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Triggers
doom.w3x
Variables
Initialization
Melee Initialization
facelessbluemove
facelesstealmove
facelessredmove
nagaflyredmove
nagaflytealmove
nagaflybluemove
redturncoat
redturncoatmove
blueturncoat
blueturncoatmove
forggttonone
Burninglegionblue move
Burninglegiontealmove
Burninglegionredmove
sheep
nagamoveblue
nagamoveteal
nagamovered
legionperodicmoveblue
legionperodicmoveteal
legionperodicmovered
ultimate doom
ultimate doom2
ultimate doom3
chickens of doom
dragon1blue
dragon blue move
dragon1red
dragonredmove
Fog
Fog off
nightsounds continue
nightsoundsstop
earthsqakered
earthsqakered teal
earthsqakered blue
earthsqakered stopred
earthsqakered stop blue
earthsqakered stop teal
Legion threat final
Legion threat afterspawn
legion threat after 4omin
horde threat
camera effects
stopcamerashakelegion1
stopcamerashakelegion2
stopcamerashakelegion3
stopcamerashakelegion3red
camerashakeoldgods
camerastopshakeoldgods
faceless attacks
spiderattack
Tentacleattack
facelessvlv2attackplayer
facelesslvl5attackplayer
facelesslvl10attackplayer
forgottonattack
faceless13attackredwav1
faceless13attackredwav2
faceless13attackredwav3
faceless13attackbluewav1
faceless13attackbluewav 2
faceless13attackbluewave3
faceless13attacktealwav1
faceless13attackteal wav 2
faceless13attacktealwave3
Zerg
zergmoveblue
zergattackblue
zergmoveteal
zergmovered
zergattackred
zergattackteal
end game
endgamepart1teal
endgamepart2teal
endgamepart3teal
endgamepart4teal
endgamepart1blue
endgamepart2blue
endgamepart3blue
endgamepart4blue
endgamepart1red
endgamepart2red
endgamepart3red
endgamepart4red
mine tentacle attack
tentalceattack1
tentalceattack2
tentalceattack3
tentalceattack4
tentalceattack5
tentalceattack6
legion attacks
doomguard attack
infernalattack
felhound attack
warcheif attak
netherbeast attack
burninging legionattack1bulk
burninging legionattack2bulk
burninglegionattack3bulk
legion sounds
nether drake sound
Infernal sound
felhound sound
doomguard sound
warcheif attack sound
naga attacks
swimming pools
nagaflyattack
myradon attack
snapdragonattack
murguls attack
giant turles attack
37attacks
deadorcattack37blue
deadorcattack37red
deadorcattack37teal
sounds
legion 40minthreatsound
horde threat sound
facelessattack swarm
facelesslvl2sound
facelesslvl5sound
facelesslvl10sound
spiderattacksoud
Endgamecinnima
Endgamesound
Endgamemusic
bluefreeunits
redfreeunits
teal free units
final forgotten attacksound
laugh
nightsounds
Squidward
Nighthowl
Squidward please
Burninglegionwav1sound
Burninglegionwav2sound
Burninglegionwav3soundm
Naga royal guard sound
Naga flyer sound
Naga myradon sound
snapdragon sound
Murgul sound
dreni sound
orc skeleton sound
Stoptriggersfaceless
facelessattacks
trigger stop sounds
stopfacelesssounds
dreani
Giant
Giant
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
duststorm
weathereffect
No
Fog
weathereffect
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Dungeon Green Fog (Heavy)
Set Variable Set Fog = (Last created weather effect)
Environment - Turn Fog Off
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Kiljaden at (Center of (Entire map)) : Play No sound and display Your doom was fortold mortal enter at your own peril . Modify duration: Add 3.00 seconds and Wait
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Sound - Play welcome <gen>
facelessbluemove
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 2 (Blue) start location)
facelesstealmove
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 3 (Teal) start location)
facelessredmove
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 1 (Red) start location)
YOU SHA
nagaflyredmove
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 1 (Red) start location)
nagaflytealmove
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 3 (Teal) start location)
nagaflybluemove
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 2 (Blue) start location)
redturncoat
Events
Player - Player 1 (Red) changes alliance settings
Conditions
Actions
Unit - Create 4 . Red Dragon for Player 7 (Green) at (Center of Region_013 <gen>) facing Default building facing degrees
redturncoatmove
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 1 (Red) start location)
blueturncoat
Events
Player - Player 2 (Blue) changes alliance settings
Conditions
Actions
Unit - Create 4 . Red Dragon for Player 7 (Green) at (Center of Region_014 <gen>) facing Default building facing degrees
blueturncoatmove
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 2 (Blue) start location)
forggttonone
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Unit - Create 1 . Forgotten One for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Burninglegionblue move
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 2 (Blue) start location)
Burninglegiontealmove
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 3 (Teal) start location)
Burninglegionredmove
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 1 (Red) start location)
sheep
Events
Player - Player 1 (Red) types a chat message containing SHEEP (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 30 . giant blue mutant sheep for Neutral Passive at (Center of Region_022 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: BAAAAAAAAAAAA
nagamoveblue
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 2 (Blue) start location)
nagamoveteal
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 3 (Teal) start location)
nagamovered
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 1 (Red) start location)
legionperodicmoveblue
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 2 (Blue) start location)
legionperodicmoveteal
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 3 (Teal) start location)
legionperodicmovered
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 1 (Red) start location)
ultimate doom
Events
Player - Player 1 (Red) types a chat message containing Pizza (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 250 . Sludge Monstrosity for Player 8 (Pink) at (Player 2 (Blue) start location) facing Default building facing degrees
ultimate doom2
Events
Player - Player 2 (Blue) types a chat message containing phil (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 500 . Blue Dragon for Player 8 (Pink) at (Player 1 (Red) start location) facing Default building facing degrees
