Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Disruptor of the bundle Disruptor. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Disruptor (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Disruptor.mdx
Now Click the "Import File" Button:
Next select 'Disruptor.mdx' in the folder which you extracted from the zip archive:
Disruptor
Disruptor_Back.blp
Disruptor_Body.blp
Disruptor_Bracers.blp
Disruptor_Electric.blp
Disruptor_Hair.blp
Disruptor_Mount.blp
Disruptor_Shoulders.blp
Disruptor_Weapon.blp
The file has been properly added to the map archive:
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Done, you have imported the file Disruptor.mdx.
Importing Disruptor_Back.blp
Now Click the "Import File" Button:
Next select 'Disruptor_Back.blp' in the folder which you extracted from the zip archive:
Disruptor
Disruptor.mdx
Disruptor_Body.blp
Disruptor_Bracers.blp
Disruptor_Electric.blp
Disruptor_Hair.blp
Disruptor_Mount.blp
Disruptor_Shoulders.blp
Disruptor_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
war3mapimported/Disruptor_Back.blp
Double-click the file Disruptor_Back.blp:
Disruptor_Back.blp
Image / Texture
161
war3mapimported/Disruptor_Back.blp
Tick the box "Use Custom Path" and type in the correct path:
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
The file has been properly added to the map archive:
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Done, you have imported the file Disruptor_Back.blp.
Importing Disruptor_Body.blp
Now Click the "Import File" Button:
Next select 'Disruptor_Body.blp' in the folder which you extracted from the zip archive:
Disruptor
Disruptor.mdx
Disruptor_Back.blp
Disruptor_Bracers.blp
Disruptor_Electric.blp
Disruptor_Hair.blp
Disruptor_Mount.blp
Disruptor_Shoulders.blp
Disruptor_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
war3mapimported/Disruptor_Body.blp
Double-click the file Disruptor_Body.blp:
Disruptor_Body.blp
Image / Texture
298
war3mapimported/Disruptor_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
The file has been properly added to the map archive:
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Done, you have imported the file Disruptor_Body.blp.
Importing Disruptor_Bracers.blp
Now Click the "Import File" Button:
Next select 'Disruptor_Bracers.blp' in the folder which you extracted from the zip archive:
Disruptor
Disruptor.mdx
Disruptor_Back.blp
Disruptor_Body.blp
Disruptor_Electric.blp
Disruptor_Hair.blp
Disruptor_Mount.blp
Disruptor_Shoulders.blp
Disruptor_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
war3mapimported/Disruptor_Bracers.blp
Double-click the file Disruptor_Bracers.blp:
Disruptor_Bracers.blp
Image / Texture
66
war3mapimported/Disruptor_Bracers.blp
Tick the box "Use Custom Path" and type in the correct path:
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
The file has been properly added to the map archive:
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Done, you have imported the file Disruptor_Bracers.blp.
Importing Disruptor_Electric.blp
Now Click the "Import File" Button:
Next select 'Disruptor_Electric.blp' in the folder which you extracted from the zip archive:
Disruptor
Disruptor.mdx
Disruptor_Back.blp
Disruptor_Body.blp
Disruptor_Bracers.blp
Disruptor_Hair.blp
Disruptor_Mount.blp
Disruptor_Shoulders.blp
Disruptor_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Disruptor_Electric.blp
Image / Texture
45
war3mapimported/Disruptor_Electric.blp
Double-click the file Disruptor_Electric.blp:
Disruptor_Electric.blp
Image / Texture
45
war3mapimported/Disruptor_Electric.blp
Tick the box "Use Custom Path" and type in the correct path:
Disruptor_Electric.blp
Image / Texture
45
Disruptor_Electric.blp
The file has been properly added to the map archive:
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Disruptor_Electric.blp
Image / Texture
45
Disruptor_Electric.blp
Done, you have imported the file Disruptor_Electric.blp.
Importing Disruptor_Hair.blp
Now Click the "Import File" Button:
Next select 'Disruptor_Hair.blp' in the folder which you extracted from the zip archive:
Disruptor
Disruptor.mdx
Disruptor_Back.blp
Disruptor_Body.blp
Disruptor_Bracers.blp
Disruptor_Electric.blp
Disruptor_Mount.blp
Disruptor_Shoulders.blp
Disruptor_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Disruptor_Electric.blp
Image / Texture
45
Disruptor_Electric.blp
Disruptor_Hair.blp
Image / Texture
181
war3mapimported/Disruptor_Hair.blp
Double-click the file Disruptor_Hair.blp:
Disruptor_Hair.blp
Image / Texture
181
war3mapimported/Disruptor_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
Disruptor_Hair.blp
Image / Texture
181
Disruptor_Hair.blp
The file has been properly added to the map archive:
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Disruptor_Electric.blp
Image / Texture
45
Disruptor_Electric.blp
Disruptor_Hair.blp
Image / Texture
181
Disruptor_Hair.blp
Done, you have imported the file Disruptor_Hair.blp.
