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Model validation: DOOMBEAST

DOOMBEAST.mdx

0 errors 14 severe 154 warnings 120 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 10 Geoset 3
    • Alpha is 0.100 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 4
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 5
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 6
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 7
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 8
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 9
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 10
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 11
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 12
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 13
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 10 Geoset 14
    • Alpha is 0.200 at end of "Decay Bone" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 GlobalSequence
    • Zero length
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 12 Geoset 15
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 ParticleEmitter2 0 - "EyeLeft_RED"
    • 1 Gravity
      • Using a gravity animation.
  • 1 ParticleEmitter2 1 - "EyeLeft_BLACK"
    • 1 Gravity
      • Using a gravity animation.
  • 1 ParticleEmitter2 2 - "EyeRight_RED"
    • 1 Gravity
      • Using a gravity animation.
  • 1 ParticleEmitter2 3 - "EyeRight_BLACK"
    • 1 Gravity
      • Using a gravity animation.
  • 1 ParticleEmitter2 6 - "GodOfWarFlakes1"
    • 1 Gravity
      • Using a gravity animation.
  • 2 ParticleEmitter2 7 - "KratosFlames1"
    • 1 Variation
      • Using a variation animation.
    • 1 Gravity
      • Using a gravity animation.
  • 1 ParticleEmitter2 8 - "GodOfWarFlakes2"
    • 1 Gravity
      • Using a gravity animation.
  • 2 ParticleEmitter2 9 - "KratosFlames2"
    • 1 Variation
      • Using a variation animation.
    • 1 Gravity
      • Using a gravity animation.
  • 2 ParticleEmitter2 10 - "KratosFlames3"
    • 1 Variation
      • Using a variation animation.
    • 1 Gravity
      • Using a gravity animation.
  • 1 ParticleEmitter2 11 - "GodOfWarFlakes3"
    • 1 Gravity
      • Using a gravity animation.
  • 2 ParticleEmitter2 12 - "KratosFlames4"
    • 1 Variation
      • Using a variation animation.
    • 1 Gravity
      • Using a gravity animation.
  • 1 ParticleEmitter2 13 - "GodOfWarFlakes4"
    • 1 Gravity
      • Using a gravity animation.
  • 1 ParticleEmitter2 14 - "GodOfWarFlakes5"
    • 1 Gravity
      • Using a gravity animation.
  • 2 ParticleEmitter2 15 - "KratosFlames5"
    • 1 Variation
      • Using a variation animation.
    • 1 Gravity
      • Using a gravity animation.
  • 1 Bone 22 - "Bone20"
    • 1 Rotation
      • Track 27 at frame 17233 has exactly the same value as tracks 26 and 28
  • 1 Bone 26 - "Object28"
    • 1 Rotation
      • Track 37 at frame 164867 has exactly the same value as tracks 36 and 38
  • 2 Bone 29 - "Object08"
    • 2 Rotation
      • Track 13 at frame 17167 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 17267 has exactly the same value as tracks 13 and 15
  • 8 Helper 0
    • 3 Translation
      • Track 12 at frame 27567 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 27900 has exactly the same value as tracks 12 and 14
      • Track 16 at frame 28800 has exactly the same value as tracks 15 and 17
    • 5 Rotation
      • Track 19 at frame 17267 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 17400 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 17667 has exactly the same value as tracks 20 and 22
      • Track 29 at frame 25800 has exactly the same value as tracks 28 and 30
      • Track 36 at frame 28800 has exactly the same value as tracks 35 and 37
  • 2 Helper 1
    • 2 Rotation
      • Track 24 at frame 25800 has exactly the same value as tracks 23 and 25
      • Track 31 at frame 28800 has exactly the same value as tracks 30 and 32
  • 4 Helper 2
    • 4 Rotation
      • Track 25 at frame 25800 has exactly the same value as tracks 24 and 26
      • Track 30 at frame 28200 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 28467 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 28800 has exactly the same value as tracks 31 and 33
  • 7 Helper 3
    • 7 Rotation
      • Track 25 at frame 25800 has exactly the same value as tracks 24 and 26
      • Track 30 at frame 28200 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 28467 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 28800 has exactly the same value as tracks 31 and 33
      • Track 39 at frame 165300 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 165800 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 166200 has exactly the same value as tracks 40 and 42
  • 8 Helper 4
    • 4 Translation
      • Track 6 at frame 7433 has exactly the same value as tracks 5 and 7
      • Track 13 at frame 27567 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 27900 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 28800 has exactly the same value as tracks 16 and 18
    • 4 Rotation
      • Track 17 at frame 17267 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 17400 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 17667 has exactly the same value as tracks 18 and 20
      • Track 29 at frame 28800 has exactly the same value as tracks 28 and 30
  • 3 Helper 5
    • 3 Rotation
      • Track 19 at frame 17667 has exactly the same value as tracks 18 and 20
      • Track 27 at frame 27900 has exactly the same value as tracks 26 and 28
      • Track 36 at frame 164433 has exactly the same value as tracks 35 and 37
  • 3 Helper 6
    • 3 Rotation
      • Track 19 at frame 17667 has exactly the same value as tracks 18 and 20
      • Track 26 at frame 27567 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 27900 has exactly the same value as tracks 26 and 28
  • 5 Helper 7
    • 5 Rotation
      • Track 19 at frame 17667 has exactly the same value as tracks 18 and 20
      • Track 27 at frame 27900 has exactly the same value as tracks 26 and 28
      • Track 38 at frame 165300 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 165800 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 166200 has exactly the same value as tracks 39 and 41