ultimate doom3
Events
Player - Player 1 (Red) types a chat message containing boom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 100 . Terran Marine for Player 8 (Pink) at (Player 2 (Blue) start location) facing Default building facing degrees
chickens of doom
Events
Player - Player 1 (Red) types a chat message containing chickens of doom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 200 . Chicken for Neutral Passive at (Player 2 (Blue) start location) facing Default building facing degrees
dragon1blue
Events
Player - Player 1 (Red) types a chat message containing dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Red Dragon for Player 6 (Orange) at (Center of Region_039 <gen>) facing Default building facing degrees
dragon blue move
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 2 (Blue) start location)
dragon1red
Events
Player - Player 1 (Red) types a chat message containing dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Red Dragon for Player 6 (Orange) at (Center of Region_040 <gen>) facing Default building facing degrees
Game - Display to (All players) for 5.00 seconds the text: Dragons of Hillsgrad desend upon your base
dragonredmove
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 1 (Red) start location)
Fog
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Environment - Turn Fog On
Fog off
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Environment - Turn Fog Off
nightsounds continue
Events
Conditions
Actions
Wait for OrcMAinGlueScreenLoop <gen> to be 0.30 seconds from finished playing
Sound - Play OrcMAinGlueScreenLoop <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play OrcMAinGlueScreenLoop <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play OrcMAinGlueScreenLoop <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
nightsoundsstop
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Sound - Stop OrcMAinGlueScreenLoop <gen> After fading
earthsqakered
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
earthsqakered teal
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
Camera - Shake the camera for Player 3 (Teal) with magnitude 2.00
earthsqakered blue
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
Camera - Shake the camera for Player 2 (Blue) with magnitude 2.00
earthsqakered stopred
Events
Time - Every 633.00 seconds of game time
Conditions
Actions
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
earthsqakered stop blue
Events
Time - Every 633.00 seconds of game time
Conditions
Actions
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
earthsqakered stop teal
Events
Time - Every 633.00 seconds of game time
Conditions
Actions
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Legion threat final
Events
Time - Elapsed game time is 4170.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Kiljaden at (Center of (Playable map area)) : Play No sound and display Your doom is iminent even now my forces gather for the final assult prepare your defences mortal . Modify duration: Add 0 seconds and Wait
Legion threat afterspawn
Events
Time - Elapsed game time is 3370.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Warlock named Kiljaden at (Center of (Playable map area)) : Play No sound and display We can destroy you at any time mongrel we have but toyed with you thus far expect our response soon . Modify duration: Add 3.00 seconds and Wait
legion threat after 4omin
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Pit Lord named Pitlord at (Center of (Playable map area)) : Play No sound and display To the slaughter . Modify duration: Add 0 seconds and Wait
horde threat
Events
Time - Elapsed game time is 4380.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Fel Orc Grunt named Fel orc at (Center of (Playable map area)) : Play No sound and display Death to all who oppose the horde . Modify duration: Add 0 seconds and Wait
stopcamerashakelegion1
Events
Time - Elapsed game time is 3604.00 seconds
Conditions
Actions
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
stopcamerashakelegion2
Events
Time - Elapsed game time is 3844.00 seconds
Conditions
Actions
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
stopcamerashakelegion3
Events
Time - Elapsed game time is 4084.00 seconds
Conditions
Actions
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
stopcamerashakelegion3red
Events
Time - Every 2978.00 seconds of game time
Conditions
Actions
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
camerashakeoldgods
Events
Time - Elapsed game time is 1077.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: The ground begins to shake and heave as if some terrible force is trying to break free
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 8.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 8.00
camerastopshakeoldgods
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
spiderattack
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Spider for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 12 . Spider for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 12 . Spider for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Giant Spider named Spider at (Center of (Playable map area)) : Play No sound and display rerrerreereeer . Modify duration: Add 0 seconds and Wait
Tentacleattack
Events
Time - Every 340.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Tentacle for Player 9 (Gray) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 6 . Tentacle for Player 9 (Gray) at (Center of Region_047 <gen>) facing Default building facing degrees
Unit - Create 6 . Tentacle for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
facelessvlv2attackplayer
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Unbroken Darkhunter named Gorog at (Center of (Entire map)) : Play No sound and display HISSSSS Do you hear the whispers to . Modify duration: Add 3.00 seconds and Wait
facelesslvl5attackplayer
Events
Time - Every 270.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Unbroken Darkweaver for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Unbroken Darkweaver for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Unbroken Darkweaver for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Unbroken Darkweaver named Kaguog at (Center of (Entire map)) : Play FacelessOneWhat2 <gen> and display Have you seen the seven eyed goat . Modify duration: Add 3.00 seconds and Wait
