen>) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.79 seconds
Special Effect - Create a special effect at (Center of Animation <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Animation <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.79 seconds
Special Effect - Create a special effect at (Center of Animation <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Wait 1.70 seconds
Unit - Unhide Vampire 0013 <gen>
Wait 0.79 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Vampire named Vampire at (Center of Animation <gen>) : Play U08Archimonde19 <gen> and display Tremble mortals , despair . Doom has come to this world! . Modify duration: Add 0.00 seconds and Wait
Wait 4.00 seconds
Animation - Play Vampire 0013 <gen> 's channel animation
Wait 0.79 seconds
Special Effect - Create a special effect at (Center of Animation <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Animation <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Animation <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 2.30 seconds
Animation - Reset Vampire 0013 <gen> 's animation
Cinematic - Turn cinematic mode Off for (All players)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Countdown Timer - Start j[1] as a One-shot timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Vampires Rise In
Countdown Timer - Change the title of (Last created timer window) to Vampires Rise In
Sound - Stop Doom <gen> Immediately
Wait 120.00 seconds
Game - Display to (All players) the text: Muhahaha.You fail to stop the rise of my childs.Now My childs Feast Feast i tell you
Wait 0.79 seconds
Special Effect - Create a special effect at (Center of Dats <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Dats <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Dats <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.79 seconds
Unit - Order Crypt Lord 0001 <gen> to Undead Crypt Lord - Locust Swarm .
Wait 0.79 seconds
Camera - Lock camera target for Player 1 (Red) to Crypt Lord 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 2 (Blue) to Crypt Lord 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 3 (Teal) to Crypt Lord 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to Crypt Lord 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 5 (Yellow) to Crypt Lord 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 6 (Orange) to Crypt Lord 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 10 (Light Blue) to Crypt Lord 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Wait 0.79 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 1 (Red) over 6.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 2 (Blue) over 6.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 3 (Teal) over 6.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 4 (Purple) over 6.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 5 (Yellow) over 6.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 6 (Orange) over 6.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Animation <gen>) for Player 10 (Light Blue) over 6.00 seconds
Wait 4.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 25.00 %, 1.00 %, 1.00 %) with 0 % transparency
Wait 0.79 seconds
Cinematic - Fade out and back in over 1.00 seconds using texture Splatt! and color ( 99.00 %, 1.00 %, 1.00 %) with 0 % transparency
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: You fail to stop Dracula's Childs
Game - Defeat Player 2 (Blue) with the message: You fail to stop Dracula's Childs
Game - Defeat Player 3 (Teal) with the message: You fail to stop Dracula's Childs
Game - Defeat Player 4 (Purple) with the message: You fail to stop Dracula's Childs
Game - Defeat Player 5 (Yellow) with the message: You fail to stop Dracula's Childs
Game - Defeat Player 6 (Orange) with the message: You fail to stop Dracula's Childs
Game - Victory Player 10 (Light Blue) ( Show dialogs, Skip scores)
Music
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Sound - Play Undead3 <gen>
Wait 291.00 seconds
Sound - Play Undead2 <gen>
Wait 309.00 seconds
Sound - Play Undead1 <gen>
Dracula Die
Events
Unit - Vampire 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Skip scores)
Game - Defeat Player 10 (Light Blue) with the message: Oooh,no Dracula you Fail!
Dracula Pick
Events
Map initialization
Conditions
Actions
Wait 65.00 seconds
Dialog - Clear MyDialog
Dialog - Change the title of MyDialog to Dracula Market
Dialog - Create a dialog button for MyDialog labelled Market Orc/Tauren
Set Variable Set DialogButton[1] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled Market Elf
Set Variable Set DialogButton[2] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled Market Undead
Set Variable Set DialogButton[3] = (Last created dialog Button)
Dialog - Create a dialog button for MyDialog labelled Market Human
Set Variable Set DialogButton[4] = (Last created dialog Button)
Dialog - Show MyDialog for Player 10 (Light Blue)
Dracula PickTauren
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[1]
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: You have been granted with 20% bonus attack speed(Passive) for chosing the orc/tauren mark.
Hero - Create Mark-Orc/Tauren and give it to Vampire 0013 <gen>
Dracula PickElf
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[2]
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: You have been granted with ShadowMeld(Ability) for chosing the elf mark.
Hero - Create Mark-Elf and give it to Vampire 0013 <gen>
Dracula PickHuman
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[4]
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: You have been granted with Devoution Aura(Passive) for chosing the Human mark.
Hero - Create Mark-Human and give it to Vampire 0013 <gen>
Dracula PickUndead
Events
Dialog - A dialog button is clicked for MyDialog
Conditions
(Clicked dialog button) Equal to DialogButton[3]
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: You have been granted with Vampiric Aura(Passive) for chosing the Undead mark.
Hero - Create Mark-Undead and give it to Vampire 0013 <gen>
AI Mod
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
Actions
Wait 65.00 seconds
Unit - Order Archmage 0005 <gen> to Attack . Vampire 0013 <gen>
Unit - Order Archmage 0014 <gen> to Attack . Vampire 0013 <gen>
Unit - Order Dark Knight 0012 <gen> to Attack . Vampire 0013 <gen>
Unit - Order Paladin 0004 <gen> to Attack . Vampire 0013 <gen>
Unit - Order Paladin 0006 <gen> to Attack . Vampire 0013 <gen>
Unit - Order Paladin 0011 <gen> to Attack . Vampire 0013 <gen>
Bat Form
Events
Unit - Vampire 0013 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Bat Form
Actions
Special Effect - Create a special effect attached to the left (Unexpected type: 'attachpoint') of Vampire 0013 <gen> using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect attached to the right (Unexpected type: 'attachpoint') of Vampire 0013 <gen> using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Vampire 0013 <gen> using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.60 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Vampire 0013 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 1.00 seconds
Unit - Create 1 . Dracula for Player 10 (Light Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Remove (Casting unit) from the game
Back To Vampire
Events
Unit - A unit owned by Player 10 (Light Blue) . Begins casting an ability
Conditions
(Ability being cast) Equal to Back To Vampire
Actions
Special Effect - Create a special effect attached to the left (Unexpected type: 'attachpoint') of Vampire 0013 <gen> using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Special Effect - Create a special effect attached to the right (Unexpected type: 'attachpoint') of Vampire 0013 <gen> using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Vampire 0013 <gen> using Abilities\Spells\Undead\Curse\CurseTarget.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Vampire 0013 <gen> using Abilities\Spells\Other\Doom\DoomTarget.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Vampire 0013 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 1.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Vampire for Player 10 (Light Blue) at (Position of (Triggering unit)) facing Default building facing degrees
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