Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
+Divine Storm+.w3x
Variables
Divine Storm
---------------------------
Divine Storm
Loop
Loop 2
---------------------------
Unnecessary
---------------------------
Vision
Message
Random Weather
Unit Dies
Scam
Tree Birth
Destroy Gate
Turn off Destroy Gate
heal
Show Ability Name
Creep Spawn
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Boss Warcry
Death Knight
Dark Ranger
Alchemist
Mountain King
Demon Hunter
Warden
Dreadlord
Paladin
Archmage
Blood Mage
Blademaster
Far Seer
Tauren Chieftain
Shadow Hunter
Lich
Crypt Lord
Keeper of the Grove
Priestess of the Moon
Naga Sea Witch
Pandaren Brewmaster
RoboGoblin
Beastmaster
Firelord
Pit Lord
Show Damage
add
add s
sd loop
---------------------------
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Point_Pulse
location
No
SD_Group
group
No
Divine Storm
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Divine Storm
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Point_Pulse = (Target point of ability being cast)
Trigger - Turn on Loop <gen>
Trigger - Turn on Loop_2 <gen>
Wait 6.00 seconds
Trigger - Turn off Loop <gen>
Trigger - Turn off Loop_2 <gen>
Loop
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Unit - Create 1 . HammerDummy (Copy This) for (Owner of Caster) at Point_Pulse facing Default building facing degrees
Unit - Kill (Last created unit)
Unit Group - Pick every unit in (Units in (Region centered at Point_Pulse with size (1000.00, 1000.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of Caster).) Equal to True
((Picked unit) is dead) Equal to False
Then - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 100.00)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Else - Actions
Do nothing
Loop 2
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Unit - Create 1 . DummyLight (Copy This) for (Owner of Caster) at (Random point in (Region centered at Point_Pulse with size (700.00, 700.00))) facing Default building facing degrees
Unit - Kill (Last created unit)
Vision
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Playable_Map_Area <gen>
Message
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0000 <gen> named PAZBoy : Play H01Uther01 <gen> and display (Welcome + ((Name of Player 2 (Blue)) + !!!! Press ESC to reset ability cooldown, and the arrow keys to spawn creeps. Enjoy!!!!!!)) . Modify duration: Add 0 seconds and Wait
Random Weather
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Playable_Map_Area <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Playable_Map_Area <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Playable_Map_Area <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Special Effect - Create a special effect at (Random point in Playable_Map_Area <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in Playable_Map_Area <gen>) using Abilities\Spells\Human\Flare\FlareTarget.mdl
Special Effect - Create a special effect at (Random point in Playable_Map_Area <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit Dies
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Dying unit) is Mechanical) Equal to False
((Dying unit) is A flying unit) Equal to False
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Doodads\Cityscape\Props\CityGrave\CityGrave3.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Transmute\PileofGold.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Scam
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0000 <gen> named PAZBoy : Play UtherPissed1 <gen> and display (Please give me credits + ((Name of Player 2 (Blue)) + !!!)) . Modify duration: Add 0 seconds and Wait
Tree Birth
Events
Map initialization
Conditions
Actions
Destructible - Pick every destructible in Playable_Map_Area <gen> and do (Play (Picked destructible)'s birth animation)
Destroy Gate
Events
Unit - A unit enters Gate_Enter <gen>
Conditions
(Entering unit) Equal to Paladin 0000 <gen>
Actions
Unit - Pause (Entering unit)
Wait 0.50 seconds
Unit - Make (Entering unit) face (Position of Lever 0523 <gen>) over 1.00 seconds
Animation - Play (Entering unit) 's spell animation
Special Effect - Create a special effect at (Position of Lever 0523 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Sound - Play HolyBolt <gen>
Destructible - Destroy Lever 0523 <gen>
Wait 0.50 seconds
Destructible - Open Demonic Gate 0003 <gen>
Wait 0.50 seconds
Unit - Unpause (Entering unit)
Unit - Order (Entering unit) to Move To . (Center of Gate_Exit <gen>)
Turn off Destroy Gate
Events
Unit - A unit enters Gate_Exit <gen>
Conditions
(Entering unit) Equal to Paladin 0000 <gen>
Actions
Trigger - Turn off Destroy_Gate <gen>
heal
Events
Player - Player 2 (Blue) skips a cinematic sequence
Conditions
Actions
Unit - Set life of Paladin 0000 <gen> to 100 %
Unit - Set mana of Paladin 0000 <gen> to 100 %
Unit - Reset ability cooldowns for Paladin 0000 <gen> .
