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Model validation: Dominated Evil Illidan (update)
IllidanEvilDominated.mdx
0errors0severe7warnings502unused
6
Model
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 134 - "bone_head"
There are no vertices attached to this bone
1
Sequence 21 - "Cinematic Agree One"
Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 22 - "Cinematic Angry One"
Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 23 - "Cinematic Frustrated One"
Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 24 - "Cinematic Headnod One"
Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 25 - "Cinematic Headshake One"
Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 26 - "Cinematic Idea One"
Sequence "Cinematic Idea One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 27 - "Cinematic laugh one"
Sequence "Cinematic laugh one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 28 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
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