Name | Type | is_array | initial_value |
Backstabbed | unit | Yes | |
Backstabber | unit | Yes | |
BackstabEffect | effect | No | |
Backstabtrig | trigger | Yes | |
Ber_Caster | unit | No | |
Ber_Group | group | No | |
Black_Hole | unit | No | |
Black_Hole_Group | group | No | |
Cache | gamecache | No | |
Caster | unit | No | |
CasterPos | location | No | |
CF_Snd | integer | No | |
Chain_Missile | unit | No | |
ChainFrost_Group | group | No | |
ChainFrost_Jumps | integer | No | |
Charge_Caster | unit | No | |
Charge_Color | real | No | |
Charge_Dummy | unit | No | |
Charge_Skill | abilcode | No | |
Charge_Target | unit | No | |
Combine_Charged_Items | boolean | No | |
Combine_Charges_Max | integer | No | |
Creep_1 | location | No | |
Creep_2 | location | No | |
Creep_3 | location | No | |
Creep_4 | location | No | |
Creep_Positions | location | Yes | |
Creep_Types | unitcode | Yes | |
Damage | unit | No | |
DarkDragon | string | Yes | |
DeathMatch | integer | Yes | |
Dis_Con | real | No | |
Distance | real | No | |
Dummy | unit | Yes | |
End_Game_If_All_Gone | boolean | No | |
Epicenter_Caster | unit | No | |
Epicenter_Caster_Loc | location | No | |
Epicenter_Damage | integer | No | |
Epicenter_Group | group | No | |
Epicenter_Picked_Loc | location | No | |
Epicenter_Pulses | integer | No | |
Fissure_AddGroup | group | No | |
Fissure_Angle | real | No | |
Fissure_Caster | unit | No | |
Fissure_Caster_Loc | location | No | |
Fissure_Destructible | destructable | Yes | |
Fissure_Group | group | No | |
Fissure_Level | integer | No | |
Fissure_Offset | location | Yes | |
Fissure_TargetPoint | location | No | |
Fissure_TempLine | real | No | |
Fissure_TimeLast | integer | No | |
FrozenThrone | integer | No | |
Game_Minutes | integer | No | |
Game_Seconds | integer | No | |
Game_Time | timer | No | |
GameMode | integer | No | |
Hero_Array | unitcode | Yes | |
Hero_Revive_Time_Factor | real | No | |
Heroes_All | unitcode | Yes | |
Heroes_Scourge | unitcode | Yes | |
Heroes_Sentinel | unitcode | Yes | |
Hostile_Revive_Time | real | No | |
HP | real | Yes | |
HPInteger | integer | No | |
i | integer | No | |
ImgEffect | unit | Yes | |
ItemDrop | integer | Yes | |
ItemDropCount | integer | No | |
l | location | No | |
LastHeroStanding | force | No | |
LastTarget | unit | No | |
LeaderboardScourge | leaderboard | No | |
LeaderboardSentinel | leaderboard | No | |
Lich | unit | No | |
Lich_Point | location | No | |
LoopCreep | integer | No | |
LoopRandom | integer | No | |
LoopSuper | integer | No | |
Max_Jumps | integer | No | |
maxTimerStored | integer | No | |
MH_Angle | real | No | |
MH_Level | integer | No | |
MH_Link | unit | Yes | |
MH_links | unit | Yes | |
MH_Links | integer | No | |
MH_Unit | unit | Yes | |
Missile | unit | Yes | |
Missile_Point | location | No | |
MODE_AllRandom_AllPick | integer | No | 1 |
MODE_Normal | integer | No | 0 |
MODE_Reverse | integer | No | 2 |
MP | real | Yes | |
MPInteger | integer | No | |
Multiboard_Clock | integer | No | |
Multiboard_ShowDeaths | boolean | No | true |
Multiboard_Spots | integer | Yes | |
Nova_Damage | abilcode | No | |
Nova_Point | location | No | |
Nova_Target | unit | No | |
Odd_Man_Out | force | No | |
Offset_Point | location | No | |
PC_AoE | real | No | |
PC_Caster | unit | No | |
PC_Caster_Loc | location | No | |
