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Triggers
DotA Allstars v1.3 Beta.w3x
Variables
Initialization
Quest
Untitled Trigger 001
Mapinitialization
IntiateCreeps
SmallPeriodIn
SentHeros
Senthero1
Senthero2
Senthero3
Senthero4
Senthero5
Senthero6
Senthero7
Senthero8
Senthero9
Senthero10
Senthero11
Senthero11 Copy
SentHero
UndeadHeros
Undeadhero1
Undeadhero2
Undeadhero3
Undeadhero4
Undeadhero5
Undeadhero6
Undeadhero7
Undeadhero8
Undeadhero9
UndeadHero
SpawnSentUnits
SpawnSent
SentMeleeL
SentMeleeM
SentMeleeR
SentRangeL
SentRangeM
SentRangeR
SpawnUndeadUnits
SpawnUndead
UndeadMeleeL
UndeadMeleeM
UndeadMeleeR
UndeadRangeL
UndeadRangeM
UndeadRangeR
SentMoveUnits
MoveLunits1
MoveLunits2
MoveMunits1
MoveRunits
MoveRunits2
UndeadMoveUnits
MoveULunits1
MoveULunits2
MoveUMunits
MoveURunits1
MoveURunits2
VictoryDefeat
UndeadBaseDown
SentBaseDown
Creeps
Dies
Dies4
Dies2
Dies3
HeroDies
RespawnSent
RespawnUndead
Experience
Player11
Player12
DisableExp
CreepDies
UnitAbilities
Bandit
Furion
Ghost
Arthas
Grom
Name
Type
is_array
initial_value
Hidden
group
No
Integer
integer
No
Integer2
integer
No
Point
location
Yes
Sent
boolean
Yes
SentHeroTaken
boolean
Yes
UndeadHeroTaken
boolean
Yes
Unit
unit
Yes
UnitType
unitcode
Yes
Quest
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Welcome to DotA Allstars v1.3 Beta!Created by Buster_Blader!
Quest - Create a Optional quest titled New in this version with the description Created by Buster_BladerDo you have buy full version please e-mail me [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNAcidBomb.blp
Quest - Create a quest requirement for (Last created quest) with the description New 2 heroes-New 1 item-Max level is 30
Untitled Trigger 001
Events
Conditions
Actions
Mapinitialization
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Turn Gives bounty On for (Player((Integer A))))
Visibility - Disable fog of war
Visibility - Disable black mask
For each (Integer A) from 1 to 10 , do (Add 500 to (Player((Integer A))).Current gold)
For each (Integer A) from 1 to 10 , do (Make (Player((Integer A))) Heroes gain 0.00% experience from future kills)
For each (Integer A) from 1 to 5 , do (Pan camera for (Player((Integer A))) to (Center of Region_032 <gen>) over 0.00 seconds)
For each (Integer B) from 6 to 10 , do (Pan camera for (Player((Integer B))) to (Center of Region_033 <gen>) over 0.00 seconds)
Set Variable Set Integer = (Number of units in (Units in (Playable map area) owned by Neutral Hostile))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Run IntiateCreeps <gen> (checking conditions))
Hero - Disable experience gain for (Entering unit) .
IntiateCreeps
Events
Conditions
Actions
Set Variable Set Integer2 = (Integer2 + 1)
Set Variable Set Unit[Integer2] = (Picked unit)
Set Variable Set Point[Integer2] = (Position of (Picked unit))
Unit - Set (Picked unit) acquisition range to 0.00
SmallPeriodIn
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Senthero1
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[1] Equal to False)
Actions
Unit - Create 1 . Dark Knight for (Owner of (Triggering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[1] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0009 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero2
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[2] Equal to False)
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[2] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0012 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero3
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[3] Equal to False)
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[3] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0006 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero4
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[4] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Spirit Walker 0027 <gen>) for (Owner of (Entering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[4] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0049 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero5
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[5] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Avatar of Vengence 0024 <gen>) for (Owner of (Entering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[5] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0069 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero6
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[6] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Furbolg 0015 <gen>) for (Owner of (Entering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[6] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0076 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero7
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[7] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Paladin 0066 <gen>) for (Owner of (Entering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[7] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0007 <gen> from the game
Player - Disable Slam (Neutral Hostile) for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero8
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[8] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Archmage 0067 <gen>) for (Owner of (Entering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[8] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0071 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero9
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[9] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Ranger 0070 <gen>) for (Owner of (Entering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[9] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0065 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero10
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[10] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Keeper of the Grove 0074 <gen>) for (Owner of (Entering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[10] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0005 <gen> from the game
Player - Disable Rejuvenation for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero11
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[11] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Keeper of the Grove 0078 <gen>) for (Owner of (Entering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[11] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0001 <gen> from the game
Player - Disable Eat Tree for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
Senthero11 Copy
