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Model validation: Doomguard

Doomguard_Legion.mdx

0 errors 4 severe 19 warnings 102 unused
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 134533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 134533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 134533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 134533); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 11 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 unused Texture 22 - "TeamColor00.blp" - Team color
    • Path "replaceabletextures/teamcolor/teamcolor00.blp" and replaceable ID 1 used together
  • 1 Bone 103 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "L_ind_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "L_ind_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "L_ind_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 107 - "R_ind_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 436 at frame 37300 has roughly the same value as tracks 435 and 437
      • Track 842 at frame 101967 has roughly the same value as tracks 841 and 843
  • 1 Bone 108 - "R_ind_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "R_ind_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 3 Bone 0 - "pelvis_bind_jnt"
    • 2 Translation
      • Track 547 at frame 87967 has roughly the same value as tracks 546 and 548
      • Track 665 at frame 101967 has roughly the same value as tracks 664 and 666
    • 1 Rotation
      • Track 253 at frame 88100 has roughly the same value as tracks 252 and 254
  • 2 Bone 4 - "neck_bind_jnt"
    • 2 Rotation
      • Track 103 at frame 11567 has roughly the same value as tracks 102 and 104
      • Track 157 at frame 37300 has roughly the same value as tracks 156 and 158
  • 1 Bone 5 - "bone_head"
    • 1 Rotation
      • Track 279 at frame 37300 has roughly the same value as tracks 278 and 280
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 132 at frame 9533 has roughly the same value as tracks 131 and 133
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 148 at frame 10300 has roughly the same value as tracks 147 and 149
  • 2 Bone 10 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 2000 has roughly the same value as tracks 9 and 11
      • Track 20 at frame 3200 has roughly the same value as tracks 19 and 21
  • 2 Bone 11 - "L_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 2000 has roughly the same value as tracks 9 and 11
      • Track 109 at frame 9533 has roughly the same value as tracks 108 and 110
  • 2 Bone 12 - "L_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 2000 has roughly the same value as tracks 9 and 11
      • Track 102 at frame 9533 has roughly the same value as tracks 101 and 103
  • 2 Bone 13 - "L_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 2000 has roughly the same value as tracks 9 and 11
      • Track 20 at frame 3200 has roughly the same value as tracks 19 and 21
  • 3 Bone 14 - "L_mid_finger_02_bind_jnt"
    • 3 Rotation
      • Track 10 at frame 2000 has roughly the same value as tracks 9 and 11
      • Track 20 at frame 3200 has roughly the same value as tracks 19 and 21
      • Track 103 at frame 9533 has roughly the same value as tracks 102 and 104
  • 4 Bone 15 - "L_mid_finger_03_bind_jnt"
    • 4 Rotation
      • Track 10 at frame 2000 has roughly the same value as tracks 9 and 11
      • Track 20 at frame 3200 has roughly the same value as tracks 19 and 21
      • Track 75 at frame 7233 has roughly the same value as tracks 74 and 76
      • Track 102 at frame 9533 has roughly the same value as tracks 101 and 103
  • 2 Bone 16 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 2000 has roughly the same value as tracks 9 and 11
      • Track 106 at frame 9533 has roughly the same value as tracks 105 and 107
  • 2 Bone 17 - "L_pnk_finger_02_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 2000 has roughly the same value as tracks 9 and 11
      • Track 105 at frame 9533 has roughly the same value as tracks 104 and 106
  • 1 Bone 18 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 2000 has roughly the same value as tracks 9 and 11
  • 1 Bone 19 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 7167 has roughly the same value as tracks 37 and 39
  • 1 Bone 21 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 3667 has roughly the same value as tracks 38 and 40
  • 2 Bone 22 - "L_leg_03_bind_jnt"
    • 2 Rotation
      • Track 15 at frame 2900 has roughly the same value as tracks 14 and 16
      • Track 42 at frame 4600 has roughly the same value as tracks 41 and 43
  • 1 Bone 23 - "tail_01_bind_jnt"
    • 1 Rotation
      • Track 268 at frame 88100 has roughly the same value as tracks 267 and 269
  • 1 Bone 24 - "tail_02_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 567 has roughly the same value as tracks 5 and 7
  • 2 Bone 33 - "R_upr_arm_bind_jnt"
    • 2 Rotation
      • Track 34 at frame 4400 has roughly the same value as tracks 33 and 35
      • Track 250 at frame 37333 has roughly the same value as tracks 249 and 251
  • 1 Bone 40 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 9533 has roughly the same value as tracks 29 and 31
  • 2 Bone 45 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 20 at frame 3400 has roughly the same value as tracks 19 and 21
      • Track 95 at frame 13267 has roughly the same value as tracks 94 and 96
  • 1 Bone 48 - "Hair2_bind_jnt"
    • 1 Rotation
