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Triggers
Dota Template New Version.w3x
Variables
Units Attack
Creeps
Unit Spawns
Move to Base
Move North Sentinel
Move North Scourge
Move Center Sentinel
Move Center Scourge
Move South Sentinel
Move South Scourge
Ai
Ai
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Glyph
group
No
Point
location
No
Creeps
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
-------- Sentinels --------
-------- Mid --------
Unit - Create 3 . Treant for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 1 (Red) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
-------- Right --------
Unit - Create 3 . Treant for Player 1 (Red) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 1 (Red) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 1 (Red) at (Center of Region_017 <gen>) facing Default building facing degrees
-------- Left --------
Unit - Create 3 . Treant for Player 1 (Red) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 1 (Red) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 1 (Red) at (Center of Region_014 <gen>) facing Default building facing degrees
-------- Scourge --------
-------- Mid --------
Unit - Create 3 . Ghoul for Player 7 (Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_003 <gen>) facing Default building facing degrees
-------- Right --------
Unit - Create 3 . Ghoul for Player 7 (Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
-------- Left --------
Unit - Create 3 . Ghoul for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Move to Base
Events
Unit - A unit enters Attack_Right <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_022 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Order (Triggering unit) to Attack-Move To.(Center of Region_018 <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Order (Triggering unit) to Attack-Move To.(Center of Region_019 <gen>)) else do (Do nothing)
Move North Sentinel
Events
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Attack_Right <gen>)
Move North Scourge
Events
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Attack_Right <gen>)
Move Center Sentinel
Events
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_021 <gen>)
Move Center Scourge
Events
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_021 <gen>)
Move South Sentinel
Events
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_017 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_022 <gen>)
Move South Scourge
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_022 <gen>)
Ai
Events
Conditions
Actions
AI - Start melee AI script for Player 1 (Red) : map.ai (Unexpected type: 'aiscript')
AI - Send Player 1 (Red) the AI Command ( 1 , 1 )
AI - Ignore Ziggurat 0074 <gen> 's guard position
AI - Lock guard position of The Frozen Throne 0068 <gen> .
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