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Triggers
Domination 1MoD.w3x Works.w3x
Variables
Initialization
Melee Initialization
Help Menu
Untitled Trigger 001
Creep Respawn
Creep Respawn
Teams
Alliance
Horde
All Players
Messages
A Worker is hired
H Worker is hired
Starting money
Starting money
Hero Selection
A Select Slicer
H Select Orc Demon
H Select Warlock
A Select Arthas
Victory
Horde Wins
Alliance Wins
Waves
Alliance Spawns
Alliance Spawn Hero
Alliance Inner GO
Alliance Inner GO2
Alliance Outer GO
Alliance Outer GO2
Horde Spawns
Horde Spawn Hero
Horde Inner GO
Horde Inner GO2
Horde Outer GO
Horde Outer GO2
Resurrection
Alliance Dies
Horde Dies
Bounty
Myltiz dies
Sellers Respawn
A item seller dies
H item seller dies
End Cinematic
Horde Wins Cin
Horde Wins Cin2
Horde Wins Cin3
Abilities
Create Soulstone
Benlock a.K.a Maker-of-Doom (MoD), is the original creator of the entire DominatioN serie.
Name
Type
is_array
initial_value
A_itemseller_Timer
timer
No
All_Players
force
No
Alliance
force
No
H_itemseller_Timer
timer
No
Horde
force
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Sound - Clear the music list
Sound - Stop music Immediately
Melee Game - Use melee time of day (for all players)
Trigger - Turn off Horde_Wins_Cin3 <gen>
Unit - Make Rogue 0166 <gen> Invulnerable
Unit - Make Captain 0165 <gen> Invulnerable
Unit - Make Paladin 0164 <gen> Invulnerable
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Game - Display to (All allies of Player 5 (Yellow).) the text: Ancestral Spirits have been called forth to fight again. - Guide your wisp through to one of the legendary heroes.
Game - Display to (All allies of Player 10 (Light Blue).) the text: A few peons have been selected to chose wich hero shall fight for the horde. Guide your peon to one of the heroic horde heroes.
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Wait 30.00 seconds
Game - Display to (All players) the text: Welcome to the battlefield chosen one. You have among many others been chosen to guide one of the few legendary heroes into battle. Your primary objective is to destroy your enemiys keep, and still make sure your own survives.
Wait 30.00 seconds
Sound - Play GameFound <gen>
Game - Display to (All players) the text: A powerfull dragon called Myltiz is said to raze in these hills. Who knows what wonders she might hold. "IMPORTANT" : If you plan to attack Myltiz do NOT try to do so at nightfull, that she'll be incredibly strong. And do NOT go alone :)
Wait 20.00 seconds
Sound - Play Ogres <gen>
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled DominatioN MoD1 with the description Welcom to DominatioN 1MoD - this is the 3rd of the dominations, all entirely created by Benlock aKa Maker of Doom, with creative help from IamNewToTheGame. PLEASE enjoy! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Update message: Check out the "Help Menu" for further information about this version of DominatioN.
Quest - Create a Required quest titled DominatioN with the description The goal of DominatioN is very simple - You are chosen hero of the past, called forth to aid in the now great battles between the horde and the alliance. You goal is to destroy the enemys castle, but still preventing the enemy from destroying yours. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Flash the quest dialog button
Quest - Create a Optional quest titled Waves with the description Waves apear every 40 second of the game. Every 4rth wave contains a hero. Waves may be upgraded in your base. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Creep Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to (Unit-type of Great Mountain Dragon - Myltiz 0001 <gen>)
Actions
Wait 300.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Alliance
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Actions)
Loop - Actions
Player Group - Add (Picked player) to Alliance
Horde
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Player Group - Add (Picked player) to Horde
All Players
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player Group - Add (Picked player) to All_Players
A Worker is hired
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Worker
Actions
Game - Display to Horde the text: The alliance have bought a WORKER - kill him quickly before he can build anything. It might just turn the tide of war.
Cinematic - Ping minimap for Horde at (Position of (Sold unit)) for 2.00 seconds
H Worker is hired
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Orc Worker
Actions
Game - Display to Alliance the text: The Horde have bought a worker to do their biddings. QUICKLY kill him before he builds anything - He might just turn the tide of war.
