Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Doom Guard (Summoned) Reforged Beta
doomguardsummoned.mdx
0errors12severe13warnings122unused
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
10
Model
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Texture 4 - "TeamColor00.blp" - Team color
Path "replaceabletextures/teamcolor/teamcolor00.blp" and replaceable ID 1 used together
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 94 - "bone_head"
There are no vertices attached to this bone
1
Bone 1 - "pelvis_bind_jnt"
1
Translation
Track 256 at frame 109533 has roughly the same value as tracks 255 and 257
1
Bone 7 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 158 at frame 105567 has roughly the same value as tracks 157 and 159
1
Bone 13 - "R_mid_finger_02_bind_jnt"
1
Rotation
Track 77 at frame 132067 has roughly the same value as tracks 76 and 78
1
Bone 17 - "R_tmb_03_bind_jnt"
1
Rotation
Track 34 at frame 132067 has roughly the same value as tracks 33 and 35
2
Bone 20 - "L_shoulder_bind_jnt"
2
Rotation
Track 21 at frame 733 has roughly the same value as tracks 20 and 22
Track 183 at frame 132067 has roughly the same value as tracks 182 and 184
1
Bone 22 - "L_lwr_arm_bind_jnt"
1
Rotation
Track 183 at frame 130000 has roughly the same value as tracks 182 and 184
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 144 at frame 132067 has roughly the same value as tracks 143 and 145
1
Bone 25 - "L_pnk_finger_02_bind_jnt"
1
Rotation
Track 150 at frame 132067 has roughly the same value as tracks 149 and 151
1
Bone 27 - "L_mid_finger_01_bind_jnt"
1
Rotation
Track 164 at frame 134133 has roughly the same value as tracks 163 and 165
2
Bone 28 - "L_mid_finger_02_bind_jnt"
2
Rotation
Track 153 at frame 132067 has roughly the same value as tracks 152 and 154
Track 177 at frame 134133 has roughly the same value as tracks 176 and 178
2
Bone 29 - "L_mid_finger_03_bind_jnt"
2
Rotation
Track 158 at frame 132067 has roughly the same value as tracks 157 and 159
Track 182 at frame 134133 has roughly the same value as tracks 181 and 183
1
Bone 30 - "L_tmb_01_bind_jnt"
1
Rotation
Track 131 at frame 134133 has roughly the same value as tracks 130 and 132
1
Bone 31 - "L_tmb_02_bind_jnt"
1
Rotation
Track 134 at frame 132067 has roughly the same value as tracks 133 and 135
1
Bone 32 - "L_tmb_03_bind_jnt"
1
Rotation
Track 136 at frame 132067 has roughly the same value as tracks 135 and 137
2
Bone 36 - "hair_01_bind_jnt"
2
Rotation
Track 179 at frame 127833 has roughly the same value as tracks 178 and 180
Track 186 at frame 129200 has roughly the same value as tracks 185 and 187
1
Bone 37 - "hair_02_bind_jnt"
1
Rotation
Track 174 at frame 126467 has roughly the same value as tracks 173 and 175
1
Bone 42 - "neck_bind_jnt"
1
Rotation
Track 78 at frame 3200 has roughly the same value as tracks 77 and 79
1
Bone 44 - "jaw_bind_jnt"
1
Rotation
Track 78 at frame 132967 has roughly the same value as tracks 77 and 79
1
Bone 47 - "beard_bind_jnt"
1
Rotation
Track 253 at frame 132967 has roughly the same value as tracks 252 and 254
1
Bone 75 - "tail_02_bind_jnt"
1
Rotation
Track 166 at frame 126433 has roughly the same value as tracks 165 and 167
1
Bone 82 - "L_leg_01_bind_jnt"
1
Rotation
Track 139 at frame 50733 has roughly the same value as tracks 138 and 140
2
Bone 92 - "L_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 76 at frame 126733 has roughly the same value as tracks 75 and 77
Track 81 at frame 127900 has roughly the same value as tracks 80 and 82
2
Bone 93 - "R_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 24 at frame 1033 has roughly the same value as tracks 23 and 25
Track 87 at frame 127467 has roughly the same value as tracks 86 and 88
1
Bone 95 - "R_Wing_03_bind_jnt"
1
Rotation
Track 131 at frame 129867 has roughly the same value as tracks 130 and 132
