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Triggers
Clan Wars DotH - 1.00.w3x
Variables
Inicjalizacja
Rozpoczęcie walki wręcz
spawn u down
spawn u down Kopiuj
spawn u up
spawn u up Kopiuj
spawn d down
spawn d down Kopiuj
spawn d up
spawn d up Kopiuj
move 2 d
move 2 d Kopiuj
move 2 d Kopiuj 2
move 1d
move 1d Kopiuj
move 1d Kopiuj 2
move 1u
move 2u
move 2u Kopiuj
move 2u Kopiuj 2
move 1u Kopiuj
move 1u Kopiuj 2
upgrade
t1
czary
klatwa
energia na shamanie
Arcane expl
TS1
hero start
zapychacz
zapychacz Copy
zapychacz Copy 2
zapychacz Copy 3
odpychacz
odpychacz Copy
odpychacz Copy 2
odpychacz Copy 3
die
a1
b1
creeps
Bechemot
up1
down1
win
up
down
gold
gold
gold start
hero gold
hero gold Kopiuj
hero gold Kopiuj 2
hero gold Kopiuj 3
g1
itemy
FS LS ME to HFS
TS LS ME to AS
SS ME to TS
SS ME to LS
SS ME to NS
TD H to TS
SS MR H to RSS
RSS RSS GH to LRS
NS P GH to NecS
DA EH AF GH to FAA
GR GH to MRoE
SA MNR H to NA
NS NA GH to NS A
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
chmura
effect
No
Item_type0
itemcode
No
Item_type1
itemcode
No
Item_type2
itemcode
No
Item_type3
itemcode
No
Item_type4
itemcode
No
item_type5
itemcode
No
Item_typeA
integer
No
3
Domyślne rozpoczęcie walki wręcz dla wszystkich graczy
Rozpoczęcie walki wręcz
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Set Variable Set Item_type0 = "I001"
Set Variable Set Item_type1 = "I002"
Set Variable Set Item_type2 = "I003"
Set Variable Set Item_type3 = "I005"
Set Variable Set Item_type4 = "I008"
Set Variable Set item_type5 = "I006"
spawn u down
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Rogue for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Brigand for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
spawn u down Kopiuj
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demolisher for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Brigand for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
spawn u up
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Rogue for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Brigand for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
spawn u up Kopiuj
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demolisher for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Brigand for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
spawn d down
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Brigand for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Rogue for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
spawn d down Kopiuj
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Brigand for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
spawn d up
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Brigand for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Rogue for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
spawn d up Kopiuj
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Brigand for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
move 2 d
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_008 <gen>)
move 2 d Kopiuj
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_009 <gen>)
move 2 d Kopiuj 2
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_010 <gen>)
move 1d
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_002 <gen>)
move 1d Kopiuj
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_003 <gen>)
move 1d Kopiuj 2
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_000 <gen>)
move 1u
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_003 <gen>)
move 2u
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_009 <gen>)
move 2u Kopiuj
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_008 <gen>)
move 2u Kopiuj 2
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_007 <gen>)
move 1u Kopiuj
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_002 <gen>)
move 1u Kopiuj 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
t1
Events
Time - Every 420.00 seconds of game time
Conditions
Actions
Unit - Order Home 0001 <gen> to research R000 (Unexpected type: 'techcode')
Unit - Order Home 0001 <gen> to research R001 (Unexpected type: 'techcode')
Unit - Order Home 0001 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Home 0013 <gen> to research R000 (Unexpected type: 'techcode')
Unit - Order Home 0013 <gen> to research R001 (Unexpected type: 'techcode')
Unit - Order Home 0013 <gen> to research R002 (Unexpected type: 'techcode')
klatwa
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Curse
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Curse for (Triggering unit)) Equal to 1
Then - Actions
Unit - Cause (Target unit of ability being cast) to damage circular area after 0.00 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Curse for (Triggering unit)) Equal to 2
Then - Actions
Unit - Cause (Target unit of ability being cast) to damage circular area after 0.00 seconds of radius 500 at (Position of (Triggering unit)) , dealing 100.00 damage of attack type Spells and damage type Normal
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Curse for (Triggering unit)) Equal to 3
Then - Actions
Unit - Cause (Target unit of ability being cast) to damage circular area after 0.00 seconds of radius 500 at (Position of (Triggering unit)) , dealing 150.00 damage of attack type Spells and damage type Normal
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Curse for (Triggering unit)) Equal to 4
Then - Actions
Unit - Cause (Target unit of ability being cast) to damage circular area after 0.00 seconds of radius 500 at (Position of (Triggering unit)) , dealing 200.00 damage of attack type Spells and damage type Normal
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Curse for (Triggering unit)) Equal to 5
Then - Actions
Unit - Cause (Target unit of ability being cast) to damage circular area after 0.00 seconds of radius 500 at (Position of (Triggering unit)) , dealing 250.00 damage of attack type Spells and damage type Normal
Else - Actions
Do nothing
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
energia na shamanie
Events
Unit - A unit Finishes casting an ability
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Arcane expl
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Arcane Explosion
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Arcane Explosion for (Triggering unit)) Equal to 1
Then - Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Target point of ability being cast) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Arcane Explosion for (Triggering unit)) Equal to 2
Then - Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Target point of ability being cast) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Target point of ability being cast) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Arcane Explosion for (Triggering unit)) Equal to 3
Then - Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Target point of ability being cast) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Target point of ability being cast) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Target point of ability being cast) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Else - Actions
Do nothing
TS1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Impale (Neutral Hostile)
Actions
Wait 0.10 seconds
Unit - Move (Triggering unit) instantly to (Target point of ability being cast)
zapychacz
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . zapychacz for Player 1 (Red) at (Center of Region_012 <gen>) facing Default building facing degrees
zapychacz Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . zapychacz for Player 2 (Blue) at (Center of Region_013 <gen>) facing Default building facing degrees
zapychacz Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . zapychacz for Player 3 (Teal) at (Center of Region_014 <gen>) facing Default building facing degrees
