Model validation: Distillery

Distillery.mdx

0 errors 3 severe 0 warnings 10 unused
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 146000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 146000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 2 ParticleEmitter2 5 - "Chimney"
    • Expected time middle to be between 0 and 1, got 1.5
    • 2 Visibility
      • Track 7 at frame 83733 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 85833 has exactly the same value as tracks 9 and 11
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 5 at frame 70001 is not in any sequence
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 1 at frame 30000 has exactly the same value as tracks 0 and 2
  • 1 Bone 2 - "bone_build1"
    • 1 Translation
      • Track 2 at frame 30000 has exactly the same value as tracks 1 and 3
  • 2 ParticleEmitter2 2 - "BuildDust"
    • 2 Visibility
      • Track 7 at frame 83733 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 85833 has exactly the same value as tracks 9 and 11
  • 1 ParticleEmitter2 3 - "DeathEkusuplosion"
    • 1 Visibility
      • Track 11 at frame 85833 has exactly the same value as tracks 10 and 12
  • 2 ParticleEmitter2 4 - "ChemClouds"
    • 2 Visibility
      • Track 7 at frame 83733 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 85833 has exactly the same value as tracks 9 and 11
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