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Triggers
DotA River.w3x
Variables
Initialization
Visibility
Visibility Copy
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 006
visibility
Respawn
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 5 Copy
Untitled Trigger 001 Copy 5 Copy 2
Untitled Trigger 001 Copy 5 Copy 3
Untitled Trigger 001 Copy 5 Copy 4
Hero Choose
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 002 Copy 3
Untitled Trigger 002 Copy 4
Untitled Trigger 002 Copy 4 Copy
Untitled Trigger 002 Copy 4 Copy Copy
Untitled Trigger 002 Copy 4 Copy Copy 2
Untitled Trigger 002 Copy 4 Copy Copy 3
Untitled Trigger 002 Copy 4 Copy Copy 4
Gold
pwns
time
leaderboard
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 007
Untitled Trigger 007 Copy
Untitled Trigger 007 Copy 2
Untitled Trigger 007 Copy 3
Untitled Trigger 007 Copy 4
Untitled Trigger 007 Copy 4 Copy
Untitled Trigger 007 Copy 4 Copy Copy
Untitled Trigger 007 Copy 4 Copy Copy 2
Untitled Trigger 007 Copy 4 Copy Copy 3
Untitled Trigger 007 Copy 4 Copy Copy 4
kills
Untitled Trigger 008 Copy
victory
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 010 Copy
runes
Untitled Trigger 008
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
kills
integer
No
kills2
integer
No
leaderboard
integer
Yes
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across West_Force <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across West_Force <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across West_Force <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across West_Force <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across West_Force <gen>
Visibility Copy
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across East_Force <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across East_Force <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across East_Force <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across East_Force <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across East_Force <gen>
Untitled Trigger 003
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Game - Set the time of day to 22.00
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Unit - Make Kid 0012 <gen> Invulnerable
Unit - Make Kid 0014 <gen> Invulnerable
Unit - Make Kid 0013 <gen> Invulnerable
Unit - Make Kid 0015 <gen> Invulnerable
Unit - Make Kid 0016 <gen> Invulnerable
Unit - Make Kid 0017 <gen> Invulnerable
Unit - Make Kid 0018 <gen> Invulnerable
Unit - Make Kid 0019 <gen> Invulnerable
Unit - Make Kid 0020 <gen> Invulnerable
Unit - Make Kid 0021 <gen> Invulnerable
Untitled Trigger 006
Events
Map initialization
Conditions
Actions
Set Variable Set leaderboard[(Player number of (Triggering player))] = ((Player number of (Triggering player)) + 1)
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of West_respawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of West_respawn <gen>) over 1.00 seconds
Untitled Trigger 001 Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of West_respawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of West_respawn <gen>) over 1.00 seconds
Untitled Trigger 001 Copy 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of West_respawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of West_respawn <gen>) over 1.00 seconds
Untitled Trigger 001 Copy 4
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of West_respawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of West_respawn <gen>) over 1.00 seconds
Untitled Trigger 001 Copy 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of West_respawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of West_respawn <gen>) over 1.00 seconds
Untitled Trigger 001 Copy 5
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Respawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of East_Respawn <gen>) over 1.00 seconds
Untitled Trigger 001 Copy 5 Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Respawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of East_Respawn <gen>) over 1.00 seconds
Untitled Trigger 001 Copy 5 Copy 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Respawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of East_Respawn <gen>) over 1.00 seconds