facelesslvl10attackplayer
Events
Time - Every 405.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Faceless One Deathbringer for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Unbroken Rager for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless One Deathbringer for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Unbroken Rager for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Faceless One Deathbringer for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Unbroken Rager for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Faceless One Deathbringer named Koroag at (Center of (Entire map)) : Play No sound and display Can you hear them slumbering below . Modify duration: Add 3.00 seconds and Wait
forgottonattack
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Forgotten One named Forgotten One at (Center of (Entire map)) : Play No sound and display We have awoken your demise will pave the way for our asendence . Modify duration: Add 4.00 seconds and Wait
Unit - Create 1 . Forgotten One for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 20 . Tentacle for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Forgotten One for Player 9 (Gray) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 20 . Tentacle for Player 9 (Gray) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Forgotten One for Player 9 (Gray) at (Center of Region_047 <gen>) facing Default building facing degrees
Unit - Create 20 . Tentacle for Player 9 (Gray) at (Center of Region_047 <gen>) facing Default building facing degrees
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
faceless13attackredwav1
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
faceless13attackredwav2
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
faceless13attackredwav3
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Wait 50.00 game-time seconds
Unit - Create 1 . Faceless One Terror for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
faceless13attackbluewav1
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
faceless13attackbluewav 2
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_046 <gen>) facing Default building facing degrees
faceless13attackbluewave3
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Wait 50.00 game-time seconds
Unit - Create 1 . Faceless One Terror for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
faceless13attacktealwav1
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 5 . Unbroken Darkhunter for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
faceless13attackteal wav 2
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 25.00 game-time seconds
Unit - Create 4 . Tentacle for Player 9 (Gray) at (Center of Region_047 <gen>) facing Default building facing degrees
faceless13attacktealwave3
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Wait 50.00 game-time seconds
Unit - Create 1 . Faceless One Terror for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
zergmoveblue
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 2 (Blue) start location)
zergattackblue
Events
Player - Player 1 (Red) types a chat message containing DOOM (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 25 . Zergling for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 6 . Hydralisk for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: ZEZEEZEZEZEZ
zergmoveteal
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 3 (Teal) start location)
zergmovered
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Player 1 (Red) start location)
zergattackred
Events
Player - Player 1 (Red) types a chat message containing DOOM (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 25 . Zergling for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 6 . Hydralisk for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Zergling named Bob at (Center of (Playable map area)) : Play No sound and display ZEZEEZEZEZEZ . Modify duration: Add 3.00 seconds and Wait
Sound - Play ZGuRdy00 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play ZGuRdy00 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play ZGuRdy00 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
zergattackteal
Events
Player - Player 1 (Red) types a chat message containing DOOM (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 25 . Zergling for Player 12 (Brown) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 6 . Hydralisk for Player 12 (Brown) at (Center of Region_011 <gen>) facing Default building facing degrees
endgamepart1teal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 4 . Fel Orc Grunt for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 3 . Forest Troll for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
endgamepart2teal
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 5 . Ogre Mauler for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
endgamepart3teal
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 5 . Fel Orc Raider for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Orc Warlock for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
endgamepart4teal
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 2 . Demolisher for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Red Dragon for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
endgamepart1blue
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 4 . Fel Orc Grunt for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 3 . Forest Troll for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
endgamepart2blue
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 5 . Ogre Mauler for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
endgamepart3blue
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 5 . Fel Orc Raider for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Orc Warlock for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
endgamepart4blue
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 2 . Demolisher for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Red Dragon for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
endgamepart1red
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 4 . Fel Orc Grunt for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 3 . Forest Troll for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
endgamepart2red
