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Triggers
Press the Up Arrow Key.w3x
Variables
Initialization
---------------------------
Chat
Defeat
Name n Color Change
Another Defeat
Credits
If Bored
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Dialog
Button
Button2
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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dialog
dialog
No
Dialogbutton
button
Yes
Chat
Events
Map initialization
Time - Every 90.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Look up to see a sweet charcter which if you click on will be yours!
Wait 8.00 seconds
Game - Display to (All players) the text: Press the up arrow key
Wait 12.00 seconds
Game - Display to (All players) the text: DO NOT PRESS THE UP ARROW KEY!!
Wait 10.00 seconds
Game - Display to (All players) the text: Ok... you can press it now
Wait 10.00 seconds
Game - Display to (All players) the text: HAHA!
Wait 5.00 seconds
Game - Display to (All players) the text: ok its fine now don't worry
Wait 5.00 seconds
Game - Display to (All players) the text: HEH
Wait 10.00 seconds
Game - Display to (All players) the text: you may press the up arrow key now
Wait 10.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 50.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 50.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 50.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 50.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 50.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 50.00
Camera - Shake the camera for Player 7 (Green) with magnitude 50.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 50.00
Game - Display to (All players) the text: Press it now or you lose!
Wait 10.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Game - Display to (All players) the text: Press the up arrow key to win now
Defeat
Events
Player - Player 1 (Red) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 3 (Teal) Presses the Up Arrow key
Player - Player 4 (Purple) Presses the Up Arrow key
Player - Player 5 (Yellow) Presses the Up Arrow key
Player - Player 6 (Orange) Presses the Up Arrow key
Player - Player 7 (Green) Presses the Up Arrow key
Player - Player 8 (Pink) Presses the Up Arrow key
Conditions
Actions
Game - Defeat (Triggering player) with the message: You Pressed The Up Arrow Key........... BAD!
Name n Color Change
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Set name of Player 1 (Red) to Cool Dude
Player - Change color of Player 1 (Red) to Yellow , Retaining color of existing units
Player - Change color of Player 2 (Blue) to Red , Retaining color of existing units
Player - Change color of Player 3 (Teal) to Light Blue , Retaining color of existing units
Player - Change color of Player 4 (Purple) to Teal , Retaining color of existing units
Player - Change color of Player 5 (Yellow) to Pink , Retaining color of existing units
Player - Change color of Player 6 (Orange) to Brown , Retaining color of existing units
Player - Change color of Player 7 (Green) to Blue , Retaining color of existing units
Player - Change color of Player 8 (Pink) to Gray , Retaining color of existing units
Another Defeat
Events
Time - Elapsed game time is 5 seconds
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Conditions
Actions
Unit - Create 1 . Mr.ieatu Hunter for Neutral Passive at (Center of (Playable map area)) facing Default building facing degrees
Floating Text - Create floating text that reads Click me good! above (Last created unit) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 20.00 % transparency
Game - Defeat (Triggering player) with the message: AHHA AHHA!!
Wait 10.00 seconds
Unit - Remove (Last created unit) from the game
Credits
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Quest - Create a Required quest titled Credits with the description Creator=Dar(e)Triggerer=Dar(e)Beta Testers=43berries, redscores, supermj, ultimatedogfish , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
If Bored
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: if your bored press the left arrow key to do something but please don't abuse it.
Dialog
Events
Player - Player 1 (Red) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 3 (Teal) Presses the Left Arrow key
Player - Player 4 (Purple) Presses the Left Arrow key
Player - Player 5 (Yellow) Presses the Left Arrow key
Player - Player 6 (Orange) Presses the Left Arrow key
Player - Player 7 (Green) Presses the Left Arrow key
Player - Player 8 (Pink) Presses the Left Arrow key
Conditions
Actions
Dialog - Clear Dialog
Dialog - Change the title of Dialog to Charcter Pick
Dialog - Create a dialog button for Dialog labelled Captain Fartso
Set Variable Set Dialogbutton[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled Mr.ieatu Hunter
Set Variable Set Dialogbutton[2] = (Last created dialog Button)
Dialog - Show Dialog for (Triggering player)
Button
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Dialogbutton[1]
Actions
Unit - Create 1 . Captian Fartso for (Triggering player) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Defeat (Triggering player) with the message: XD you lose
Button2
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Dialogbutton[2]
Actions
Unit - Create 1 . Mr.ieatu Hunter for (Triggering player) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Defeat (Triggering player) with the message: XD you lose
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