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Model validation: Dominated Infernal
0
errors
0
severe
10
warnings
32
unused
8
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
2
Bone 2 - "L_leg_01_bind_jnt"
2
Rotation
Track 139 at frame 7567 has roughly the same value as tracks 138 and 140
Track 144 at frame 8301 has roughly the same value as tracks 143 and 145
1
Bone 8 - "R_leg_03_bind_jnt"
1
Rotation
Track 169 at frame 10668 has roughly the same value as tracks 168 and 170
2
Bone 11 - "bone_head"
2
Translation
Track 276 at frame 18868 has roughly the same value as tracks 275 and 277
Track 344 at frame 21868 has roughly the same value as tracks 343 and 345
3
Bone 12 - "jaw_bind_jnt"
3
Rotation
Track 28 at frame 3367 has roughly the same value as tracks 27 and 29
Track 79 at frame 7201 has roughly the same value as tracks 78 and 80
Track 103 at frame 9401 has roughly the same value as tracks 102 and 104
1
Bone 14 - "L_lwr_arm_bind_jnt"
1
Translation
Track 81 at frame 13901 has roughly the same value as tracks 80 and 82
1
Bone 18 - "L_ind_finger_02_bind_jnt"
1
Rotation
Track 93 at frame 9401 has roughly the same value as tracks 92 and 94
1
Bone 20 - "L_mid_finger_02_bind_jnt"
1
Rotation
Track 99 at frame 9401 has roughly the same value as tracks 98 and 100
1
Bone 21 - "L_rng_finger_01_bind_jnt"
1
Rotation
Track 50 at frame 4334 has roughly the same value as tracks 49 and 51
2
Bone 22 - "L_rng_finger_02_bind_jnt"
2
Rotation
Track 5 at frame 1100 has roughly the same value as tracks 4 and 6
Track 97 at frame 10634 has roughly the same value as tracks 96 and 98
1
Bone 25 - "R_tmb_01_bind_jnt"
1
Rotation
Track 409 at frame 20102 has roughly the same value as tracks 408 and 410
2
Bone 26 - "R_tmb_02_bind_jnt"
2
Rotation
Track 25 at frame 2634 has roughly the same value as tracks 24 and 26
Track 111 at frame 9401 has roughly the same value as tracks 110 and 112
4
Bone 28 - "R_ind_finger_02_bind_jnt"
4
Rotation
Track 6 at frame 1100 has roughly the same value as tracks 5 and 7
Track 24 at frame 2634 has roughly the same value as tracks 23 and 25
Track 110 at frame 9401 has roughly the same value as tracks 109 and 111
Track 117 at frame 10634 has roughly the same value as tracks 116 and 118
1
Bone 30 - "R_mid_finger_02_bind_jnt"
1
Rotation
Track 114 at frame 9401 has roughly the same value as tracks 113 and 115
1
Bone 32 - "R_rng_finger_02_bind_jnt"
1
Rotation
Track 52 at frame 10634 has roughly the same value as tracks 51 and 53
3
CollisionShape 3 - "B_KGS_Arm_R"
3
Rotation
Track 6 at frame 1333 has roughly the same value as tracks 5 and 7
Track 44 at frame 4534 has roughly the same value as tracks 43 and 45
Track 154 at frame 10701 has roughly the same value as tracks 153 and 155
unused
Texture 0 - "Infernal_dominado_Main_Diffuse.tif"
unused
Texture 1 - "Infernal_Main_Normal.tif"
unused
Texture 2 - "Infernal_Main_ORM.tif"
unused
Texture 3 - "Infernal_dominado_Main_Emissive.tif"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"