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Triggers
My Map.w3x
Variables
Part 1
Part 1 begin
Part 2
Part 2 begin
Part 3
Part 3 begin
Semi-final
Semi
End
End
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Part 1 begin
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Part 2 begin
Events
Time - Elapsed game time is 0.90 seconds
Conditions
Actions
Unit - Create 1 . Portal for Neutral Passive at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order Footman 0001 <gen> to Move To . (Center of Region_001 <gen>)
Cinematic - Send transmission to (All players) from Django 0000 <gen> named Django : Play No sound and display Taste my power . Modify duration: Add 1.00 seconds and Don't wait
Sound - Play ScourgeGlueScreen <gen>
Part 3 begin
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Kill Footman 0001 <gen>
Semi
Events
Time - Elapsed game time is 2.50 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Footman : Play No sound and display Why You Did This to me . Modify duration: Add 0 seconds and Don't wait
End
Events
Time - Elapsed game time is 4.30 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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