  • 7 Helper 8
    • 7 Translation
      • Track 16 at frame 17267 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 17400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 17667 has exactly the same value as tracks 17 and 19
      • Track 28 at frame 25800 has exactly the same value as tracks 27 and 29
      • Track 31 at frame 27567 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 27900 has exactly the same value as tracks 31 and 33
      • Track 35 at frame 28800 has exactly the same value as tracks 34 and 36
  • 2 Helper 9
    • 2 Rotation
      • Track 13 at frame 16733 has exactly the same value as tracks 12 and 14
      • Track 36 at frame 28800 has exactly the same value as tracks 35 and 37
  • 2 Helper 11
    • 2 Rotation
      • Track 40 at frame 25167 has exactly the same value as tracks 39 and 41
      • Track 51 at frame 28800 has exactly the same value as tracks 50 and 52
  • 3 Helper 12
    • 3 Rotation
      • Track 10 at frame 10100 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 10200 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 10400 has exactly the same value as tracks 11 and 13
  • 2 Helper 13
    • 2 Rotation
      • Track 25 at frame 17233 has exactly the same value as tracks 24 and 26
      • Track 48 at frame 27900 has exactly the same value as tracks 47 and 49
  • 2 Helper 14
    • 2 Rotation
      • Track 21 at frame 17233 has exactly the same value as tracks 20 and 22
      • Track 42 at frame 27900 has exactly the same value as tracks 41 and 43
  • 6 Helper 15
    • 6 Rotation
      • Track 2 at frame 6800 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 6967 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 10100 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 10200 has exactly the same value as tracks 8 and 10
      • Track 17 at frame 14000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 14133 has exactly the same value as tracks 17 and 19
  • 5 Helper 16
    • 1 Translation
      • Track 1 at frame 13533 has exactly the same value as tracks 0 and 2
    • 3 Rotation
      • Track 8 at frame 10100 has exactly the same value as tracks 7 and 9
      • Track 34 at frame 25167 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 25267 has exactly the same value as tracks 34 and 36
    • 1 Scaling
      • Track 1 at frame 13533 has exactly the same value as tracks 0 and 2
  • 5 Helper 17
    • 5 Rotation
      • Track 5 at frame 10100 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10200 has exactly the same value as tracks 5 and 7
      • Track 12 at frame 23867 has exactly the same value as tracks 11 and 13
      • Track 20 at frame 165800 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 166200 has exactly the same value as tracks 20 and 22
  • 6 Helper 18
    • 5 Rotation
      • Track 10 at frame 10100 has exactly the same value as tracks 9 and 11
      • Track 38 at frame 25167 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 25267 has exactly the same value as tracks 38 and 40
      • Track 49 at frame 28200 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 28800 has exactly the same value as tracks 49 and 51
    • 1 Scaling
      • Track 1 at frame 13533 has exactly the same value as tracks 0 and 2
  • 1 Helper 19
    • 1 Rotation
      • Track 47 at frame 28800 has exactly the same value as tracks 46 and 48
  • 2 Helper 20
    • 2 Rotation
      • Track 5 at frame 7300 has exactly the same value as tracks 4 and 6
      • Track 46 at frame 28800 has exactly the same value as tracks 45 and 47
  • 1 Helper 21
    • 1 Rotation
      • Track 49 at frame 28800 has exactly the same value as tracks 48 and 50
  • 5 Helper 22
    • 5 Rotation
      • Track 44 at frame 28200 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 28467 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 28800 has exactly the same value as tracks 45 and 47
      • Track 53 at frame 165300 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 166200 has exactly the same value as tracks 53 and 55
  • 5 Helper 25
    • 5 Rotation
      • Track 8 at frame 10100 has exactly the same value as tracks 7 and 9
      • Track 20 at frame 17667 has exactly the same value as tracks 19 and 21
      • Track 40 at frame 165300 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 165800 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 166200 has exactly the same value as tracks 41 and 43
  • 7 Helper 26
    • 7 Rotation
      • Track 7 at frame 10100 has exactly the same value as tracks 6 and 8
      • Track 18 at frame 17667 has exactly the same value as tracks 17 and 19
      • Track 32 at frame 27567 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 27900 has exactly the same value as tracks 32 and 34
      • Track 45 at frame 165300 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 165800 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 166200 has exactly the same value as tracks 46 and 48
  • 7 Helper 27
    • 7 Rotation
      • Track 7 at frame 10100 has exactly the same value as tracks 6 and 8
      • Track 19 at frame 17667 has exactly the same value as tracks 18 and 20
      • Track 33 at frame 27567 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 27900 has exactly the same value as tracks 33 and 35
      • Track 46 at frame 165300 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 165800 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 166200 has exactly the same value as tracks 47 and 49
  • 8 Helper 28
    • 8 Rotation
      • Track 7 at frame 10100 has exactly the same value as tracks 6 and 8
      • Track 17 at frame 17667 has exactly the same value as tracks 16 and 18
      • Track 31 at frame 27567 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 27900 has exactly the same value as tracks 31 and 33
      • Track 35 at frame 28800 has exactly the same value as tracks 34 and 36
      • Track 44 at frame 165300 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 165800 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 166200 has exactly the same value as tracks 45 and 47
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