      • Track 15 at frame 1967 has roughly the same value as tracks 14 and 16
  • 1 Bone 49 - "Hair3_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 4600 has roughly the same value as tracks 58 and 60
  • 1 Bone 52 - "L_Wing_01_bind_jnt"
    • 1 Translation
      • Track 371 at frame 51233 has roughly the same value as tracks 370 and 372
  • 1 Bone 56 - "L_Wing_C_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 1300 has roughly the same value as tracks 7 and 9
  • 1 Bone 60 - "L_Wing_B_01_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 4933 has roughly the same value as tracks 30 and 32
  • 1 Bone 62 - "R_Wing_01_bind_jnt"
    • 1 Rotation
      • Track 301 at frame 51200 has roughly the same value as tracks 300 and 302
  • 2 Bone 64 - "R_Wing_04_bind_jnt"
    • 2 Rotation
      • Track 29 at frame 4367 has roughly the same value as tracks 28 and 30
      • Track 237 at frame 32700 has roughly the same value as tracks 236 and 238
  • 1 Bone 65 - "R_Wing_C_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 3167 has roughly the same value as tracks 22 and 24
  • 1 Bone 68 - "R_Wing_B_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 4967 has roughly the same value as tracks 22 and 24
  • 1 Bone 72 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 10433 has roughly the same value as tracks 63 and 65
  • 1 Bone 87 - "R_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 10433 has roughly the same value as tracks 63 and 65
  • 1 Bone 88 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 10433 has roughly the same value as tracks 63 and 65
  • 1 Bone 89 - "L_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 10433 has roughly the same value as tracks 63 and 65
  • 1 Bone 91 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 10433 has roughly the same value as tracks 63 and 65
  • 1 Bone 99 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 10433 has roughly the same value as tracks 63 and 65
  • 1 Bone 100 - "tongue_02_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 10433 has roughly the same value as tracks 63 and 65
  • 2 Bone 113 - "hips_F_03_cloth_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 1967 has roughly the same value as tracks 15 and 17
      • Track 64 at frame 5100 has roughly the same value as tracks 63 and 65
  • 3 Camera 0 - "Portrait_Camera"
    • 2 Translation
      • Track 436 at frame 37300 has roughly the same value as tracks 435 and 437
      • Track 514 at frame 55767 has roughly the same value as tracks 513 and 515
    • 1 Rotation
      • Track 507 at frame 55767 has exactly the same value as tracks 506 and 508
  • 3 CollisionShape 0 - "B_KGS_Torso"
    • 2 Translation
      • Track 429 at frame 37300 has roughly the same value as tracks 428 and 430
      • Track 546 at frame 87967 has roughly the same value as tracks 545 and 547
    • 1 Rotation
      • Track 330 at frame 88100 has roughly the same value as tracks 329 and 331
  • 2 CollisionShape 1 - "B_KGS_Arm_L"
    • 2 Rotation
      • Track 320 at frame 37333 has roughly the same value as tracks 319 and 321
      • Track 330 at frame 88100 has roughly the same value as tracks 329 and 331
  • 3 CollisionShape 3 - "B_KGS_Leg_L"
    • 3 Translation
      • Track 542 at frame 55767 has roughly the same value as tracks 541 and 543
      • Track 545 at frame 87967 has roughly the same value as tracks 544 and 546
      • Track 663 at frame 101967 has roughly the same value as tracks 662 and 664
  • 3 CollisionShape 4 - "B_KGS_Leg_R"
    • 2 Translation
      • Track 429 at frame 37300 has roughly the same value as tracks 428 and 430
      • Track 546 at frame 87967 has roughly the same value as tracks 545 and 547
    • 1 Rotation
      • Track 262 at frame 37333 has roughly the same value as tracks 261 and 263
  • 2 CollisionShape 5 - "B_KGS_Root"
    • 2 Translation
      • Track 547 at frame 87967 has roughly the same value as tracks 546 and 548
      • Track 665 at frame 101967 has roughly the same value as tracks 664 and 666
  • 2 CollisionShape 6 - "B_KGS_Wing_L"
    • 2 Translation
      • Track 436 at frame 37300 has roughly the same value as tracks 435 and 437
      • Track 546 at frame 55800 has roughly the same value as tracks 545 and 547
  • 1 CollisionShape 7 - "B_KGS_Wing_R"
    • 1 Rotation
      • Track 337 at frame 32700 has roughly the same value as tracks 336 and 338
  • unused Texture 0 - "WC3R_Doomguard_Body_Diff.tif"
  • unused Texture 1 - "WC3R_Doomguard_Body_Normal.tif"
  • unused Texture 2 - "WC3R_Doomguard_Body_ORM.tif"
  • unused Texture 3 - "WC3R_Doomguard_Body_Emis.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "DoomGuard_Corpse_Diffuse.tif"
  • unused Texture 7 - "DoomGuard_Corpse_Normal.tif"
  • unused Texture 8 - "DoomGuard_Corpse_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Doomguard_Legion_Diffuse.dds"
  • unused Texture 11 - "WC3R_Doomguard_Armor_Normal.tif"
  • unused Texture 12 - "Doomguard_Legion_Orm.dds"
  • unused Texture 13 - "WC3R_Doomguard_Armor_Emis.tif"
  • unused Texture 14 - "DoomGuard_Main_Diffuse.tif"
  • unused Texture 15 - "DoomGuard_Main_Normal.tif"
  • unused Texture 16 - "DoomGuard_Main_ORM.tif"
  • unused Texture 17 - "DoomGuard_Main_Emissive.tif"
  • unused Texture 18 - "DoomGuard_Main_Diffuse.dds"
  • unused Texture 19 - "DoomGuard_Main_Normal.dds"
  • unused Texture 20 - "DoomGuard_Main_ORM.dds"
  • unused Texture 21 - "DoomGuard_Main_emissive.dds"
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