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Triggers
(6)DoA_Botfa(uncinematic)(EN).w3x
Variables
Initialization
Melee Initialization
tut
get quest
killconter
tut
get quest Copy
killconter Copy
Aday info
aday
Name
Type
is_array
initial_value
DestroyDR
quest
No
dialog
dialog
No
DRconter
integer
No
fleshconter
integer
No
killfleshgolem
quest
No
QuestReq1
questitem
No
QuestReqDr1
questitem
No
soun
sound
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 8.00
Unit Group - Order (Units in regipeasant <gen>) to Harvest Nearby Lumber
Unit Group - Order (Units in RegiGhoul <gen>) to Harvest Nearby Lumber
Unit Group - Order (Units in regipeon <gen>) to Harvest Nearby Lumber
Unit Group - Order (Units in regiorbs <gen>) to Harvest Nearby Lumber
Game - Display to (All allies of Player 1 (Red).) the text: Now your have granted control of your new allies!
Quest - Display to (All players) the Quest Discovered message: New Quest : - Kill Flesh Golem and The Disturber Race
Quest - Create a Required quest titled Annihilate All Race with the description Kill all Race and Victorious & Andorhal will be yours! , using icon path ReplaceableTextures\CommandButtons\BTNAdvancedCreatureAttack.blp
Melee Game - Set starting resources (for all players)
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Flesh Golem 0299 <gen> using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Fire 0529 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
get quest
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Create a Optional quest titled Kill Flesh golem with the description First, Find the weak Flesh Golem Somewhere in playable arena. Kill it and take rune of rebirth.and then if you can kill another flesh golem just try it. , using icon path ReplaceableTextures\CommandButtons\BTNFleshGolem.blp
Set Variable Set killfleshgolem = (Last created quest)
Quest - Create a quest requirement for killfleshgolem with the description flesh golem slain 0/2
Set Variable Set QuestReq1 = (Last created quest requirement)
Quest - Flash the quest dialog button
Trigger - Turn on killconter <gen>
killconter
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to Flesh Golem 1032 <gen>
(Triggering unit) Equal to Flesh Golem 0299 <gen>
Actions
Set Variable Set fleshconter = (fleshconter + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
fleshconter Equal to 1
Then - Actions
Quest - Change the description of QuestReq1 to Flesh Golem slain 1/2
Quest - Display to (All players) the Quest Requirement message: Flesh Golem Slain 1/2
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
fleshconter Equal to 2
Then - Actions
Quest - Change the description of QuestReq1 to Flesh Golem slain 2/2
Quest - Display to (All players) the Quest Requirement message: Flesh Golem Slain 2/2
Special Effect - Destroy (Last created special effect)
Quest - Mark QuestReq1 as Completed
Quest - Mark killfleshgolem as Completed
Quest - Display to (All players) the Quest Completed message: Flesh Golem IS DEADDDD!!!!LEBOK TAH LEBOKK !!!
Quest - Flash the quest dialog button
Cinematic - Turn on letterbox mode (hide interface) for (All allies of Player 1 (Red).) : fade out over 0.00 seconds
Unit - Pause all units
Cinematic - Send transmission to (All players) from Flesh Golem 1032 <gen> named Flesh Golem : Play AbominationDeath1 <gen> and display Nooooo......!!! I've Lost.Now, Please!, Let me serve you.My Precious . Modify duration: Subtract 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Unit - Unpause all units
Trigger - Turn off (This trigger)
Else - Actions
get quest Copy
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Create a Optional quest titled Kill Leader of Dist.Race with the description The Disturber Race and are very annoying, Kill them and the leader in the hidden place! , using icon path ReplaceableTextures\CommandButtons\BTNAcidBomb.blp
Set Variable Set DestroyDR = (Last created quest)
Quest - Create a quest requirement for DestroyDR with the description DR slain 0
Set Variable Set QuestReqDr1 = (Last created quest requirement)
Quest - Flash the quest dialog button
Trigger - Turn on killconter_Copy <gen>
killconter Copy
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to Summoner 0354 <gen>
(Triggering unit) Equal to Summoner 0355 <gen>
(Triggering unit) Equal to Summoner 0356 <gen>
(Triggering unit) Equal to Summoner 0323 <gen>
(Triggering unit) Equal to Mur'gul Reaver 0566 <gen>
(Triggering unit) Equal to Mur'gul Slave 0310 <gen>
(Triggering unit) Equal to Mur'gul Slave 0311 <gen>
(Triggering unit) Equal to Mur'gul Slave 0312 <gen>
(Triggering unit) Equal to Mur'gul Slave 0313 <gen>
(Triggering unit) Equal to Temple of Tides 0316 <gen>
(Triggering unit) Equal to Shrine of Azshara 0308 <gen>
(Triggering unit) Equal to Tidal Guardian 0315 <gen>
(Triggering unit) Equal to Altar of the Depths 0318 <gen>
(Triggering unit) Equal to Spawning Grounds 0317 <gen>
(Triggering unit) Equal to Coral Bed 0392 <gen>
(Triggering unit) Equal to Coral Bed 0391 <gen>
(Triggering unit) Equal to Coral Bed 0301 <gen>
(Triggering unit) Equal to Coral Bed 0303 <gen>
(Triggering unit) Equal to Coral Bed 0304 <gen>
(Triggering unit) Equal to Coral Bed 0305 <gen>
(Triggering unit) Equal to Coral Bed 0302 <gen>
(Triggering unit) Equal to Coral Bed 0265 <gen>
(Triggering unit) Equal to Coral Bed 0390 <gen>
(Triggering unit) Equal to Tidal Guardian 0389 <gen>
(Triggering unit) Equal to Dragon Turtle 0400 <gen>
(Triggering unit) Equal to Snap Dragon 0396 <gen>
(Triggering unit) Equal to Naga Myrmidon 0395 <gen>
