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Model validation: Doom Guard (Summoned) Reforged Beta

doomguardsummoned.mdx

0 errors 12 severe 13 warnings 122 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Flesh" (frame 124800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Texture 4 - "TeamColor00.blp" - Team color
    • Path "replaceabletextures/teamcolor/teamcolor00.blp" and replaceable ID 1 used together
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 256 at frame 109533 has roughly the same value as tracks 255 and 257
  • 1 Bone 7 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 158 at frame 105567 has roughly the same value as tracks 157 and 159
  • 1 Bone 13 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 77 at frame 132067 has roughly the same value as tracks 76 and 78
  • 1 Bone 17 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 132067 has roughly the same value as tracks 33 and 35
  • 2 Bone 20 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 733 has roughly the same value as tracks 20 and 22
      • Track 183 at frame 132067 has roughly the same value as tracks 182 and 184
  • 1 Bone 22 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 183 at frame 130000 has roughly the same value as tracks 182 and 184
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 144 at frame 132067 has roughly the same value as tracks 143 and 145
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 150 at frame 132067 has roughly the same value as tracks 149 and 151
  • 1 Bone 27 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 164 at frame 134133 has roughly the same value as tracks 163 and 165
  • 2 Bone 28 - "L_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 153 at frame 132067 has roughly the same value as tracks 152 and 154
      • Track 177 at frame 134133 has roughly the same value as tracks 176 and 178
  • 2 Bone 29 - "L_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 158 at frame 132067 has roughly the same value as tracks 157 and 159
      • Track 182 at frame 134133 has roughly the same value as tracks 181 and 183
  • 1 Bone 30 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 131 at frame 134133 has roughly the same value as tracks 130 and 132
  • 1 Bone 31 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 134 at frame 132067 has roughly the same value as tracks 133 and 135
  • 1 Bone 32 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 136 at frame 132067 has roughly the same value as tracks 135 and 137
  • 2 Bone 36 - "hair_01_bind_jnt"
    • 2 Rotation
      • Track 179 at frame 127833 has roughly the same value as tracks 178 and 180
      • Track 186 at frame 129200 has roughly the same value as tracks 185 and 187
  • 1 Bone 37 - "hair_02_bind_jnt"
    • 1 Rotation
      • Track 174 at frame 126467 has roughly the same value as tracks 173 and 175
  • 1 Bone 42 - "neck_bind_jnt"
    • 1 Rotation
      • Track 78 at frame 3200 has roughly the same value as tracks 77 and 79
  • 1 Bone 44 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 78 at frame 132967 has roughly the same value as tracks 77 and 79
  • 1 Bone 47 - "beard_bind_jnt"
    • 1 Rotation
      • Track 253 at frame 132967 has roughly the same value as tracks 252 and 254
  • 1 Bone 75 - "tail_02_bind_jnt"
    • 1 Rotation
      • Track 166 at frame 126433 has roughly the same value as tracks 165 and 167
  • 1 Bone 82 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 139 at frame 50733 has roughly the same value as tracks 138 and 140
  • 2 Bone 92 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 76 at frame 126733 has roughly the same value as tracks 75 and 77
      • Track 81 at frame 127900 has roughly the same value as tracks 80 and 82
  • 2 Bone 93 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 24 at frame 1033 has roughly the same value as tracks 23 and 25
      • Track 87 at frame 127467 has roughly the same value as tracks 86 and 88
  • 1 Bone 95 - "R_Wing_03_bind_jnt"
    • 1 Rotation
      • Track 131 at frame 129867 has roughly the same value as tracks 130 and 132
  • 1 Bone 96 - "R_Wing_A_bind_jnt"
    • 1 Rotation
