How to import Dog head Paladin!

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Dog head Paladin! of the bundle Dog head Paladin!. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Dog headed Knight.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Dog head Paladin
goutouqishi03.mdx
goutouqishi003.tif
goutouqishi005.tif
goutouqishi002.tif
goutouqishi004.tif
goutouqishi001.tif

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing goutouqishi03.mdx

Now Click the "Import File" Button:

Next select 'goutouqishi03.mdx' in the folder which you extracted from the zip archive:

Dog head Paladin
goutouqishi03.mdx
goutouqishi001.tif
goutouqishi002.tif
goutouqishi003.tif
goutouqishi004.tif
goutouqishi005.tif

The file has been properly added to the map archive:

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx

Done, you have imported the file goutouqishi03.mdx.

Importing goutouqishi001.tif

Now Click the "Import File" Button:

Next select 'goutouqishi001.tif' in the folder which you extracted from the zip archive:

Dog head Paladin
goutouqishi03.mdx
goutouqishi001.tif
goutouqishi002.tif
goutouqishi003.tif
goutouqishi004.tif
goutouqishi005.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx
goutouqishi001.tif
Image / Texture
22,894
war3mapimported/goutouqishi001.tif

Double-click the file goutouqishi001.tif:

goutouqishi001.tif
Image / Texture
22,894
war3mapimported/goutouqishi001.tif

Tick the box "Use Custom Path" and type in the correct path:

goutouqishi001.tif
Image / Texture
22,894
goutouqishi001.tif

The file has been properly added to the map archive:

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx
goutouqishi001.tif
Image / Texture
22,894
goutouqishi001.tif

Done, you have imported the file goutouqishi001.tif.

Importing goutouqishi002.tif

Now Click the "Import File" Button:

Next select 'goutouqishi002.tif' in the folder which you extracted from the zip archive:

Dog head Paladin
goutouqishi03.mdx
goutouqishi001.tif
goutouqishi002.tif
goutouqishi003.tif
goutouqishi004.tif
goutouqishi005.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx
goutouqishi001.tif
Image / Texture
22,894
goutouqishi001.tif
goutouqishi002.tif
Image / Texture
2,077
war3mapimported/goutouqishi002.tif

Double-click the file goutouqishi002.tif:

goutouqishi002.tif
Image / Texture
2,077
war3mapimported/goutouqishi002.tif

Tick the box "Use Custom Path" and type in the correct path:

goutouqishi002.tif
Image / Texture
2,077
goutouqishi002.tif

The file has been properly added to the map archive:

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx
goutouqishi001.tif
Image / Texture
22,894
goutouqishi001.tif
goutouqishi002.tif
Image / Texture
2,077
goutouqishi002.tif

Done, you have imported the file goutouqishi002.tif.

Importing goutouqishi003.tif

Now Click the "Import File" Button:

Next select 'goutouqishi003.tif' in the folder which you extracted from the zip archive:

Dog head Paladin
goutouqishi03.mdx
goutouqishi001.tif
goutouqishi002.tif
goutouqishi003.tif
goutouqishi004.tif
goutouqishi005.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx
goutouqishi001.tif
Image / Texture
22,894
goutouqishi001.tif
goutouqishi002.tif
Image / Texture
2,077
goutouqishi002.tif
goutouqishi003.tif
Image / Texture
8,221
war3mapimported/goutouqishi003.tif

Double-click the file goutouqishi003.tif:

goutouqishi003.tif
Image / Texture
8,221
war3mapimported/goutouqishi003.tif

Tick the box "Use Custom Path" and type in the correct path:

goutouqishi003.tif
Image / Texture
8,221
goutouqishi003.tif

The file has been properly added to the map archive:

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx
goutouqishi001.tif
Image / Texture
22,894
goutouqishi001.tif
goutouqishi002.tif
Image / Texture
2,077
goutouqishi002.tif
goutouqishi003.tif
Image / Texture
8,221
goutouqishi003.tif

Done, you have imported the file goutouqishi003.tif.

Importing goutouqishi004.tif

Now Click the "Import File" Button:

Next select 'goutouqishi004.tif' in the folder which you extracted from the zip archive:

Dog head Paladin
goutouqishi03.mdx
goutouqishi001.tif
goutouqishi002.tif
goutouqishi003.tif
goutouqishi004.tif
goutouqishi005.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx
goutouqishi001.tif
Image / Texture
22,894
goutouqishi001.tif
goutouqishi002.tif
Image / Texture
2,077
goutouqishi002.tif
goutouqishi003.tif
Image / Texture
8,221
goutouqishi003.tif
goutouqishi004.tif
Image / Texture
26,157
war3mapimported/goutouqishi004.tif

Double-click the file goutouqishi004.tif:

goutouqishi004.tif
Image / Texture
26,157
war3mapimported/goutouqishi004.tif

Tick the box "Use Custom Path" and type in the correct path:

goutouqishi004.tif
Image / Texture
26,157
goutouqishi004.tif

The file has been properly added to the map archive:

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx
goutouqishi001.tif
Image / Texture
22,894
goutouqishi001.tif
goutouqishi002.tif
Image / Texture
2,077
goutouqishi002.tif
goutouqishi003.tif
Image / Texture
8,221
goutouqishi003.tif
goutouqishi004.tif
Image / Texture
26,157
goutouqishi004.tif

Done, you have imported the file goutouqishi004.tif.

Importing goutouqishi005.tif

Now Click the "Import File" Button:

Next select 'goutouqishi005.tif' in the folder which you extracted from the zip archive:

Dog head Paladin
goutouqishi03.mdx
goutouqishi001.tif
goutouqishi002.tif
goutouqishi003.tif
goutouqishi004.tif
goutouqishi005.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx
goutouqishi001.tif
Image / Texture
22,894
goutouqishi001.tif
goutouqishi002.tif
Image / Texture
2,077
goutouqishi002.tif
goutouqishi003.tif
Image / Texture
8,221
goutouqishi003.tif
goutouqishi004.tif
Image / Texture
26,157
goutouqishi004.tif
goutouqishi005.tif
Image / Texture
2,077
war3mapimported/goutouqishi005.tif

Double-click the file goutouqishi005.tif:

goutouqishi005.tif
Image / Texture
2,077
war3mapimported/goutouqishi005.tif

Tick the box "Use Custom Path" and type in the correct path:

goutouqishi005.tif
Image / Texture
2,077
goutouqishi005.tif

The file has been properly added to the map archive:

goutouqishi03.mdx
Model
1,612
war3mapimported/goutouqishi03.mdx
goutouqishi001.tif
Image / Texture
22,894
goutouqishi001.tif
goutouqishi002.tif
Image / Texture
2,077
goutouqishi002.tif
goutouqishi003.tif
Image / Texture
8,221
goutouqishi003.tif
goutouqishi004.tif
Image / Texture
26,157
goutouqishi004.tif
goutouqishi005.tif
Image / Texture
2,077
goutouqishi005.tif

Done, you have imported the file goutouqishi005.tif.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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