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 5 . Ogre Mauler for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
endgamepart3red
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 5 . Fel Orc Raider for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Orc Warlock for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
endgamepart4red
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Wait 4380.00 game-time seconds
Unit - Create 2 . Demolisher for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Red Dragon for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
tentalceattack1
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Tentacle for Player 9 (Gray) at (Center of Region_005 <gen>) facing Default building facing degrees
tentalceattack2
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Tentacle for Player 9 (Gray) at (Center of Region_006 <gen>) facing Default building facing degrees
tentalceattack3
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Tentacle for Player 9 (Gray) at (Center of Region_015 <gen>) facing Default building facing degrees
tentalceattack4
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Tentacle for Player 9 (Gray) at (Center of Region_036 <gen>) facing Default building facing degrees
tentalceattack5
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Tentacle for Player 9 (Gray) at (Center of Region_037 <gen>) facing Default building facing degrees
tentalceattack6
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Tentacle for Player 9 (Gray) at (Center of Region_038 <gen>) facing Default building facing degrees
doomguard attack
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait 180.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Dreadlord named Dread Lord at (Center of (Playable map area)) : Play No sound and display DIE . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 180.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Dreadlord named Dread Lord at (Center of (Playable map area)) : Play No sound and display DIE . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 180.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Dreadlord named Dread Lord at (Center of (Playable map area)) : Play No sound and display DIE . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 180.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Dreadlord named Dread Lord at (Center of (Playable map area)) : Play No sound and display DIE . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 180.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Dreadlord named Dread Lord at (Center of (Playable map area)) : Play No sound and display DIE . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
infernalattack
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait 300.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Infernal named Infernal at (Center of (Playable map area)) : Play No sound and display BOOM . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Infernal for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 300.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Infernal named Infernal at (Center of (Playable map area)) : Play No sound and display BOOM . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Infernal for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 300.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Infernal named Infernal at (Center of (Playable map area)) : Play No sound and display BOOM . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Infernal for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
felhound attack
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Fel Beast named Fel Beast at (Center of (Playable map area)) : Play No sound and display GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Fel Beast named Fel Beast at (Center of (Playable map area)) : Play No sound and display GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Fel Beast named Fel Beast at (Center of (Playable map area)) : Play No sound and display GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Fel Beast named Fel Beast at (Center of (Playable map area)) : Play No sound and display GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Fel Beast named Fel Beast at (Center of (Playable map area)) : Play No sound and display GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Fel Beast named Fel Beast at (Center of (Playable map area)) : Play No sound and display GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Fel Beast named Fel Beast at (Center of (Playable map area)) : Play No sound and display GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Fel Beast named Fel Beast at (Center of (Playable map area)) : Play No sound and display GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
warcheif attak
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait 420.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Orc Warchief named Warcheif at (Center of (Playable map area)) : Play No sound and display The ground shall run red with blood . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Orc Warchief for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warchief for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warchief for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 420.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Orc Warchief named Warcheif at (Center of (Playable map area)) : Play No sound and display The ground shall run red with blood . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Orc Warchief for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warchief for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warchief for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
netherbeast attack
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait 720.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Nether Dragon named Nether Dragon at (Center of (Playable map area)) : Play No sound and display GRAAAAAAAAAAAA . Modify duration: Add 0 seconds and Wait
Unit - Create 2 . Nether Dragon for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 2 . Nether Dragon for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 2 . Nether Dragon for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 720.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Nether Dragon named Nether Dragon at (Center of (Playable map area)) : Play No sound and display GRAAAAAAAAAAAA . Modify duration: Add 0 seconds and Wait