      • Track 196 at frame 132967 has roughly the same value as tracks 195 and 197
  • 1 Bone 99 - "R_Wing_C_bind_jnt"
    • 1 Rotation
      • Track 153 at frame 129233 has roughly the same value as tracks 152 and 154
  • 1 Bone 109 - "L_Wing_B_bind_jnt"
    • 1 Rotation
      • Track 153 at frame 132967 has roughly the same value as tracks 152 and 154
  • 1 Bone 110 - "L_Wing_B_01_bind_jnt"
    • 1 Rotation
      • Track 71 at frame 129867 has roughly the same value as tracks 70 and 72
  • 5 Bone 111 - "weapon_bind_jnt"
    • 5 Rotation
      • Track 225 at frame 132667 has roughly the same value as tracks 224 and 226
      • Track 226 at frame 132700 has roughly the same value as tracks 225 and 227
      • Track 227 at frame 132733 has roughly the same value as tracks 226 and 228
      • Track 228 at frame 132767 has roughly the same value as tracks 227 and 229
      • Track 229 at frame 132800 has roughly the same value as tracks 228 and 230
  • 2 Camera 0 - "Portrait_Camera"
    • 1 Translation
      • Track 268 at frame 110533 has roughly the same value as tracks 267 and 269
    • 1 Rotation
      • Track 188 at frame 51300 has roughly the same value as tracks 187 and 189
  • 1 CollisionShape 0 - "B_KGS_Head"
    • 1 Translation
      • Track 192 at frame 79000 has exactly the same value as tracks 191 and 193
  • 2 CollisionShape 1 - "B_KGS_Arm_L"
    • 2 Translation
      • Track 186 at frame 51300 has roughly the same value as tracks 185 and 187
      • Track 267 at frame 110567 has roughly the same value as tracks 266 and 268
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 234 at frame 127067 has roughly the same value as tracks 233 and 235
  • 28 CollisionShape 3 - "B_KGS_Leg_L"
    • 28 Rotation
      • Track 247 at frame 132067 has roughly the same value as tracks 246 and 248
      • Track 248 at frame 132100 has roughly the same value as tracks 247 and 249
      • Track 249 at frame 132133 has roughly the same value as tracks 248 and 250
      • Track 250 at frame 132167 has roughly the same value as tracks 249 and 251
      • Track 251 at frame 132200 has roughly the same value as tracks 250 and 252
      • Track 252 at frame 132233 has roughly the same value as tracks 251 and 253
      • Track 253 at frame 132267 has roughly the same value as tracks 252 and 254
      • Track 254 at frame 132300 has roughly the same value as tracks 253 and 255
      • Track 255 at frame 132333 has roughly the same value as tracks 254 and 256
      • Track 256 at frame 132367 has roughly the same value as tracks 255 and 257
      • Track 257 at frame 132400 has roughly the same value as tracks 256 and 258
      • Track 258 at frame 132433 has roughly the same value as tracks 257 and 259
      • Track 259 at frame 132467 has roughly the same value as tracks 258 and 260
      • Track 260 at frame 132500 has roughly the same value as tracks 259 and 261
      • Track 261 at frame 132533 has roughly the same value as tracks 260 and 262
      • Track 262 at frame 132567 has roughly the same value as tracks 261 and 263
      • Track 263 at frame 132600 has roughly the same value as tracks 262 and 264
      • Track 264 at frame 132633 has roughly the same value as tracks 263 and 265
      • Track 265 at frame 132667 has roughly the same value as tracks 264 and 266
      • Track 266 at frame 132700 has roughly the same value as tracks 265 and 267
      • Track 267 at frame 132733 has roughly the same value as tracks 266 and 268
      • Track 268 at frame 132767 has roughly the same value as tracks 267 and 269
      • Track 269 at frame 132800 has roughly the same value as tracks 268 and 270
      • Track 270 at frame 132833 has roughly the same value as tracks 269 and 271
      • Track 271 at frame 132867 has roughly the same value as tracks 270 and 272
      • Track 272 at frame 132900 has roughly the same value as tracks 271 and 273
      • Track 273 at frame 132933 has roughly the same value as tracks 272 and 274
      • Track 274 at frame 132967 has roughly the same value as tracks 273 and 275
  • 1 CollisionShape 4 - "B_KGS_Leg_R"
    • 1 Translation
      • Track 257 at frame 109533 has roughly the same value as tracks 256 and 258
