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Triggers
Mini Dota.w3x
Variables
Melee
Melee Initialization
Attacks
Top Undead
Top Undead Attack
Top Undead Attack last
Middle Undead
Middle Undead Attack
Middle Undead Last
Bottom
Bottom Undead Attack
Bottom Undead Last
Attack Night Elf
Top Elf
Top Elf Attack
Top Elf Attack Last
Middle Elf attack
Middle Elf Attack 1
middle elf attack LAST
Bottom Elf
Bottom Elf Attack
Bottom Elf Attack Last
Blag
Kill
Farm
Float
Regen
Heal
Night Elf
Invulnerables Elf
Invulnerables Elf
Top Mid
Top Mid Last
Middle Mid
Middle Last
Bottom Mid
Bottom last
Base Side LFT
Base Right
Main Base
Vulnerables
Top First
Top Midd
Top Last
Middle First
Middle middle
Middle LST
Bottom FRST
Bottom MD
Bottom Lst
Main base
Invulverable Undead
Invulnerables
Top Dead
Top Middle
Mid Midzz
Mid Lst dead
Bottom midza
Bottom Last
Main Base Lefte
Main Base Righte
Main Basee
Vulnerables
Top Firste
Top Midde
Top Laste
Mid Firste
Mid Midde
Mid Laste
Bottom Firste
Bottom Midde
Bottom Laste
main basee
Game Condition
Win
Undead
Night Elfe
Defeated
undeade
Ning Elf
Special Effect Skills
Finger Of Death
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Top Undead
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 3 (Teal) at (Center of Top_Undead <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 3 (Teal) at (Center of Top_Undead <gen>) facing Default building facing degrees
Top Undead Attack
Events
Unit - A unit enters Top_Undead <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Top_Undead_First <gen>)
Top Undead Attack last
Events
Unit - A unit enters Top_Undead_First <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Top_Undead_Last <gen>)
Middle Undead
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 3 (Teal) at (Center of Middle_Undead <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 3 (Teal) at (Center of Middle_Undead <gen>) facing Default building facing degrees
Middle Undead Attack
Events
Unit - A unit enters Middle_Undead <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Middle_Undead_First <gen>)
Middle Undead Last
Events
Unit - A unit enters Middle_Undead_First <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Middle_Undead_Last <gen>)
Bottom
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 3 (Teal) at (Center of Bottom_Undead <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 3 (Teal) at (Center of Bottom_Undead <gen>) facing Default building facing degrees
Bottom Undead Attack
Events
Unit - A unit enters Bottom_Undead <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Bottom_Undead_First <gen>)
Bottom Undead Last
Events
Unit - A unit enters Bottom_Undead_First <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Botom_Undead_Last <gen>)
Top Elf
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 7 (Green) at (Center of Top_Elf <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 7 (Green) at (Center of Top_Elf <gen>) facing Default building facing degrees
Top Elf Attack
Events
Unit - A unit enters Top_Elf <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Top_Elf_Attack <gen>)
Top Elf Attack Last
Events
Unit - A unit enters Top_Elf_Attack <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of top_elf_attack_last <gen>)
Middle Elf attack
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 7 (Green) at (Center of Middle_Elf <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 7 (Green) at (Center of Middle_Elf <gen>) facing Default building facing degrees
Middle Elf Attack 1
Events
Unit - A unit enters Middle_Elf <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of middle_Elf_attack <gen>)
middle elf attack LAST
Events
Unit - A unit enters middle_Elf_attack <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of middle_Elf_attack <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of top_elf_attack_last <gen>)
Bottom Elf
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 7 (Green) at (Center of Bottom_Elf <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 7 (Green) at (Center of Bottom_Elf <gen>) facing Default building facing degrees
Bottom Elf Attack
Events
Unit - A unit enters Bottom_Elf <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Bottom_Elf_Attack <gen>)
Bottom Elf Attack Last
Events
Unit - A unit enters Bottom_Elf_Attack <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of top_elf_attack_last <gen>)
Kill
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 4 to Player 1 (Red) . Current gold
Player - Add 4 to Player 2 (Blue) . Current gold
Player - Add 4 to Player 4 (Purple) . Current gold
Player - Add 4 to Player 5 (Yellow) . Current gold
Float
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Farm Site at (Center of Farm_Site <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 50.00 % transparency
Heal
Events
Unit - A unit enters regen <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Set life of (Triggering unit) to 100 %
Unit - Set mana of (Triggering unit) to 100 %
Night Elf
Events
Unit - A unit enters regen_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Set life of (Triggering unit) to 100 %
Unit - Set mana of (Triggering unit) to 100 %
Top Mid
Events
Map initialization
Conditions
Actions
Unit - Make Ancient Protector 0019 <gen> Invulnerable
Top Mid Last
Events
Map initialization
Conditions
Actions
Unit - Make Ancient Protector 0020 <gen> Invulnerable
Middle Mid
Events
Map initialization
Conditions
Actions
Unit - Make Ancient Protector 0021 <gen> Invulnerable
Middle Last
Events
Map initialization
Conditions
Actions
Unit - Make Ancient Protector 0070 <gen> Invulnerable
Bottom Mid
Events
Map initialization
Conditions
Actions
Unit - Make Ancient Protector 0013 <gen> Invulnerable
Bottom last
Events
Map initialization
Conditions
Actions