1
Bone 96 - "R_Wing_A_bind_jnt"
1
Rotation
Track 196 at frame 132967 has roughly the same value as tracks 195 and 197
1
Bone 99 - "R_Wing_C_bind_jnt"
1
Rotation
Track 153 at frame 129233 has roughly the same value as tracks 152 and 154
1
Bone 109 - "L_Wing_B_bind_jnt"
1
Rotation
Track 153 at frame 132967 has roughly the same value as tracks 152 and 154
1
Bone 110 - "L_Wing_B_01_bind_jnt"
1
Rotation
Track 71 at frame 129867 has roughly the same value as tracks 70 and 72
5
Bone 111 - "weapon_bind_jnt"
5
Rotation
Track 225 at frame 132667 has roughly the same value as tracks 224 and 226
Track 226 at frame 132700 has roughly the same value as tracks 225 and 227
Track 227 at frame 132733 has roughly the same value as tracks 226 and 228
Track 228 at frame 132767 has roughly the same value as tracks 227 and 229
Track 229 at frame 132800 has roughly the same value as tracks 228 and 230
2
Camera 0 - "Portrait_Camera"
1
Translation
Track 268 at frame 110533 has roughly the same value as tracks 267 and 269
1
Rotation
Track 188 at frame 51300 has roughly the same value as tracks 187 and 189
1
CollisionShape 0 - "B_KGS_Head"
1
Translation
Track 192 at frame 79000 has exactly the same value as tracks 191 and 193
2
CollisionShape 1 - "B_KGS_Arm_L"
2
Translation
Track 186 at frame 51300 has roughly the same value as tracks 185 and 187
Track 267 at frame 110567 has roughly the same value as tracks 266 and 268
1
CollisionShape 2 - "B_KGS_Arm_R"
1
Rotation
Track 234 at frame 127067 has roughly the same value as tracks 233 and 235
28
CollisionShape 3 - "B_KGS_Leg_L"
28
Rotation
Track 247 at frame 132067 has roughly the same value as tracks 246 and 248
Track 248 at frame 132100 has roughly the same value as tracks 247 and 249
Track 249 at frame 132133 has roughly the same value as tracks 248 and 250
Track 250 at frame 132167 has roughly the same value as tracks 249 and 251
Track 251 at frame 132200 has roughly the same value as tracks 250 and 252
Track 252 at frame 132233 has roughly the same value as tracks 251 and 253
Track 253 at frame 132267 has roughly the same value as tracks 252 and 254
Track 254 at frame 132300 has roughly the same value as tracks 253 and 255
Track 255 at frame 132333 has roughly the same value as tracks 254 and 256
Track 256 at frame 132367 has roughly the same value as tracks 255 and 257
Track 257 at frame 132400 has roughly the same value as tracks 256 and 258
Track 258 at frame 132433 has roughly the same value as tracks 257 and 259
Track 259 at frame 132467 has roughly the same value as tracks 258 and 260
Track 260 at frame 132500 has roughly the same value as tracks 259 and 261
Track 261 at frame 132533 has roughly the same value as tracks 260 and 262
Track 262 at frame 132567 has roughly the same value as tracks 261 and 263
Track 263 at frame 132600 has roughly the same value as tracks 262 and 264
Track 264 at frame 132633 has roughly the same value as tracks 263 and 265
Track 265 at frame 132667 has roughly the same value as tracks 264 and 266
Track 266 at frame 132700 has roughly the same value as tracks 265 and 267
Track 267 at frame 132733 has roughly the same value as tracks 266 and 268
Track 268 at frame 132767 has roughly the same value as tracks 267 and 269
Track 269 at frame 132800 has roughly the same value as tracks 268 and 270
Track 270 at frame 132833 has roughly the same value as tracks 269 and 271
Track 271 at frame 132867 has roughly the same value as tracks 270 and 272
Track 272 at frame 132900 has roughly the same value as tracks 271 and 273
Track 273 at frame 132933 has roughly the same value as tracks 272 and 274
Track 274 at frame 132967 has roughly the same value as tracks 273 and 275
1
CollisionShape 4 - "B_KGS_Leg_R"
1
Translation