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (SentHeroTaken[12] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Gul'dan 0191 <gen>) for (Owner of (Entering unit)) at (Center of Region_022 <gen>) facing Default building facing degrees
Set Variable Set SentHeroTaken[12] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0004 <gen> from the game
Player - Disable Divine Shield (Neutral Hostile) for (Owner of (Entering unit))
Player - Disable Inner Fire for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_022 <gen>) over 2.00 seconds
SentHero
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Hero level of (Entering unit)) Equal to 1
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Sent[1] = "true") else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Sent[2] = "true") else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Sent[3] = "true") else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Sent[4] = "true") else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Sent[5] = "true") else do (Do nothing)
Undeadhero1
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (UndeadHeroTaken[1] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Pit Lord 0072 <gen>) for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
Set Variable Set UndeadHeroTaken[1] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0025 <gen> from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_023 <gen>) over 1.50 seconds
Undeadhero2
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (UndeadHeroTaken[2] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Lich 0045 <gen>) for (Owner of (Triggering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
Set Variable Set UndeadHeroTaken[2] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0000 <gen> from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_023 <gen>) over 1.50 seconds
Undeadhero3
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (UndeadHeroTaken[3] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Dreadlord 0047 <gen>) for (Owner of (Triggering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
Set Variable Set UndeadHeroTaken[3] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0171 <gen> from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_023 <gen>) over 1.50 seconds
Undeadhero4
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (UndeadHeroTaken[4] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Death Knight 0044 <gen>) for (Owner of (Triggering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
Set Variable Set UndeadHeroTaken[4] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0022 <gen> from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_023 <gen>) over 1.50 seconds
Undeadhero5
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (UndeadHeroTaken[5] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Blademaster 0033 <gen>) for (Owner of (Triggering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
Set Variable Set UndeadHeroTaken[5] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0021 <gen> from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_023 <gen>) over 1.50 seconds
Undeadhero6
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (UndeadHeroTaken[6] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Beastmaster 0034 <gen>) for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
Set Variable Set UndeadHeroTaken[6] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0172 <gen> from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_023 <gen>) over 1.50 seconds
Undeadhero7
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (UndeadHeroTaken[7] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Tauren Chieftain 0039 <gen>) for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
Set Variable Set UndeadHeroTaken[7] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0063 <gen> from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_023 <gen>) over 1.50 seconds
Undeadhero8
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (UndeadHeroTaken[8] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Far Seer 0075 <gen>) for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
Set Variable Set UndeadHeroTaken[8] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0023 <gen> from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_023 <gen>) over 1.50 seconds
Undeadhero9
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Sent[(Player number of (Owner of (Entering unit)))] Equal to False) and (UndeadHeroTaken[9] Equal to False)
Actions
Unit - Create 1 . (Unit-type of Grom 0073 <gen>) for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
Set Variable Set UndeadHeroTaken[9] = "true"
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0068 <gen> from the game
Player - Disable Command Aura for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_023 <gen>) over 1.50 seconds
UndeadHero
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Hero level of (Entering unit)) Equal to 1
Actions
If ((Owner of (Entering unit)) Equal to Player 6 (Orange)) then do (Set VariableSet Sent[6] = "true") else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 7 (Green)) then do (Set VariableSet Sent[7] = "true") else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 8 (Pink)) then do (Set VariableSet Sent[8] = "true") else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 9 (Gray)) then do (Set VariableSet Sent[9] = "true") else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 10 (Light Blue)) then do (Set VariableSet Sent[10] = "true") else do (Do nothing)
SpawnSent
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Trigger - Run SentMeleeL <gen> (checking conditions)
Trigger - Run SentMeleeM <gen> (checking conditions)
Trigger - Run SentMeleeR <gen> (checking conditions)
Trigger - Run SentRangeL <gen> (checking conditions)
Trigger - Run SentRangeM <gen> (checking conditions)
Trigger - Run SentRangeR <gen> (checking conditions)
SentMeleeL
Events
Conditions
(Ancient of War 0098 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Huntress for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing Default building facing degrees
SentMeleeM
Events
Conditions
(Ancient of War 0099 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Huntress for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
SentMeleeR
Events
Conditions
(Ancient of War 0100 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Huntress for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
SentRangeL
Events
Conditions
(Ancient of Lore 0103 <gen> is alive) Equal to True