Unit - Create 2 . Nether Dragon for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 2 . Nether Dragon for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 2 . Nether Dragon for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
burninging legionattack1bulk
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Pit Lord named Pitlord at (Center of (Entire map)) : Play No sound and display Hey Hey Hey . Modify duration: Add 3.00 seconds and Wait
Game - Display to Player Group - Player 2 (Blue) for 4.00 seconds the text: Hey Hey Hey
Unit - Create 10 . Felguard for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 5 . Sludge Monstrosity for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 6 . Fel Stalker for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 10 . Felguard for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 5 . Sludge Monstrosity for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 6 . Fel Stalker for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 10 . Felguard for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 5 . Sludge Monstrosity for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 6 . Fel Stalker for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
burninging legionattack2bulk
Events
Time - Elapsed game time is 3840.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Pit Lord named Magtheridon at (Center of (Entire map)) : Play No sound and display I come from the darkness of the pit . Modify duration: Add 4.00 seconds and Wait
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: I come from the darkness of the pit
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Unit - Create 8 . Eredar Sorcerer for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 6 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 3 . Infernal for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 5 . Pit Lord for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 8 . Eredar Sorcerer for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 6 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 3 . Infernal for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 5 . Pit Lord for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 8 . Eredar Sorcerer for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 6 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 3 . Infernal for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 5 . Pit Lord for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
burninglegionattack3bulk
Events
Time - Elapsed game time is 4080.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Pit Lord named Pitlord at (Center of (Playable map area)) : Play HPitLordYes2 <gen> and display You fail to amuse me . Modify duration: Add 0 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 6.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 6.00
Unit - Create 12 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Ravager for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Firelord for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 12 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Ravager for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Firelord for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 12 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Ravager for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Firelord for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
nether drake sound
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait 720.00 game-time seconds
Sound - Play NetherDragonYes1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NetherDragonYes1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NetherDragonYes1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 720.00 game-time seconds
Sound - Play NetherDragonYes1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NetherDragonYes1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NetherDragonYes1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Infernal sound
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait 300.00 game-time seconds
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 300.00 game-time seconds
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 300.00 game-time seconds
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
felhound sound
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait 120.00 game-time seconds
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play FelHoundWhat1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
doomguard sound
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait 180.00 game-time seconds
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 180.00 game-time seconds
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 180.00 game-time seconds
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 180.00 game-time seconds
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 180.00 game-time seconds
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play HeroDreadlordYesAttack3 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
warcheif attack sound
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait 420.00 game-time seconds
Sound - Play WarlordYesAttack101 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play WarlordYesAttack101 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play WarlordYesAttack101 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 420.00 game-time seconds
Sound - Play WarlordYesAttack101 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play WarlordYesAttack101 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play WarlordYesAttack101 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
swimming pools
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Sound - Play NagaRoyalGuardPissed4 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaRoyalGuardPissed4 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaRoyalGuardPissed4 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
nagaflyattack
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait 360.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Couatl named Naga flyier at (Center of (Entire map)) : Play No sound and display SSSSSSSSSSSSSSSSSSSSSSSSSSSS . Modify duration: Add 3.00 seconds and Wait