  • 1 CollisionShape 5 - "B_KGS_Root"
    • 1 Translation
      • Track 256 at frame 109533 has roughly the same value as tracks 255 and 257
  • 1 CollisionShape 6 - "B_KGS_Tail"
    • 1 Translation
      • Track 257 at frame 109533 has roughly the same value as tracks 256 and 258
  • 45 CollisionShape 7 - "B_KGS_collision_00"
    • 45 Rotation
      • Track 97 at frame 3233 has exactly the same value as tracks 96 and 98
      • Track 98 at frame 3267 has exactly the same value as tracks 97 and 99
      • Track 99 at frame 3300 has exactly the same value as tracks 98 and 100
      • Track 100 at frame 3333 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 3367 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 3400 has exactly the same value as tracks 101 and 103
      • Track 103 at frame 3433 has exactly the same value as tracks 102 and 104
      • Track 104 at frame 3467 has exactly the same value as tracks 103 and 105
      • Track 105 at frame 3500 has exactly the same value as tracks 104 and 106
      • Track 106 at frame 3533 has exactly the same value as tracks 105 and 107
      • Track 107 at frame 3567 has exactly the same value as tracks 106 and 108
      • Track 108 at frame 3600 has exactly the same value as tracks 107 and 109
      • Track 109 at frame 3633 has exactly the same value as tracks 108 and 110
      • Track 110 at frame 3667 has exactly the same value as tracks 109 and 111
      • Track 111 at frame 3700 has exactly the same value as tracks 110 and 112
      • Track 112 at frame 3733 has exactly the same value as tracks 111 and 113
      • Track 113 at frame 3767 has exactly the same value as tracks 112 and 114
      • Track 114 at frame 3800 has exactly the same value as tracks 113 and 115
      • Track 115 at frame 3833 has exactly the same value as tracks 114 and 116
      • Track 116 at frame 3867 has exactly the same value as tracks 115 and 117
      • Track 117 at frame 3900 has exactly the same value as tracks 116 and 118
      • Track 118 at frame 3933 has exactly the same value as tracks 117 and 119
      • Track 119 at frame 3967 has exactly the same value as tracks 118 and 120
      • Track 120 at frame 4000 has exactly the same value as tracks 119 and 121
      • Track 121 at frame 4033 has exactly the same value as tracks 120 and 122
      • Track 122 at frame 4067 has exactly the same value as tracks 121 and 123
      • Track 123 at frame 4100 has exactly the same value as tracks 122 and 124
      • Track 124 at frame 4133 has exactly the same value as tracks 123 and 125
      • Track 125 at frame 4167 has exactly the same value as tracks 124 and 126
      • Track 126 at frame 4200 has exactly the same value as tracks 125 and 127
      • Track 127 at frame 4233 has exactly the same value as tracks 126 and 128
      • Track 128 at frame 4267 has exactly the same value as tracks 127 and 129
      • Track 129 at frame 4300 has exactly the same value as tracks 128 and 130
      • Track 130 at frame 4333 has exactly the same value as tracks 129 and 131
      • Track 131 at frame 4367 has exactly the same value as tracks 130 and 132
      • Track 132 at frame 4400 has exactly the same value as tracks 131 and 133
      • Track 133 at frame 4433 has exactly the same value as tracks 132 and 134
      • Track 134 at frame 4467 has exactly the same value as tracks 133 and 135
      • Track 135 at frame 4500 has exactly the same value as tracks 134 and 136
      • Track 136 at frame 4533 has exactly the same value as tracks 135 and 137
      • Track 137 at frame 4567 has exactly the same value as tracks 136 and 138
      • Track 138 at frame 4600 has exactly the same value as tracks 137 and 139
      • Track 139 at frame 4633 has exactly the same value as tracks 138 and 140
      • Track 140 at frame 4667 has exactly the same value as tracks 139 and 141
      • Track 141 at frame 4700 has exactly the same value as tracks 140 and 142
  • 1 CollisionShape 10 - "B_KGS_collision_02"
    • 1 Rotation
      • Track 226 at frame 128967 has roughly the same value as tracks 225 and 227
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