Untitled Trigger 001 Copy 5 Copy 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Respawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of East_Respawn <gen>) over 1.00 seconds
Untitled Trigger 001 Copy 5 Copy 4
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Respawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of East_Respawn <gen>) over 1.00 seconds
Untitled Trigger 002
Events
Unit - A unit enters Hero_Choose <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of West_respawn <gen>)
Unit - Kill Kid 0012 <gen>
Untitled Trigger 002 Copy
Events
Unit - A unit enters Hero_Choose <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of West_respawn <gen>)
Unit - Kill Kid 0013 <gen>
Untitled Trigger 002 Copy 2
Events
Unit - A unit enters Hero_Choose <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of West_respawn <gen>)
Unit - Kill Kid 0014 <gen>
Untitled Trigger 002 Copy 3
Events
Unit - A unit enters Hero_Choose <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of West_respawn <gen>)
Unit - Kill Kid 0015 <gen>
Untitled Trigger 002 Copy 4
Events
Unit - A unit enters Hero_Choose <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Move (Triggering unit) instantly to (Center of West_respawn <gen>)
Unit - Kill Kid 0016 <gen>
Untitled Trigger 002 Copy 4 Copy
Events
Unit - A unit enters Hero_Choose <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of East_Respawn <gen>)
Unit - Kill Kid 0017 <gen>
Untitled Trigger 002 Copy 4 Copy Copy
Events
Unit - A unit enters Hero_Choose <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of East_Respawn <gen>)
Unit - Kill Kid 0018 <gen>
Untitled Trigger 002 Copy 4 Copy Copy 2
Events
Unit - A unit enters Hero_Choose <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Move (Triggering unit) instantly to (Center of East_Respawn <gen>)
Unit - Kill Kid 0019 <gen>
Untitled Trigger 002 Copy 4 Copy Copy 3
Events
Unit - A unit enters Hero_Choose <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Move (Triggering unit) instantly to (Center of East_Respawn <gen>)
Unit - Kill Kid 0020 <gen>
Untitled Trigger 002 Copy 4 Copy Copy 4
Events
Unit - A unit enters Hero_Choose <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of East_Respawn <gen>)
Unit - Kill Kid 0021 <gen>
pwns
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add 15 to (Owner of (Killing unit)) . Current gold
time
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Player - Add 10 to Player 9 (Gray) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current gold
Untitled Trigger 005
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Leaderboard
Leaderboard - Add Neutral Hostile to (Last created leaderboard) with label West Force and value 0
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0
Leaderboard - Add Neutral Victim to (Last created leaderboard) with label East Force and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 9 (Gray)) and value 0
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value 0
Leaderboard - Show (Last created leaderboard)
Untitled Trigger 005 Copy
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Change the color of the label for Neutral Hostile in (Last created leaderboard) to ( 100 %, 100.00 %, 100.00 %) with 70.00 % transparency
Leaderboard - Change the color of the label for Neutral Victim in (Last created leaderboard) to ( 100 %, 100.00 %, 100.00 %) with 70.00 % transparency
Leaderboard - Change the color of the value for Neutral Hostile in (Last created leaderboard) to ( 100 %, 100.00 %, 100.00 %) with 70.00 % transparency
Leaderboard - Change the color of the value for Neutral Victim in (Last created leaderboard) to ( 100 %, 100.00 %, 100.00 %) with 70.00 % transparency
Untitled Trigger 007
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Player 1 (Red) Heroes Killed)
Leaderboard - Change the value for Neutral Hostile in (Last created leaderboard) to ((Player 1 (Red) Heroes Killed) + ((Player 2 (Blue) Heroes Killed) + ((Player 3 (Teal) Heroes Killed) + ((Player 4 (Purple) Heroes Killed) + (Player 5 (Yellow) Heroes Killed)))))
Untitled Trigger 007 Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Player 2 (Blue) Heroes Killed)