Unit - Create 8 . Couatl for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 8 . Couatl for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 8 . Couatl for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Wait 360.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Couatl named Naga flyier at (Center of (Entire map)) : Play No sound and display SSSSSSSSSSSSSSSSSSSSSSSSSSSS . Modify duration: Add 3.00 seconds and Wait
Unit - Create 8 . Couatl for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 8 . Couatl for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 8 . Couatl for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Wait 360.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Couatl named Naga flyier at (Center of (Entire map)) : Play No sound and display SSSSSSSSSSSSSSSSSSSSSSSSSSSS . Modify duration: Add 3.00 seconds and Wait
Unit - Create 8 . Couatl for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 8 . Couatl for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 8 . Couatl for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
myradon attack
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait 210.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Naga Myrmidon named Scalley at (Center of (Playable map area)) : Play No sound and display Death to the surface dwellers . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 210.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Naga Myrmidon named Scalley at (Center of (Playable map area)) : Play No sound and display Death to the surface dwellers . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 210.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Naga Myrmidon named Scalley at (Center of (Playable map area)) : Play No sound and display Death to the surface dwellers . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 210.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Naga Myrmidon named Scalley at (Center of (Playable map area)) : Play No sound and display Death to the surface dwellers . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Siren for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
snapdragonattack
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait 230.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Snap Dragon named Snap dragon at (Center of (Playable map area)) : Play No sound and display HRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Snap Dragon for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 230.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Snap Dragon named Snap dragon at (Center of (Playable map area)) : Play No sound and display HRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Snap Dragon for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 230.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Snap Dragon named Snap dragon at (Center of (Playable map area)) : Play No sound and display HRRRRRRRRRRRRRR . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Snap Dragon for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
murguls attack
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Mur'gul Reaver named Murgul at (Center of (Playable map area)) : Play No sound and display Laaaaaaaaakkkkkkkkkk . Modify duration: Add 0 seconds and Wait
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Mur'gul Reaver named Murgul at (Center of (Playable map area)) : Play No sound and display Laaaaaaaaakkkkkkkkkk . Modify duration: Add 0 seconds and Wait
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Mur'gul Reaver named Murgul at (Center of (Playable map area)) : Play No sound and display Laaaaaaaaakkkkkkkkkk . Modify duration: Add 0 seconds and Wait
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Mur'gul Reaver named Murgul at (Center of (Playable map area)) : Play No sound and display Laaaaaaaaakkkkkkkkkk . Modify duration: Add 0 seconds and Wait
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Mur'gul Reaver named Murgul at (Center of (Playable map area)) : Play No sound and display Laaaaaaaaakkkkkkkkkk . Modify duration: Add 0 seconds and Wait
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Mur'gul Reaver named Murgul at (Center of (Playable map area)) : Play No sound and display Laaaaaaaaakkkkkkkkkk . Modify duration: Add 0 seconds and Wait
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Mur'gul Reaver named Murgul at (Center of (Playable map area)) : Play No sound and display Laaaaaaaaakkkkkkkkkk . Modify duration: Add 0 seconds and Wait
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 120.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Mur'gul Reaver named Murgul at (Center of (Playable map area)) : Play No sound and display Laaaaaaaaakkkkkkkkkk . Modify duration: Add 0 seconds and Wait
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 12 . Mur'gul Reaver for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
giant turles attack
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait 480.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Naga Royal Guard named Regenold at (Center of (Playable map area)) : Play No sound and display Drown them all . Modify duration: Add 0 seconds and Wait
Unit - Create 2 . Dragon Turtle for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Royal Guard for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 2 . Dragon Turtle for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Royal Guard for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 2 . Dragon Turtle for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Royal Guard for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Wait 480.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Naga Royal Guard named Regenold at (Center of (Playable map area)) : Play No sound and display Drown them all . Modify duration: Add 0 seconds and Wait
Unit - Create 2 . Dragon Turtle for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Royal Guard for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 2 . Dragon Turtle for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Royal Guard for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 2 . Dragon Turtle for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Royal Guard for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
deadorcattack37blue
Events