Unit - Make Ancient Protector 0014 <gen> Invulnerable
Base Side LFT
Events
Map initialization
Conditions
Actions
Unit - Make Ancient Protector 0017 <gen> Invulnerable
Base Right
Events
Map initialization
Conditions
Actions
Unit - Make Ancient Protector 0016 <gen> Invulnerable
Main Base
Events
Map initialization
Conditions
Actions
Unit - Make Tree of Eternity 0015 <gen> Invulnerable
Top First
Events
Unit - Ancient Protector 0018 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Ancient Protector 0019 <gen> Vulnerable
Top Midd
Events
Unit - Ancient Protector 0019 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Ancient Protector 0020 <gen> Vulnerable
Top Last
Events
Unit - Ancient Protector 0020 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Ancient Protector 0017 <gen> Vulnerable
Unit - Make Ancient Protector 0016 <gen> Vulnerable
Middle First
Events
Unit - Ancient Protector 0022 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Ancient Protector 0021 <gen> Vulnerable
Middle middle
Events
Unit - Ancient Protector 0021 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Ancient Protector 0070 <gen> Vulnerable
Middle LST
Events
Unit - Ancient Protector 0070 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Ancient Protector 0017 <gen> Vulnerable
Unit - Make Ancient Protector 0016 <gen> Vulnerable
Bottom FRST
Events
Unit - Ancient Protector 0012 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Ancient Protector 0013 <gen> Vulnerable
Bottom MD
Events
Unit - Ancient Protector 0013 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Ancient Protector 0014 <gen> Vulnerable
Bottom Lst
Events
Unit - Ancient Protector 0014 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Ancient Protector 0017 <gen> Vulnerable
Unit - Make Ancient Protector 0016 <gen> Vulnerable
Main base
Events
Unit - Ancient Protector 0017 <gen> 's life becomes Less than 1.00
Unit - Ancient Protector 0016 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Tree of Eternity 0015 <gen> Vulnerable
Top Dead
Events
Map initialization
Conditions
Actions
Unit - Make Spirit Tower 0009 <gen> Invulnerable
Top Middle
Events
Map initialization
Conditions
Actions
Unit - Make Spirit Tower 0004 <gen> Invulnerable
Mid Midzz
Events
Map initialization
Conditions
Actions
Unit - Make Spirit Tower 0024 <gen> Invulnerable
Mid Lst dead
Events
Map initialization
Conditions
Actions
Unit - Make Spirit Tower 0023 <gen> Invulnerable
Bottom midza
Events
Map initialization
Conditions
Actions
Unit - Make Spirit Tower 0010 <gen> Invulnerable
Bottom Last
Events
Map initialization
Conditions
Actions
Unit - Make Spirit Tower 0007 <gen> Invulnerable
Main Base Lefte
Events
Map initialization
Conditions
Actions
Unit - Make Nerubian Tower 0005 <gen> Invulnerable
Main Base Righte
Events
Map initialization
Conditions
Actions
Unit - Make Nerubian Tower 0006 <gen> Invulnerable
Main Basee
Events
Map initialization
Conditions
Actions
Unit - Make Black Citadel 0003 <gen> Invulnerable
Top Firste
Events
Unit - Spirit Tower 0008 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Spirit Tower 0009 <gen> Vulnerable
Top Midde
Events
Unit - Spirit Tower 0009 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Spirit Tower 0004 <gen> Vulnerable
Top Laste
Events
Unit - Spirit Tower 0004 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Nerubian Tower 0005 <gen> Vulnerable
Unit - Make Nerubian Tower 0006 <gen> Vulnerable
Mid Firste
Events
Unit - Spirit Tower 0025 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Spirit Tower 0024 <gen> Vulnerable
Mid Midde
Events
Unit - Spirit Tower 0024 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Spirit Tower 0023 <gen> Vulnerable
Mid Laste
Events
Unit - Spirit Tower 0023 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Nerubian Tower 0005 <gen> Vulnerable
Unit - Make Nerubian Tower 0006 <gen> Vulnerable
Bottom Firste
Events
Unit - Spirit Tower 0011 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Spirit Tower 0010 <gen> Vulnerable
Bottom Midde
Events
Unit - Spirit Tower 0010 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Spirit Tower 0007 <gen> Vulnerable
Bottom Laste
Events
Unit - Spirit Tower 0007 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Nerubian Tower 0006 <gen> Vulnerable
Unit - Make Nerubian Tower 0005 <gen> Vulnerable
main basee
Events
Unit - Nerubian Tower 0006 <gen> 's life becomes Less than 1.00
Unit - Nerubian Tower 0005 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Make Black Citadel 0003 <gen> Vulnerable
Undead
Events
Unit - Tree of Eternity 0015 <gen> 's life becomes Less than 1.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Night Elfe
Events
Unit - Black Citadel 0003 <gen> 's life becomes Less than 1.00
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
undeade
Events
Unit - Black Citadel 0003 <gen> 's life becomes Less than 1.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Thanks For Playing If U Life The Game Add Me And Pm MEEmail At Facebook [email protected]
Game - Defeat Player 2 (Blue) with the message: Thanks For Playing If U Life The Game Add Me And Pm MEEmail At Facebook [email protected]
Ning Elf
Events
Unit - Tree of Eternity 0015 <gen> 's life becomes Less than 1.00
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Thanks For Playing If U Life The Game Add Me And Pm MEEmail At Facebook [email protected]
Game - Defeat Player 6 (Orange) with the message: Thanks For Playing If U Life The Game Add Me And Pm MEEmail At Facebook [email protected]
Finger Of Death
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Finger Of Death
Actions
Special Effect - Create a special effect attached to the Ground (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
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