Show Ability Name
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Triggering unit) Equal to Paladin 0000 <gen>
Actions
Game - Display to Player Group - Player 2 (Blue) the text: ((Name of Player 2 (Blue)) + ( has casted + (Name of (Ability being cast))))
Level 1
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at (Random point in Playable_Map_Area <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\PandarenBrewmasterExplosionUltimate\PandarenBrewmasterExplosionUltimate.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Defend\DefendCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Change color of (Last created unit) to Red
Animation - Play (Last created unit) 's spell animation
Level 2
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at (Random point in Playable_Map_Area <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\PandarenBrewmasterExplosionUltimate\PandarenBrewmasterExplosionUltimate.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Defend\DefendCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Change color of (Last created unit) to Blue
Animation - Play (Last created unit) 's spell animation
Level 3
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at (Random point in Playable_Map_Area <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\PandarenBrewmasterExplosionUltimate\PandarenBrewmasterExplosionUltimate.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Defend\DefendCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Change color of (Last created unit) to Teal
Animation - Play (Last created unit) 's spell animation
Animation - Play Paladin 0000 <gen> 's spell animation
Level 4
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at (Random point in Playable_Map_Area <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\PandarenBrewmasterExplosionUltimate\PandarenBrewmasterExplosionUltimate.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Defend\DefendCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Change color of (Last created unit) to Purple
Animation - Play (Last created unit) 's spell animation
Level 5
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at (Random point in Playable_Map_Area <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\PandarenBrewmasterExplosionUltimate\PandarenBrewmasterExplosionUltimate.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Defend\DefendCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Change color of (Last created unit) to Yellow
Animation - Play (Last created unit) 's spell animation
Animation - Play Paladin 0000 <gen> 's spell animation
Level 6
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . (Random level 6 creep unit-type) for Neutral Hostile at (Random point in Playable_Map_Area <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\PandarenBrewmasterExplosionUltimate\PandarenBrewmasterExplosionUltimate.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Defend\DefendCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Change color of (Last created unit) to Orange
Animation - Play (Last created unit) 's spell animation
Level 7
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . (Random level 7 creep unit-type) for Neutral Hostile at (Random point in Playable_Map_Area <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\PandarenBrewmasterExplosionUltimate\PandarenBrewmasterExplosionUltimate.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Defend\DefendCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Change color of (Last created unit) to Green
Animation - Play (Last created unit) 's spell animation
Animation - Play Paladin 0000 <gen> 's spell animation
Level 8
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . (Random level 8 creep unit-type) for Neutral Hostile at (Random point in Playable_Map_Area <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\PandarenBrewmasterExplosionUltimate\PandarenBrewmasterExplosionUltimate.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Defend\DefendCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Change color of (Last created unit) to Pink
Animation - Play (Last created unit) 's spell animation
Level 9
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . (Random level 9 creep unit-type) for Neutral Hostile at (Random point in Playable_Map_Area <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\PandarenBrewmasterExplosionUltimate\PandarenBrewmasterExplosionUltimate.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Defend\DefendCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Change color of (Last created unit) to Gray
Animation - Play (Last created unit) 's spell animation
Level 10
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . (Random level 10 creep unit-type) for Neutral Hostile at (Random point in Playable_Map_Area <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\PandarenBrewmasterExplosionUltimate\PandarenBrewmasterExplosionUltimate.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Defend\DefendCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\BlueAftershock.mdx
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Change color of (Last created unit) to Brown
Animation - Play (Last created unit) 's spell animation
Animation - Play Paladin 0000 <gen> 's spell animation
Death Knight
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Death Knight
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play DeathKnightYesAttack1 <gen> and display Feel my wrath! . Modify duration: Add 0 seconds and Wait
Dark Ranger
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dark Ranger
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play EvilSylvanasYesAttack1 <gen> and display Show them no mercy! . Modify duration: Add 0 seconds and Wait
Alchemist
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Alchemist
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroAlchemistYesAttack1 <gen> and display Taste my fiery potions! . Modify duration: Add 0 seconds and Wait