(Triggering unit) Equal to Mur'gul Reaver 0398 <gen>
(Triggering unit) Equal to Mur'gul Reaver 0399 <gen>
(Triggering unit) Equal to Naga Siren 0397 <gen>
(Triggering unit) Equal to Sea Witch 0314 <gen>
Actions
Set Variable Set DRconter = (DRconter + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 1
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 1
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 2
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 2
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 3
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 3
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 4
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 4
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 5
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 5
Quest - Display to (All players) the Quest Requirement message: DR Slain 5
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 6
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 6
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 7
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 6
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 8
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 6
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 9
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 6
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 10
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 10
Quest - Display to (All players) the Quest Requirement message: DR Slain 10
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 11
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 11
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 12
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 12
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 13
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 13
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 14
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 14
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 15
Then - Actions
Quest - Display to (All players) the Quest Requirement message: DR Slain 15
Quest - Change the description of QuestReqDr1 to DR slain 15
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 16
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 16
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 17
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 17
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 18
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 18
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 19
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 19
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 20
Then - Actions
Quest - Display to (All players) the Quest Requirement message: DR Slain 20
Quest - Change the description of QuestReqDr1 to DR slain 20
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 21
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 21
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 22
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 22
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 23
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 23
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 24
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 24
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 25
Then - Actions
Quest - Display to (All players) the Quest Requirement message: DR Slain 25
Quest - Change the description of QuestReqDr1 to DR slain 25
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 26
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 26
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 27
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 27
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 28
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 28
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 29
Then - Actions
Quest - Change the description of QuestReqDr1 to DR slain 29
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 30
Then - Actions
Quest - Display to (All players) the Quest Requirement message: DR Slain 30
Quest - Change the description of QuestReqDr1 to DR slain 30
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DRconter Equal to 31
Then - Actions
Quest - Change the description of QuestReqDr1 to Disturber Race(NAGA) have slained All, Except unit in great Hall !
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Sea Witch 0314 <gen> named Lady Vashj (Evil) : Play LadyVashjYes4 <gen> and display Nooooo...... You can Kill me, but my Race will never END!!Arrrghh!! . Modify duration: Add 0 seconds and Don't wait
Quest - Mark QuestReqDr1 as Completed
Quest - Mark DestroyDR as Completed
Quest - Display to (All players) the Quest Completed message: THE DISTURBER RACE IS GONE.now slaughter the remaining unit that stay in Center Hall !
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Else - Actions
aday
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Conditions
(Triggering unit) Equal to Fire 0529 <gen>
Actions
Floating Text - Create floating text that reads Greetings!I'm a servant of ADAY ( editor of this map), glad to meet you.and thank you for playing this map. Hope your enjoy this.and I just can help you by give this unlimited item :( at (Position of Fire 0529 <gen>) with Z offset 161.00 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 10.00 seconds
Item - Create Orb of Fire at (Center of regiitem <gen>)
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