Time - Elapsed game time is 2280.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Skeletal Orc named Skeletal orc at (Center of (Playable map area)) : Play No sound and display crack crack crack crack . Modify duration: Add 0 seconds and Wait
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_019 <gen>) facing Default building facing degrees
deadorcattack37red
Events
Time - Elapsed game time is 2280.00 seconds
Conditions
Actions
Game - Display to (All players) for 6.00 seconds the text: An army of the undead have arisen over night and are converging on your base
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
deadorcattack37teal
Events
Time - Elapsed game time is 2280.00 seconds
Conditions
Actions
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 10 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
Wait 10.00 game-time seconds
Unit - Create 7 . Skeletal Orc for Player 7 (Green) at (Center of Region_020 <gen>) facing Default building facing degrees
legion 40minthreatsound
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Sound - Play HPitLordYesAttack1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play HPitLordYesAttack1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play HPitLordYesAttack1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 15.00 game-time seconds
Sound - Play VarimathrasPissed3 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play VarimathrasPissed3 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play VarimathrasPissed3 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
horde threat sound
Events
Time - Elapsed game time is 4380.00 seconds
Conditions
Actions
Sound - Play WarlordReady1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play WarlordReady1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play WarlordReady1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
facelessattack swarm
Events
Time - Elapsed game time is 770.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Faceless One Terror named faceless One at (Center of (Playable map area)) : Play No sound and display HISSSSSSSSSSSSS its feeding time . Modify duration: Add 0 seconds and Wait
Sound - Play FacelessOneYes1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FacelessOneYes1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play FacelessOneYes1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
facelesslvl2sound
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Sound - Play FacelessOneWhat1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FacelessOneWhat1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Sound - Play FacelessOneWhat1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
facelesslvl5sound
Events
Time - Every 270.00 seconds of game time
Conditions
Actions
Sound - Play FacelessOneWhat2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FacelessOneWhat2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Sound - Play FacelessOneWhat2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
facelesslvl10sound
Events
Time - Every 405.00 seconds of game time
Conditions
Actions
Sound - Play FacelessOneYes2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play FacelessOneYes2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Sound - Play FacelessOneYes2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
spiderattacksoud
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Sound - Play SpiderWhat1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play SpiderWhat1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Sound - Play SpiderWhat1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Endgamecinnima
Events
Time - Elapsed game time is 4380.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display Tremble mortals and despair doom has come to this world . Modify duration: Add 0.00 seconds and Wait
Endgamesound
Events
Time - Elapsed game time is 4380.00 seconds
Conditions
Actions
Sound - Play U08Archimonde19 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play U08Archimonde19 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play U08Archimonde19 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Endgamemusic
Events
Time - Elapsed game time is 4387.00 seconds
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Wait 240.00 seconds
Sound - Play War2IntroMusic <gen>
Wait 240.00 seconds
Sound - Play War2IntroMusic <gen>
Wait 240.00 seconds
Sound - Play War2IntroMusic <gen>
bluefreeunits
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Unit - Create 3 . Draenei Watcher for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
redfreeunits
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Unit - Create 3 . Draenei Watcher for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 6 (Orange) . Draenei Watcher named Draeni at (Center of (Entire map)) : Play No sound and display I pledge my loyalty . Modify duration: Add 5.00 seconds and Wait
teal free units
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Unit - Create 3 . Draenei Watcher for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
final forgotten attacksound
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Sound - Play Scary_Sound_Mark_DiAngelo_1101865305 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play Monster_Growl_SoundBible_com_344645592 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play Scary_Sound_Mark_DiAngelo_1101865305 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play Monster_Growl_SoundBible_com_344645592 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play Scary_Sound_Mark_DiAngelo_1101865305 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Sound - Play Monster_Growl_SoundBible_com_344645592 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
laugh
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Sound - Play evillaugh4 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play evillaugh4 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play evillaugh4 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
nightsounds
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Sound - Play OrcMAinGlueScreenLoop <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play OrcMAinGlueScreenLoop <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play OrcMAinGlueScreenLoop <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Squidward
Events