Mountain King
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Mountain King
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroMountainKingYesAttack2 <gen> and display Death comes for you! . Modify duration: Add 0 seconds and Wait
Demon Hunter
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Demon Hunter
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroDemonHunterYesAttack1 <gen> and display None shall survive! . Modify duration: Add 0 seconds and Wait
Warden
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Warden
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroWardenYesAttack1 <gen> and display They shall not escape! . Modify duration: Add 0 seconds and Wait
Dreadlord
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dreadlord
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroDreadlordWarcry1 <gen> and display Your soul is mine! . Modify duration: Add 0 seconds and Wait
Paladin
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Paladin
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play UtherYesAttack3 <gen> and display Light curse you! . Modify duration: Add 0 seconds and Wait
Archmage
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Archmage
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroArchMageYesAttack1 <gen> and display To battle! . Modify duration: Add 0 seconds and Wait
Blood Mage
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Blood Mage
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play BloodElfMageYesAttack3 <gen> and display They shall burn! . Modify duration: Add 0 seconds and Wait
Blademaster
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Blademaster
((Entering unit) is an illusion) Equal to False
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroBladeMasterYesAttack3 <gen> and display Taste my blade! . Modify duration: Add 0 seconds and Wait
Far Seer
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Far Seer
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroFarseerReady1 <gen> and display The future is ours! . Modify duration: Add 0 seconds and Wait
Tauren Chieftain
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Tauren Chieftain
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroTaurenChieftainYesAttack3 <gen> and display None shall pass! . Modify duration: Add 0 seconds and Wait
Shadow Hunter
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shadow Hunter
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play ShadowHunterYesAttack3 <gen> and display Killin' be easy! . Modify duration: Add 0 seconds and Wait
Lich
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Lich
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroLichYesAttack2 <gen> and display I will crush you! . Modify duration: Add 0 seconds and Wait
Crypt Lord
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Crypt Lord
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play NerubianCryptLordYesAttack2 <gen> and display Feel the venom of Nerub! . Modify duration: Add 0 seconds and Wait
Keeper of the Grove
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Keeper of the Grove
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play KeeperOfTheGroveYesAttack2 <gen> and display Death to all defilers! . Modify duration: Add 0 seconds and Wait
Priestess of the Moon
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Priestess of the Moon
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroMoonPriestessReady1 <gen> and display Warriors of the night, assemble! . Modify duration: Add 0 seconds and Wait
Naga Sea Witch
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Naga Sea Witch (Standard)
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play LadyVashjYesAttack2 <gen> and display Taste my sting! . Modify duration: Add 0 seconds and Wait
Pandaren Brewmaster
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pandaren Brewmaster (Summoned)
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play PandarenBrewmasterEarthYesAttack1 <gen> and display Prepare to get trashed! . Modify duration: Add 0 seconds and Wait
RoboGoblin
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Robo-Goblin
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroTinkerYesAttack2 <gen> and display You're terminated! . Modify duration: Add 0 seconds and Wait
Beastmaster
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Beastmaster
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play OgreBeastMasterYesAttack1 <gen> and display Unleash the beast! . Modify duration: Add 0 seconds and Wait
Firelord
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Firelord
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HeroFirelordWarcry1 <gen> and display Everything shall burn! . Modify duration: Add 0 seconds and Wait
Pit Lord
Events
Unit - A unit enters Playable_Map_Area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pit Lord
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from (Entering unit) named (Name of (Entering unit)) : Play HPitLordReady1 <gen> and display I come from the darkness of the pit! . Modify duration: Add 0 seconds and Wait
add
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is in SD_Group.) Equal to False)) and do (Actions)
Loop - Actions
Trigger - Add to sd_loop <gen> the event ((Picked unit) Takes damage)
Unit Group - Add (Picked unit) to SD_Group
add s
Events
Unit - A unit enters (Playable map area)
Conditions
((Entering unit) is in SD_Group.) Equal to False
Actions
Unit Group - Add (Entering unit) to SD_Group
Trigger - Add to sd_loop <gen> the event ((Entering unit) Takes damage)
sd loop
Events
Conditions
Actions
Floating Text - Create floating text that reads (String((Integer((Damage taken))))) above (Triggering unit) with Z offset 25.00 , using font size 10.00 , color ( 100.00 %, 100.00 %, 0.00 %), and 10.00 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 4.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 3.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.