zapychacz Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . zapychacz for Player 4 (Purple) at (Center of Region_015 <gen>) facing Default building facing degrees
odpychacz
Events
Unit - A unit enters Region_011 <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) or ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Region_012 <gen>) , dealing 9999999.00 damage of attack type Chaos and damage type Normal
odpychacz Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) or ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Region_013 <gen>) , dealing 9999999.00 damage of attack type Chaos and damage type Normal
odpychacz Copy 2
Events
Unit - A unit enters Region_016 <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) or ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Region_014 <gen>) , dealing 9999999.00 damage of attack type Chaos and damage type Normal
odpychacz Copy 3
Events
Unit - A unit enters Region_016 <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) or ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 100.00 at (Center of Region_015 <gen>) , dealing 9999999.00 damage of attack type Chaos and damage type Normal
die
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_004 <gen>) , Hide revival graphics
a1
Events
Unit - A unit enters Region_004 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_011 <gen>)
b1
Events
Unit - A unit enters Region_004 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) or ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_016 <gen>)
Bechemot
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Behemot
Actions
Wait 60.00 seconds
Unit - Create 1 . Behemot for Neutral Hostile at (Center of Region_017 <gen>) facing Default building facing degrees
up1
Events
Time - Every 45.00 seconds of game time
Conditions
(Number of units in (Units in Region_005 <gen>)) Equal to 0
Actions
Unit - Create 4 . Fel Orc Grunt for Neutral Hostile at (Random point in Region_005 <gen>) facing Default building facing degrees
down1
Events
Time - Every 45.00 seconds of game time
Conditions
(Number of units in (Units in Region_006 <gen>)) Equal to 0
Actions
Unit - Create 4 . Fel Orc Grunt for Neutral Hostile at (Random point in Region_006 <gen>) facing Default building facing degrees
up
Events
Unit - Home 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
down
Events
Unit - Home 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
gold
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 15 to Player 1 (Red) . Current gold
Player - Add 15 to Player 2 (Blue) . Current gold
Player - Add 15 to Player 3 (Teal) . Current gold
Player - Add 15 to Player 4 (Purple) . Current gold
gold start
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player - Add 700 to Player 1 (Red) . Current gold
Player - Add 700 to Player 2 (Blue) . Current gold
Player - Add 700 to Player 3 (Teal) . Current gold
Player - Add 700 to Player 4 (Purple) . Current gold
hero gold
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
hero gold Kopiuj
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
hero gold Kopiuj 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
hero gold Kopiuj 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
g1
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
FS LS ME to HFS
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Fire Sword
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Laser Sword
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Magic Esence Hell Fire
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Item - Remove (Item carried by (Triggering unit) in slot 3)
Hero - Create Hell Fire Sword and give it to (Triggering unit)
TS LS ME to AS
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Thunder Sword
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Laser Sword
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Super Magic Esence
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Item - Remove (Item carried by (Triggering unit) in slot 3)
Hero - Create Arcane Sword and give it to (Triggering unit)
SS ME to TS
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Short Sword
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Magic Esence Thunder
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Hero - Create Thunder Sword and give it to (Triggering unit)
SS ME to LS
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Short Sword
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Magic Esence Power
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Hero - Create Laser Sword and give it to (Triggering unit)
SS ME to NS
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Short Sword
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Magic Esence Nature
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Hero - Create Nature Sword and give it to (Triggering unit)
TD H to TS
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Time Dagger
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Hammer
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Hero - Create Time Sword and give it to (Triggering unit)
SS MR H to RSS
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Short Sword
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Magic Rune
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Hammer
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Item - Remove (Item carried by (Triggering unit) in slot 3)
Hero - Create Rune Short Sword and give it to (Triggering unit)
RSS RSS GH to LRS
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Rune Short Sword
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Rune Short Sword
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Gold Hammer
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Item - Remove (Item carried by (Triggering unit) in slot 3)
Hero - Create Long Rune Sword and give it to (Triggering unit)
NS P GH to NecS
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Nature Sword
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Poison
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Gold Hammer
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Item - Remove (Item carried by (Triggering unit) in slot 3)
Hero - Create Necromancer Sword and give it to (Triggering unit)
DA EH AF GH to FAA
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Dwarf Armor
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Elf Helmet
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Armored Fist
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Gold Hammer
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Item - Remove (Item carried by (Triggering unit) in slot 3)
Item - Remove (Item carried by (Triggering unit) in slot 4)
Hero - Create Full Azaroth Armor and give it to (Triggering unit)
GR GH to MRoE
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Gold Ring
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Gold Hammer
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Hero - Create Magic Ring of End and give it to (Triggering unit)
SA MNR H to NA
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Small Axe
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Magic Nature Rune
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Hammer
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Item - Remove (Item carried by (Triggering unit) in slot 3)
Hero - Create Nature Axe and give it to (Triggering unit)
NS NA GH to NS A
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Nature Sword
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Nature Axe
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Gold Hammer
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Remove (Item carried by (Triggering unit) in slot 2)
Item - Remove (Item carried by (Triggering unit) in slot 3)
Hero - Create Nature Sword-Axe and give it to (Triggering unit)
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