Cinematic - Ping minimap for Alliance at (Position of (Sold unit)) for 2.00 seconds
Starting money
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 500
A Select Slicer
Events
Unit - A unit enters Chose_Hero_Slicer <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Alliance_Resurrection_point <gen>) over 0.00 seconds
Unit - Create 1 . Slicer for (Owner of (Triggering unit)) at (Center of Alliance_Resurrection_point <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Alliance_Resurrection_point <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Hero - Make (Owner of (Triggering unit)) Heroes gain 40.00 % experience from future kills
Hero - Create Scroll of Town Portal and give it to (Last created unit)
H Select Orc Demon
Events
Unit - A unit enters H_Chose_Hero_Orc_Demon <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Horde_Resurrection_Point <gen>) over 0.00 seconds
Unit - Create 1 . Demon Orc for (Owner of (Triggering unit)) at (Center of Horde_Resurrection_Point <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Horde_Resurrection_Point <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Hero - Make (Owner of (Triggering unit)) Heroes gain 40.00 % experience from future kills
Hero - Create Scroll of Town Portal and give it to (Last created unit)
H Select Warlock
Events
Unit - A unit enters H_Chose_Hero_Warlock <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Horde_Resurrection_Point <gen>) over 0.00 seconds
Unit - Create 1 . Warlock for (Owner of (Triggering unit)) at (Center of Horde_Resurrection_Point <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Horde_Resurrection_Point <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Hero - Make (Owner of (Triggering unit)) Heroes gain 40.00 % experience from future kills
Hero - Create Scroll of Town Portal and give it to (Last created unit)
A Select Arthas
Events
Unit - A unit enters A_Chose_Hero_Arthas <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Alliance_Resurrection_point <gen>) over 0.00 seconds
Unit - Create 1 . Prince of Lordaeron for (Owner of (Triggering unit)) at (Center of Alliance_Resurrection_point <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Alliance_Resurrection_point <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero - Make (Owner of (Triggering unit)) Heroes gain 40.00 % experience from future kills
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Trigger - Turn off (This trigger)
Unit - Remove Prince of Lordaeron 0160 <gen> from the game
Unit - Remove Circle of Power 0107 <gen> from the game
Horde Wins
Events
Unit - Marcus the Zombie 0140 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have failed to protect your people - this land will fall to the horde.
Game - Defeat Player 2 (Blue) with the message: You have failed to protect your people - this land will fall to the horde.
Game - Defeat Player 3 (Teal) with the message: You have failed to protect your people - this land will fall to the horde.
Game - Defeat Player 4 (Purple) with the message: You have failed to protect your people - this land will fall to the horde.
Game - Defeat Player 5 (Yellow) with the message: You have failed to protect your people - this land will fall to the horde.
Player Group - Pick every player in Horde and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Alliance Wins
Events
Unit - Castle 0130 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You have proven yourself not being worthy of defending the horde. Your pride has been fataly wounded. And this land now belongs to the Alliance!
Game - Defeat Player 7 (Green) with the message: You have proven yourself not being worthy of defending the horde. Your pride has been fataly wounded. And this land now belongs to the Alliance!
Game - Defeat Player 8 (Pink) with the message: You have proven yourself not being worthy of defending the horde. Your pride has been fataly wounded. And this land now belongs to the Alliance!
Game - Defeat Player 9 (Gray) with the message: You have proven yourself not being worthy of defending the horde. Your pride has been fataly wounded. And this land now belongs to the Alliance!
Game - Defeat Player 10 (Light Blue) with the message: You have proven yourself not being worthy of defending the horde. Your pride has been fataly wounded. And this land now belongs to the Alliance!
