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Triggers
DG VS H.w3x
Variables
Initialization
Mouse in Cage
Human Die
Tips
Floting Tips
Melee Initialization
Name
Type
is_array
initial_value
Mouse in Cage
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Dying unit)) Equal to Human) or ((((Dying unit) is A Hero) Equal to True) and (((Dying unit) belongs to an ally of Neutral Extra.) Equal to True))
Then - Actions
Else - Actions
If ((Unit-type of (Dying unit)) Equal to Human) then do (Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))) else do (Do nothing)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Furbolg Hut
Then - Actions
Player Group - Pick every player in (All allies of (Owner of (Killing unit)).) and do (Add 100 to (Picked player).Current gold)
Game - Display to (All allies of Neutral Extra.) the text: Mystical Hero, adept at controlling light magic. Can learn Soul Burn, Holy Strenght, Holy Aura and Purification. |n|n|cffffcc00Attacks land and air units.|r|n|n|cffFF0000You can have only one hero
Unit - Create 1 Human for (Owner of (Dying unit)) at (Random point in Region_000 <gen>) facing (Position of Village Tree Wall 2903 <gen>)
Selection - Select (Last created unit) for (Owner of (Dying unit))
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Last created unit)) over 0 seconds
Unit - Suspend corpse decay for (Last created unit)
Unit - Remove (Dying unit) from the game
Else - Actions
Human Die
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Human) or ((((Dying unit) is A Hero) Equal to True) and (((Dying unit) belongs to an ally of Neutral Extra.) Equal to True))
Actions
Unit - Create 1 . Sorceress for Player 1 (Red) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 2 (Blue) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 3 (Teal) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 4 (Purple) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 5 (Yellow) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 6 (Orange) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 7 (Green) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 8 (Pink) at (Random point in Region_004 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Last created unit)) over 0 seconds
Game - Display to (All players) the text: if a Human Dies it Will Revive as Guardian
Game - Display to (All players) the text: but if you die in guardian you cant revive
Tips
Events
Time - Elapsed game time is 5 seconds
Conditions
(Current game speed) Equal to Normal
Actions
Game - Display to (All players) the text: -HumansBuild,Expand and kill Doom Guards-Doom GuardHire Unit and seek The Base of Humans and Kill
Game - Display to (All players) the text: -Humans Tipsif Creating Wall Just Build 2x2,3x3 or 4x4
Game - Display to (All players) the text: -Doom Gurads TipsHire unit In Hell Shop to Expand
Floting Tips
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Current game speed) Equal to Normal
Actions
Floating Text - Create floating text that reads GO KILL HUMANS at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads RUN RUN RUN,BUILD,BUILD,BUILD.......KILL,KILL,KILL at (Center of Region_002 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Buy Ship to Go In island at (Center of Region_003 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
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