Track 257 at frame 109533 has roughly the same value as tracks 256 and 258
1
CollisionShape 5 - "B_KGS_Root"
1
Translation
Track 256 at frame 109533 has roughly the same value as tracks 255 and 257
1
CollisionShape 6 - "B_KGS_Tail"
1
Translation
Track 257 at frame 109533 has roughly the same value as tracks 256 and 258
45
CollisionShape 7 - "B_KGS_collision_00"
45
Rotation
Track 97 at frame 3233 has exactly the same value as tracks 96 and 98
Track 98 at frame 3267 has exactly the same value as tracks 97 and 99
Track 99 at frame 3300 has exactly the same value as tracks 98 and 100
Track 100 at frame 3333 has exactly the same value as tracks 99 and 101
Track 101 at frame 3367 has exactly the same value as tracks 100 and 102
Track 102 at frame 3400 has exactly the same value as tracks 101 and 103
Track 103 at frame 3433 has exactly the same value as tracks 102 and 104
Track 104 at frame 3467 has exactly the same value as tracks 103 and 105
Track 105 at frame 3500 has exactly the same value as tracks 104 and 106
Track 106 at frame 3533 has exactly the same value as tracks 105 and 107
Track 107 at frame 3567 has exactly the same value as tracks 106 and 108
Track 108 at frame 3600 has exactly the same value as tracks 107 and 109
Track 109 at frame 3633 has exactly the same value as tracks 108 and 110
Track 110 at frame 3667 has exactly the same value as tracks 109 and 111
Track 111 at frame 3700 has exactly the same value as tracks 110 and 112
Track 112 at frame 3733 has exactly the same value as tracks 111 and 113
Track 113 at frame 3767 has exactly the same value as tracks 112 and 114
Track 114 at frame 3800 has exactly the same value as tracks 113 and 115
Track 115 at frame 3833 has exactly the same value as tracks 114 and 116
Track 116 at frame 3867 has exactly the same value as tracks 115 and 117
Track 117 at frame 3900 has exactly the same value as tracks 116 and 118
Track 118 at frame 3933 has exactly the same value as tracks 117 and 119
Track 119 at frame 3967 has exactly the same value as tracks 118 and 120
Track 120 at frame 4000 has exactly the same value as tracks 119 and 121
Track 121 at frame 4033 has exactly the same value as tracks 120 and 122
Track 122 at frame 4067 has exactly the same value as tracks 121 and 123
Track 123 at frame 4100 has exactly the same value as tracks 122 and 124
Track 124 at frame 4133 has exactly the same value as tracks 123 and 125
Track 125 at frame 4167 has exactly the same value as tracks 124 and 126
Track 126 at frame 4200 has exactly the same value as tracks 125 and 127
Track 127 at frame 4233 has exactly the same value as tracks 126 and 128
Track 128 at frame 4267 has exactly the same value as tracks 127 and 129
Track 129 at frame 4300 has exactly the same value as tracks 128 and 130
Track 130 at frame 4333 has exactly the same value as tracks 129 and 131
Track 131 at frame 4367 has exactly the same value as tracks 130 and 132
Track 132 at frame 4400 has exactly the same value as tracks 131 and 133
Track 133 at frame 4433 has exactly the same value as tracks 132 and 134
Track 134 at frame 4467 has exactly the same value as tracks 133 and 135
Track 135 at frame 4500 has exactly the same value as tracks 134 and 136
Track 136 at frame 4533 has exactly the same value as tracks 135 and 137
Track 137 at frame 4567 has exactly the same value as tracks 136 and 138
Track 138 at frame 4600 has exactly the same value as tracks 137 and 139
Track 139 at frame 4633 has exactly the same value as tracks 138 and 140
Track 140 at frame 4667 has exactly the same value as tracks 139 and 141
Track 141 at frame 4700 has exactly the same value as tracks 140 and 142
1
CollisionShape 10 - "B_KGS_collision_02"
1
Rotation
Track 226 at frame 128967 has roughly the same value as tracks 225 and 227
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.