Actions
Wait 1.00 seconds
Unit - Create 1 . Dryad for Player 11 (Dark Green) at (Random point in Region_004 <gen>) facing Default building facing degrees
SentRangeM
Events
Conditions
(Ancient of Lore 0102 <gen> is alive) Equal to True
Actions
Wait 1.00 seconds
Unit - Create 1 . Dryad for Player 11 (Dark Green) at (Random point in Region_003 <gen>) facing Default building facing degrees
SentRangeR
Events
Conditions
(Ancient of Lore 0101 <gen> is alive) Equal to True
Actions
Wait 1.00 seconds
Unit - Create 1 . Dryad for Player 11 (Dark Green) at (Random point in Region_000 <gen>) facing Default building facing degrees
SpawnUndead
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Trigger - Run UndeadMeleeL <gen> (checking conditions)
Trigger - Run UndeadMeleeM <gen> (checking conditions)
Trigger - Run UndeadMeleeR <gen> (checking conditions)
Trigger - Run UndeadRangeL <gen> (checking conditions)
Trigger - Run UndeadRangeM <gen> (checking conditions)
Trigger - Run UndeadRangeR <gen> (checking conditions)
UndeadMeleeL
Events
Conditions
(Crypt 0125 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Ghoul for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
UndeadMeleeM
Events
Conditions
(Crypt 0126 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Ghoul for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
UndeadMeleeR
Events
Conditions
(Crypt 0127 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
UndeadRangeL
Events
Conditions
(Temple of the Damned 0130 <gen> is alive) Equal to True
Actions
Wait 1.00 seconds
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
UndeadRangeM
Events
Conditions
(Temple of the Damned 0128 <gen> is alive) Equal to True
Actions
Wait 1.00 seconds
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
UndeadRangeR
Events
Conditions
(Temple of the Damned 0129 <gen> is alive) Equal to True
Actions
Wait 1.00 seconds
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
MoveLunits1
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
((Unit-type of (Entering unit)) Equal to Huntress) or ((Unit-type of (Entering unit)) Equal to Dryad)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
MoveLunits2
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
((Unit-type of (Entering unit)) Equal to Huntress) or ((Unit-type of (Entering unit)) Equal to Dryad)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of The Frozen Throne 0113 <gen>)
MoveMunits1
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
((Unit-type of (Entering unit)) Equal to Huntress) or ((Unit-type of (Entering unit)) Equal to Dryad)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of The Frozen Throne 0113 <gen>)
MoveRunits
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
((Unit-type of (Entering unit)) Equal to Huntress) or ((Unit-type of (Entering unit)) Equal to Dryad)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
MoveRunits2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
((Unit-type of (Entering unit)) Equal to Huntress) or ((Unit-type of (Entering unit)) Equal to Dryad)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of The Frozen Throne 0113 <gen>)
MoveULunits1
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
((Unit-type of (Entering unit)) Equal to Ghoul) or ((Unit-type of (Entering unit)) Equal to Necromancer)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_005 <gen>)
MoveULunits2
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
((Unit-type of (Entering unit)) Equal to Ghoul) or ((Unit-type of (Entering unit)) Equal to Necromancer)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of World Tree 0077 <gen>)
MoveUMunits
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
((Unit-type of (Entering unit)) Equal to Ghoul) or ((Unit-type of (Entering unit)) Equal to Necromancer)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of World Tree 0077 <gen>)
MoveURunits1
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
((Unit-type of (Entering unit)) Equal to Ghoul) or ((Unit-type of (Entering unit)) Equal to Necromancer)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
MoveURunits2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
((Unit-type of (Entering unit)) Equal to Ghoul) or ((Unit-type of (Entering unit)) Equal to Necromancer)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of World Tree 0077 <gen>)
UndeadBaseDown
Events
Unit - The Frozen Throne 0113 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
SentBaseDown
Events
Unit - World Tree 0077 <gen> Dies
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Dies
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to Integer , do (If ((Unit[(Integer A)] is dead) Equal to True) then do (Run Dies4 <gen> (checking conditions)) else do (Do nothing))
For each (Integer A) from 1 to Integer , do (If ((Unit[(Integer A)] is dead) Equal to True) then do (Create 1.(Unit-type of Unit[(Integer A)]) for Neutral Hostile at Point[(Integer A)] facing Default building facing degrees) else do (Do nothing))
Dies4
Events
Conditions
Actions
Unit - Create 1 . (Unit-type of Unit[(Integer A)]) for Neutral Hostile at Point[(Integer A)] facing Default building facing degrees
Set Variable Set Unit[(Integer A)] = (Last created unit)
Dies2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 30.00 seconds
For each (Integer A) from 1 to Integer , do (If ((Dying unit) Equal to Unit[(Integer A)]) then do (Run Dies3 <gen> (checking conditions)) else do (Do nothing))
For each (Integer A) from 1 to Integer , do (If ((Dying unit) Equal to Unit[(Integer A)]) then do (Create 1.(Unit-type of (Dying unit)) for Neutral Hostile at Point[(Integer A)] facing Default building facing degrees) else do (Do nothing))
For each (Integer A) from 1 to Integer , do (If ((Dying unit) Equal to Unit[(Integer A)]) then do (Set VariableSet Unit[(Integer A)] = (Last created unit)) else do (Do nothing))
Dies3
Events
Conditions
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at Point[(Integer A)] facing Default building facing degrees
Set Variable Set Unit[(Integer A)] = (Last created unit)
RespawnSent
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_022 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Dying unit)) over 1.00 seconds
Player - Add 100 to (Owner of (Killing unit)) . Current gold
RespawnUndead
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_023 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Dying unit)) over 1.00 seconds
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Picked player is a hero and ally of killer then add xp.