Player Group - Pick every player in Alliance and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Alliance Spawns
Events
Time - Every 40.00 seconds of game time
Conditions
(Alliance Castle 0129 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Warrior for Player 5 (Yellow) at (Center of Spawn_Alliance_Inner <gen>) facing Default building facing degrees
Unit - Create 2 . Hunter for Player 5 (Yellow) at (Center of Spawn_Alliance_Inner <gen>) facing Default building facing degrees
Unit - Create 2 . Warrior for Player 5 (Yellow) at (Center of Spawn_Alliance_Outer <gen>) facing Default building facing degrees
Unit - Create 2 . Hunter for Player 5 (Yellow) at (Center of Spawn_Alliance_Outer <gen>) facing Default building facing degrees
Alliance Spawn Hero
Events
Time - Every 160.00 seconds of game time
Conditions
(Alliance Castle 0129 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Paladin for Player 5 (Yellow) at (Center of Spawn_Alliance_Inner <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Player 5 (Yellow) at (Center of Spawn_Alliance_Outer <gen>) facing Default building facing degrees
Alliance Inner GO
Events
Unit - A unit enters Spawn_Alliance_Inner <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Order (Units in Spawn_Alliance_Inner <gen>) to Attack-Move To . (Center of Alliance_Inner_GO <gen>)
Alliance Inner GO2
Events
Unit - A unit enters Alliance_Inner_GO <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Order (Units in Alliance_Inner_GO <gen>) to Attack-Move To . (Center of Horde_Resurrection_Point <gen>)
Alliance Outer GO
Events
Unit - A unit enters Spawn_Alliance_Outer <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Order (Units in Spawn_Alliance_Outer <gen>) to Attack-Move To . (Center of Alliance_outer__GO <gen>)
Alliance Outer GO2
Events
Unit - A unit enters Alliance_outer__GO <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Order (Units in Alliance_outer__GO <gen>) to Attack-Move To . (Center of Horde_Resurrection_Point <gen>)
Horde Spawns
Events
Time - Every 40.00 seconds of game time
Conditions
(Castle 0130 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Warrior for Player 10 (Light Blue) at (Center of Horde_Spawn_Inner <gen>) facing Default building facing degrees
Unit - Create 2 . Hunter for Player 10 (Light Blue) at (Center of Horde_Spawn_Inner <gen>) facing Default building facing degrees
Unit - Create 2 . Warrior for Player 10 (Light Blue) at (Center of Horde_Spawn_Outer <gen>) facing Default building facing degrees
Unit - Create 2 . Hunter for Player 10 (Light Blue) at (Center of Horde_Spawn_Outer <gen>) facing Default building facing degrees
Horde Spawn Hero
Events
Time - Every 160.00 seconds of game time
Conditions
(Castle 0130 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Rogue for Player 10 (Light Blue) at (Center of Horde_Spawn_Inner <gen>) facing Default building facing degrees
Unit - Create 1 . Rogue for Player 10 (Light Blue) at (Center of Horde_Spawn_Outer <gen>) facing Default building facing degrees
Horde Inner GO
Events
Unit - A unit enters Horde_Spawn_Inner <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit Group - Order (Units in Horde_Spawn_Inner <gen>) to Attack-Move To . (Center of Horde_Inner_GO <gen>)
Horde Inner GO2
Events
Unit - A unit enters Horde_Inner_GO <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit Group - Order (Units in Horde_Inner_GO <gen>) to Attack-Move To . (Center of Alliance_Resurrection_point <gen>)
Horde Outer GO
Events
Unit - A unit enters Horde_Spawn_Outer <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit Group - Order (Units in Horde_Spawn_Outer <gen>) to Attack-Move To . (Center of Horde_Outer_GO <gen>)
Horde Outer GO2
Events
Unit - A unit enters Horde_Outer_GO <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit Group - Order (Units in Horde_Outer_GO <gen>) to Attack-Move To . (Center of Alliance_Resurrection_point <gen>)
Alliance Dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's hero has fallen in battle - He will be revived in 30 seconds.)
Player - Set (Owner of (Dying unit)) . Current lumber to 0
Wait 30.00 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Alliance_Resurrection_point <gen>) over 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Alliance_Resurrection_point <gen>) , Show revival graphics
Horde Dies
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + 's hero has died in battle - He will be revived in 30 seconds.)
Player - Set (Owner of (Dying unit)) . Current lumber to 0
Wait 30.00 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Horde_Resurrection_Point <gen>) over 2.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Horde_Resurrection_Point <gen>) , Show revival graphics
Myltiz dies
Events
Unit - Great Mountain Dragon - Myltiz 0001 <gen> Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Sound - Stop music Immediately
Unit - Kill Red Dragon Whelp 0002 <gen>
Unit - Kill Red Dragon Whelp 0003 <gen>
Sound - Play Credits .
Camera - Pan camera for (Owner of (Killing unit)) to (Center of Red_Dragon_Dies <gen>) over 0.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has proven to have both valor and strengh, cos he have slain the vile creature MYLTIZ!!!)
Unit - Create 1 . Bandit Lord for Neutral Passive at (Center of Red_Dragon_Dies <gen>) facing Default building facing degrees
Unit - Change ownership of (Last created unit) to (Owner of (Killing unit)) and Change color
Camera - Run camera for (Owner of (Killing unit)) through cinematic.mdl cinematic camera
Cinematic - Turn cinematic mode On for (Player group((Owner of (Killing unit))))
Cinematic - Send transmission to (Player group((Owner of (Killing unit)))) from (Last created unit) named Thankfull Bandit Lord : Play No sound and display Oh thank you hero. I've been lying in the stomach of this fell creature for days. I shall reward you .. Here this is all I have. And for now on I shall fight for your cause. . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Player - Add 800 to (Owner of (Killing unit)) . Current gold
Item - Create Scepter of Healing at (Center of Red_Dragon_Dies <gen>)
Cinematic - Turn cinematic mode Off for (Player group((Owner of (Killing unit))))
A item seller dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Alliance Item Seller
Actions
Game - Display to (All players) the text: The Alliance's Item Seller has been brutally slain. He will be revived in 2 minutes.