Player - Player 1 (Red) types a chat message containing squidward (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Sludge Monstrosity for Neutral Passive at (Player 2 (Blue) start location) facing Default building facing degrees
Sound - Play Squidward_Tentacles01 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play Squidward_Tentacles01 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play Squidward_Tentacles01 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Nighthowl
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Sound - Play wolf <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play wolf <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play wolf <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Squidward please
Events
Player - Player 1 (Red) types a chat message containing squidward (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait for Squidward_Tentacles01 <gen> to be 0.20 seconds from finished playing
Sound - Play 7f795a_Squidward_Oh_Please_Sound_Effect <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play 7f795a_Squidward_Oh_Please_Sound_Effect <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play 7f795a_Squidward_Oh_Please_Sound_Effect <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Burninglegionwav1sound
Events
Time - Every 3600.00 seconds of game time
Conditions
Actions
Sound - Play HPitLordPissed3 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play HPitLordPissed3 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play HPitLordPissed3 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Burninglegionwav2sound
Events
Time - Every 3840.00 seconds of game time
Conditions
Actions
Sound - Play HPitLordReady1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play HPitLordReady1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play HPitLordReady1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Burninglegionwav3soundm
Events
Time - Every 4080.00 seconds of game time
Conditions
Actions
Sound - Play HPitLordYes2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play HPitLordYes2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play HPitLordYes2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Naga royal guard sound
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait 480.00 game-time seconds
Sound - Play NagaRoyalGuardYesAttack1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaRoyalGuardYesAttack1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaRoyalGuardYesAttack1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 480.00 game-time seconds
Sound - Play NagaRoyalGuardYesAttack1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaRoyalGuardYesAttack1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaRoyalGuardYesAttack1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Naga flyer sound
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait 360.00 game-time seconds
Sound - Play WingedSerpentReady1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play WingedSerpentReady1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play WingedSerpentReady1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 360.00 game-time seconds
Sound - Play WingedSerpentReady1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play WingedSerpentReady1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play WingedSerpentReady1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 360.00 game-time seconds
Sound - Play WingedSerpentReady1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play WingedSerpentReady1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play WingedSerpentReady1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Naga myradon sound
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait 210.00 game-time seconds
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 210.00 game-time seconds
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 210.00 game-time seconds
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 210.00 game-time seconds
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 210.00 game-time seconds
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
snapdragon sound
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait 230.00 game-time seconds
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 230.00 game-time seconds
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 230.00 game-time seconds
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 230.00 game-time seconds
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play NagaMyrmadonYesAttack2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Murgul sound
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait 120.00 game-time seconds
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
Wait 120.00 game-time seconds
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play MurlocPissed2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
dreni sound
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Sound - Play DraeneiReady1 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play DraeneiReady1 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play DraeneiReady1 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
orc skeleton sound
Events
Time - Elapsed game time is 2280.00 seconds
Conditions
Actions
Sound - Play SkeletonYesAttack2 <gen> at 100 % volume, located at (Player 1 (Red) start location) with Z offset 0
Sound - Play SkeletonYesAttack2 <gen> at 100 % volume, located at (Player 2 (Blue) start location) with Z offset 0
Sound - Play SkeletonYesAttack2 <gen> at 100 % volume, located at (Player 3 (Teal) start location) with Z offset 0
facelessattacks
Events
Time - Elapsed game time is 770.00 seconds
Conditions
Actions
Trigger - Turn off spiderattack <gen>
Trigger - Turn off Tentacleattack <gen>
Trigger - Turn off facelessvlv2attackplayer <gen>
Trigger - Turn off facelesslvl5attackplayer <gen>
Trigger - Turn off facelesslvl10attackplayer <gen>
stopfacelesssounds
Events
Time - Elapsed game time is 770.00 seconds
Conditions
Actions
Trigger - Turn off facelesslvl2sound <gen>
Trigger - Turn off facelesslvl5sound <gen>
Trigger - Turn off facelesslvl10sound <gen>
Trigger - Turn off spiderattacksoud <gen>
Giant
Events
Player - Player 1 (Red) types a chat message containing jack (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
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