Player11
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Dying unit)) matching ((((Picked unit) is A Hero) Equal to True) and (((Picked player) is an ally of Player 12 (Brown).) Equal to True)).) and do (Add 100 experience to (Picked unit), Hide level-up graphics)
Player12
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Dying unit)) matching ((((Picked unit) is A Hero) Equal to True) and (((Picked player) is an ally of Player 11 (Dark Green).) Equal to True)).) and do (Add 100 experience to (Picked unit), Hide level-up graphics)
DisableExp
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Make (Player((Integer A))) Heroes gain 25.00% experience from future kills)
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
((Unit-type of (Leveling Hero)) Equal to Gul'dan (wielding Frostmourne)) and ((Hero level of (Leveling Hero)) Equal to 5)
(Unit-type of (Leveling Hero)) Equal to Gul'dan (wielding Frostmourne)
Actions
If ((Hero level of (Leveling Hero)) Equal to 2) then do (Enable Divine Shield (Neutral Hostile) for (Owner of (Leveling Hero))) else do (Do nothing)
If ((Hero level of (Leveling Hero)) Equal to 4) then do (Set the current research level of Rhpt (Unexpected type: 'techcode') to 3 for (Owner of (Leveling Hero))) else do (Do nothing)
If ((Hero level of (Leveling Hero)) Equal to 4) then do (Enable Inner Fire for (Owner of (Leveling Hero))) else do (Do nothing)
If ((Hero level of (Leveling Hero)) Equal to 6) then do (Set the current research level of Ruba (Unexpected type: 'techcode') to 3 for (Owner of (Leveling Hero))) else do (Do nothing)
Player - Set the current research level of Rhst (Unexpected type: 'techcode') to 3 for (Owner of (Leveling Hero))
Player - Set the current research level of Rhde (Unexpected type: 'techcode') to 3 for (Owner of (Leveling Hero))
Player - Set the current research level of Rhpt (Unexpected type: 'techcode') to 3 for (Owner of (Leveling Hero))
Furion
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to (Unit-type of Keeper of the Grove 0074 <gen>)
Actions
If ((Hero level of (Leveling Hero)) Equal to 4) then do (Set the current research level of Redc (Unexpected type: 'techcode') to 3 for (Owner of (Leveling Hero))) else do (Do nothing)
If ((Hero level of (Leveling Hero)) Equal to 4) then do (Enable Rejuvenation for (Owner of (Leveling Hero))) else do (Do nothing)
Player - Disable Rejuvenation for (Owner of (Entering unit))
Ghost
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to (Unit-type of Keeper of the Grove 0078 <gen>)
Actions
If ((Hero level of (Leveling Hero)) Equal to 2) then do (Enable Eat Tree for (Owner of (Leveling Hero))) else do (Do nothing)
Arthas
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to (Unit-type of Paladin 0066 <gen>)
Actions
If ((Hero level of (Leveling Hero)) Equal to 3) then do (Enable Slam (Neutral Hostile) for (Owner of (Leveling Hero))) else do (Do nothing)
Grom
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Unit - A unit owned by Player 9 (Gray) . Gains a level
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to (Unit-type of Grom 0073 <gen>)
Actions
If ((Hero level of (Leveling Hero)) Equal to 2) then do (Enable Command Aura for (Owner of (Leveling Hero))) else do (Do nothing)
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