• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Docks

ShipyardV2.mdx

0 errors 92 severe 3 warnings 2 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 44
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 45
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 46
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 47
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 48
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 49
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 50
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 51
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 52
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 53
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 54
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 55
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 56
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 57
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 58
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 59
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 60
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 61
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 62
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 63
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 64
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 65
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 66
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 67
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 68
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 69
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 70
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 71
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 72
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 73
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 74
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 75
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 76
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 77
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 78
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 79
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 80
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 81
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 82
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 83
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 84
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 85
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 86
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 87
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 88
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 89
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 90
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 91
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Missing the Origin attachment point
    • Attachment 0 "Back Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 1 - "Bone02"
    • 1 Translation
      • Track 3 at frame 3251 has exactly the same value as tracks 2 and 4
  • unused Texture 8 - "WaterBlobs1.blp"
Back
Top