Countdown Timer - Start A_itemseller_Timer as a One-shot timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Seller revives in
Wait 120.00 seconds
Unit - Create 1 . Alliance Item Seller for Player 5 (Yellow) at (Center of Alliance_Item_Seller <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
H item seller dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Horde Item Seller
Actions
Game - Display to (All players) the text: The Horde's Item seller has been brutally slain in battle. He will be revived in 2 minutes.
Countdown Timer - Start H_itemseller_Timer as a One-shot timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Seller Revives in
Wait 120.00 seconds
Unit - Create 1 . Horde Item Seller for Player 10 (Light Blue) at (Center of Horde_Item_Seller <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Horde Wins Cin
Events
Unit - Alliance Castle 0129 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Trigger - Turn on Horde_Wins_Cin3 <gen>
Unit - Make Rogue 0166 <gen> Vulnerable
Unit - Make Captain 0165 <gen> Vulnerable
Unit - Make Paladin 0164 <gen> Vulnerable
Unit Group - Pick every unit in (Units in HW_Battlefield <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Game - Display to (All players) the text: The Alliance Castle has fallen - The Horde WINS!
Wait 2 seconds
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Horde_Wins for (Picked player) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Create 2 . Warrior for Player 5 (Yellow) at (Center of HW_Aspawn <gen>) facing Default building facing degrees
Unit - Move Captain 0165 <gen> instantly to (Center of HW_Aspawn <gen>)
Unit - Change ownership of Captain 0165 <gen> to Player 5 (Yellow) and Change color
Unit - Move Paladin 0164 <gen> instantly to (Center of HW_Aspawn <gen>)
Unit - Change ownership of Paladin 0164 <gen> to Player 5 (Yellow) and Change color
Unit - Create 1 . Priest for Player 5 (Yellow) at (Center of HW_Aspawn <gen>) facing Default building facing degrees
Unit - Create 3 . Warrior for Player 10 (Light Blue) at (Center of HW_Hspawn <gen>) facing Default building facing degrees
Unit - Create 2 . Hunter for Player 10 (Light Blue) at (Center of HW_Hspawn <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 10 (Light Blue) at (Center of HW_Hspawn <gen>) facing Default building facing degrees
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0164 <gen> named Paladin : Play H05Uther27 <gen> and display For lordaeron.. For the king. . Modify duration: Add 3.00 seconds and Wait
Unit - Create 3 . Warrior for Player 10 (Light Blue) at (Center of HW_Hspawn2 <gen>) facing Default building facing degrees
Unit - Create 2 . Hunter for Player 10 (Light Blue) at (Center of HW_Hspawn2 <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Player 10 (Light Blue) at (Center of HW_Hspawn2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in HW_Hspawn2 <gen>) to Attack-Move To . (Center of HW_Aspawn <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0165 <gen> named Alliance Captain : Play H05Arthas26 <gen> and display Sigh, this is impossible... Their numbers seem limitless . Modify duration: Add 6.00 seconds and Wait
Wait 5.00 seconds
Unit - Move Rogue 0166 <gen> instantly to (Center of HW_Hspawn2 <gen>)
Unit - Change ownership of Rogue 0166 <gen> to Player 10 (Light Blue) and Change color
Unit - Order Rogue 0166 <gen> to Attack . Paladin 0164 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rogue 0166 <gen> named Rogue : Play O03Grom07 <gen> and display Save your breath Human, you'll need it to scream when i start tearing of your lims. . Modify duration: Add 8.00 seconds and Wait
Unit - Cause Rogue 0166 <gen> to damage Paladin 0164 <gen> , dealing 20000.00 damage of attack type Chaos and damage type Poison
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Horde_Wins_2 for (Picked player) over 9.00 seconds
Special Effect - Create a special effect at (Position of Paladin 0164 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Sound - Play Dark Victory .
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Rogue 0166 <gen> named Rogue : Play H02Warlock22 <gen> and display The hour of doom aproaches. Let this paultry sacrifise apease our demon masters... . Modify duration: Add 8.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Kill Marcus the Zombie 0140 <gen>
Horde Wins Cin2
Events
Unit - Paladin 0164 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Horde Wins Cin3
Events
Unit - A unit enters HW_Secure_Line <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Create Soulstone
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Create Soulstone
Actions
Item - Create Soulstone at (Position of (Casting unit))
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