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Triggers
-Don't Click the Crab-.w3x
Variables
Triggers
CLICK THE CRAB
Seizure
HEADACHE
MUSIC
Musicstop
Enemycrabsong
garena exp
garena exp
<Insert general comment about how awesome I am and how the map is the best map ever in a long, 10 paragraph, highly vivid, piece of writing>
Name
Type
is_array
initial_value
CLICK THE CRAB
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Conditions
(Triggering unit) Equal to The Game 0000 <gen>
Actions
Trigger - Turn off HEADACHE <gen>
Cinematic - Hide filter
Game - Display to (All players) the text: ((String((Name of (Triggering player))) as Upper case.) + HAS CLICKED THE GODDAMN CRAB)
Unit - Kill The Game 0000 <gen>
Sound - Play whatthefu_boom <gen>
Wait 0.50 seconds
Unit - Order Blood Mage 0019 <gen> to Human Blood Mage - Flame Strike . (Center of THE_REGION <gen>)
Unit - Kill Clicker 0009 <gen>
Unit - Kill Clicker 0010 <gen>
Unit - Kill Clicker 0011 <gen>
Unit - Kill Clicker 0012 <gen>
Unit - Kill Clicker 0013 <gen>
Unit - Kill Clicker 0014 <gen>
Unit - Kill Clicker 0015 <gen>
Unit - Kill Clicker 0016 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 1000.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 1000.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 1000.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 1000.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 1000.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 1000.00
Camera - Shake the camera for Player 7 (Green) with magnitude 1000.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 1000.00
Wait 2.00 seconds
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: You just lost the game.
Game - Defeat Player 2 (Blue) with the message: You just lost the game.
Game - Defeat Player 3 (Teal) with the message: You just lost the game.
Game - Defeat Player 4 (Purple) with the message: You just lost the game.
Game - Defeat Player 5 (Yellow) with the message: You just lost the game.
Game - Defeat Player 6 (Orange) with the message: You just lost the game.
Game - Defeat Player 7 (Green) with the message: You just lost the game.
Game - Defeat Player 8 (Pink) with the message: You just lost the game.
HEADACHE
Events
Time - Every 0.40 seconds of game time
Conditions
Actions
Cinematic - Apply a filter over 0.01 seconds using Normal blending on texture White Mask , starting with color ( (Random percentage) %, (Random percentage) %, (Random percentage) %) and (Random percentage) % transparency and ending with color ( (Random percentage) %, (Random percentage) %, (Random percentage) %) and (Random percentage) % transparency
Musicstop
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Enemycrabsong
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Sound - Play Nyschashi___GIANT_ENEMY_CRAB__Compressed2_u <gen>
garena exp
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Clicker
Then - Actions
Player - Add 1000 to (Owner of (Picked unit)) . Current gold
Player - Add 1000 to (Owner of (Picked unit)) . Current lumber
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