Leaderboard - Change the value for Neutral Hostile in (Last created leaderboard) to ((Player 1 (Red) Heroes Killed) + ((Player 2 (Blue) Heroes Killed) + ((Player 3 (Teal) Heroes Killed) + ((Player 4 (Purple) Heroes Killed) + (Player 5 (Yellow) Heroes Killed)))))
Untitled Trigger 007 Copy 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Player 3 (Teal) Heroes Killed)
Leaderboard - Change the value for Neutral Hostile in (Last created leaderboard) to ((Player 1 (Red) Heroes Killed) + ((Player 2 (Blue) Heroes Killed) + ((Player 3 (Teal) Heroes Killed) + ((Player 4 (Purple) Heroes Killed) + (Player 5 (Yellow) Heroes Killed)))))
Untitled Trigger 007 Copy 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Player 4 (Purple) Heroes Killed)
Leaderboard - Change the value for Neutral Hostile in (Last created leaderboard) to ((Player 1 (Red) Heroes Killed) + ((Player 2 (Blue) Heroes Killed) + ((Player 3 (Teal) Heroes Killed) + ((Player 4 (Purple) Heroes Killed) + (Player 5 (Yellow) Heroes Killed)))))
Untitled Trigger 007 Copy 4
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (Player 5 (Yellow) Heroes Killed)
Leaderboard - Change the value for Neutral Hostile in (Last created leaderboard) to ((Player 1 (Red) Heroes Killed) + ((Player 2 (Blue) Heroes Killed) + ((Player 3 (Teal) Heroes Killed) + ((Player 4 (Purple) Heroes Killed) + (Player 5 (Yellow) Heroes Killed)))))
Untitled Trigger 007 Copy 4 Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (Player 6 (Orange) Heroes Killed)
Leaderboard - Change the value for Neutral Victim in (Last created leaderboard) to ((Player 6 (Orange) Heroes Killed) + ((Player 7 (Green) Heroes Killed) + ((Player 8 (Pink) Heroes Killed) + ((Player 9 (Gray) Heroes Killed) + (Player 10 (Light Blue) Heroes Killed)))))
Untitled Trigger 007 Copy 4 Copy Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (Player 7 (Green) Heroes Killed)
Leaderboard - Change the value for Neutral Victim in (Last created leaderboard) to ((Player 6 (Orange) Heroes Killed) + ((Player 7 (Green) Heroes Killed) + ((Player 8 (Pink) Heroes Killed) + ((Player 9 (Gray) Heroes Killed) + (Player 10 (Light Blue) Heroes Killed)))))
Untitled Trigger 007 Copy 4 Copy Copy 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (Player 8 (Pink) Heroes Killed)
Leaderboard - Change the value for Neutral Victim in (Last created leaderboard) to ((Player 6 (Orange) Heroes Killed) + ((Player 7 (Green) Heroes Killed) + ((Player 8 (Pink) Heroes Killed) + ((Player 9 (Gray) Heroes Killed) + (Player 10 (Light Blue) Heroes Killed)))))
Untitled Trigger 007 Copy 4 Copy Copy 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (Player 9 (Gray) Heroes Killed)
Leaderboard - Change the value for Neutral Victim in (Last created leaderboard) to ((Player 6 (Orange) Heroes Killed) + ((Player 7 (Green) Heroes Killed) + ((Player 8 (Pink) Heroes Killed) + ((Player 9 (Gray) Heroes Killed) + (Player 10 (Light Blue) Heroes Killed)))))
Untitled Trigger 007 Copy 4 Copy Copy 4
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (Player 10 (Light Blue) Heroes Killed)
Leaderboard - Change the value for Neutral Victim in (Last created leaderboard) to ((Player 6 (Orange) Heroes Killed) + ((Player 7 (Green) Heroes Killed) + ((Player 8 (Pink) Heroes Killed) + ((Player 9 (Gray) Heroes Killed) + (Player 10 (Light Blue) Heroes Killed)))))
Untitled Trigger 008 Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( just pwned + (Name of (Owner of (Triggering unit)))))
If ((Random integer number between 1 and 3) Equal to 2) then do (Play dominating <gen>) else do (Play headshot2_ultimate <gen>)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Untitled Trigger 010 Copy
Events
Time - Every 0.10 seconds of game time
Conditions
kills2 Greater than or equal to 50
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Untitled Trigger 008
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If ((Random integer number between 1 and 2) Equal to 2) then do (Create Rune of Greater Healing at (Random point in Runes <gen>)) else do (Create Tome of Knowledge at (Random point in Runes <gen>))
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