PC_Detect | real | No | |
PC_Distance | real | No | |
PC_Dummy | unit | No | |
PC_Dummy_Loc | location | No | |
PC_Group | group | No | |
PC_Jumps | integer | No | |
PC_Movement | real | No | |
PC_Offset | location | No | |
PC_StartTimer | timer | No | |
PC_Target | unit | No | |
PC_Target_Loc | location | No | |
PC_Timer | real | No | |
Picked_Unit_Point | location | No | |
Player | player | No | |
Player_Already_Picked | integer | Yes | |
Player_Colors | string | Yes | |
Player_Starting_Gold | integer | No | |
PlayerNames | string | Yes | |
Players | force | No | |
PlayersCount | integer | No | |
PlayersScourge | force | No | |
PlayersScourgeCount | integer | No | |
PlayersScourgePlaying | force | No | |
PlayersScourgeReverse | force | No | |
PlayersSentinel | force | No | |
PlayersSentinelCount | integer | No | |
PlayersSentinelPlaying | force | No | |
PlayersSentinelReverse | force | No | |
Point | location | No | |
POS | location | Yes | |
POSInteger | integer | No | |
Random_Count | integer | No | |
Random_Hero | integer | No | |
Random_Start_Pos | location | No | |
RandomData_All | integer | Yes | |
RandomData_Scourge | integer | Yes | |
RandomData_Sentinel | integer | Yes | |
RandomTotal_All | integer | No | |
RandomTotal_Scourge | integer | No | |
RandomTotal_Sentinel | integer | No | |
Reaper | unit | No | |
Repick_Cost_Ammount | integer | No | |
RevivableHeroes | group | No | |
RevivableTimersWindows | timerdialog | Yes | |
Revive | location | No | |
ReviveTimers | timer | Yes | |
RiverItems | itemcode | Yes | |
RiverItemsCount | integer | No | |
RiverItemsRegions | location | Yes | |
RiverItemsRegionsCount | integer | No | |
RiverItemsTaken | boolean | Yes | |
Run_Time | integer | No | |
Rupture_Caster | unit | No | |
Rupture_Length | integer | No | |
Rupture_Level | integer | No | |
Rupture_Target | unit | No | |
Rupture_Temp_Point | location | No | |
Score_Deaths | integer | Yes | |
Score_Kills | integer | Yes | |
ShortMode_On | boolean | No | |
Sort_Board_By_Kills | boolean | No | |
StoredTimer | timer | Yes | |
StoredTimerData | integer | Yes | |
Super_Chances | integer | Yes | |
Super_Creeps | unitcode | Yes | |
Super_Creeps_On | boolean | No | |
Super_Names | string | Yes | |
Super_Regions | rect | Yes | |
Target | unit | Yes | |
Temp_Group | group | No | |
TEMP_point | location | Yes | |
Temp_Point | location | No | |
TempInteger | integer | No | |
TempLoc00 | location | No | |
TempReal | real | No | |
Total_Heroes | integer | No | |
UberMode_On | boolean | No | |
UltraShortMode_On | boolean | No | |
UnitGroup | group | No | |
Victim | unit | No | |
WF_Angle | real | No | |
WF_Caster | unit | No | |
WF_Caster_Loc | location | No | |
WF_Check | boolean | No | |
WF_Distance | real | No | |
WF_Group | group | No | |
WF_Offset | location | No | |
WF_Point | location | No | |
WorldTree | integer | No |
function Trig_DestroyFX_Actions takes nothing returns nothing
local effect f=bj_lastCreatedEffect
call TriggerSleepAction( 1.00 )
call DestroyEffect(f)
set f=null
endfunction
//===========================================================================
function InitTrig_DestroyFX takes nothing returns nothing
set gg_trg_DestroyFX = CreateTrigger( )
call TriggerAddAction( gg_trg_DestroyFX, function Trig_DestroyFX_Actions )
endfunction