Importing Disruptor_Mount.blp
Now Click the "Import File" Button:
Next select 'Disruptor_Mount.blp' in the folder which you extracted from the zip archive:
Disruptor
Disruptor.mdx
Disruptor_Back.blp
Disruptor_Body.blp
Disruptor_Bracers.blp
Disruptor_Electric.blp
Disruptor_Hair.blp
Disruptor_Shoulders.blp
Disruptor_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Disruptor_Electric.blp
Image / Texture
45
Disruptor_Electric.blp
Disruptor_Hair.blp
Image / Texture
181
Disruptor_Hair.blp
Disruptor_Mount.blp
Image / Texture
337
war3mapimported/Disruptor_Mount.blp
Double-click the file Disruptor_Mount.blp:
Disruptor_Mount.blp
Image / Texture
337
war3mapimported/Disruptor_Mount.blp
Tick the box "Use Custom Path" and type in the correct path:
Disruptor_Mount.blp
Image / Texture
337
Disruptor_Mount.blp
The file has been properly added to the map archive:
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Disruptor_Electric.blp
Image / Texture
45
Disruptor_Electric.blp
Disruptor_Hair.blp
Image / Texture
181
Disruptor_Hair.blp
Disruptor_Mount.blp
Image / Texture
337
Disruptor_Mount.blp
Done, you have imported the file Disruptor_Mount.blp.
Importing Disruptor_Shoulders.blp
Now Click the "Import File" Button:
Next select 'Disruptor_Shoulders.blp' in the folder which you extracted from the zip archive:
Disruptor
Disruptor.mdx
Disruptor_Back.blp
Disruptor_Body.blp
Disruptor_Bracers.blp
Disruptor_Electric.blp
Disruptor_Hair.blp
Disruptor_Mount.blp
Disruptor_Weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Disruptor_Electric.blp
Image / Texture
45
Disruptor_Electric.blp
Disruptor_Hair.blp
Image / Texture
181
Disruptor_Hair.blp
Disruptor_Mount.blp
Image / Texture
337
Disruptor_Mount.blp
Disruptor_Shoulders.blp
Image / Texture
87
war3mapimported/Disruptor_Shoulders.blp
Double-click the file Disruptor_Shoulders.blp:
Disruptor_Shoulders.blp
Image / Texture
87
war3mapimported/Disruptor_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
Disruptor_Shoulders.blp
Image / Texture
87
Disruptor_Shoulders.blp
The file has been properly added to the map archive:
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Disruptor_Electric.blp
Image / Texture
45
Disruptor_Electric.blp
Disruptor_Hair.blp
Image / Texture
181
Disruptor_Hair.blp
Disruptor_Mount.blp
Image / Texture
337
Disruptor_Mount.blp
Disruptor_Shoulders.blp
Image / Texture
87
Disruptor_Shoulders.blp
Done, you have imported the file Disruptor_Shoulders.blp.
Importing Disruptor_Weapon.blp
Now Click the "Import File" Button:
Next select 'Disruptor_Weapon.blp' in the folder which you extracted from the zip archive:
Disruptor
Disruptor.mdx
Disruptor_Back.blp
Disruptor_Body.blp
Disruptor_Bracers.blp
Disruptor_Electric.blp
Disruptor_Hair.blp
Disruptor_Mount.blp
Disruptor_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Disruptor_Electric.blp
Image / Texture
45
Disruptor_Electric.blp
Disruptor_Hair.blp
Image / Texture
181
Disruptor_Hair.blp
Disruptor_Mount.blp
Image / Texture
337
Disruptor_Mount.blp
Disruptor_Shoulders.blp
Image / Texture
87
Disruptor_Shoulders.blp
Disruptor_Weapon.blp
Image / Texture
94
war3mapimported/Disruptor_Weapon.blp
Double-click the file Disruptor_Weapon.blp:
Disruptor_Weapon.blp
Image / Texture
94
war3mapimported/Disruptor_Weapon.blp
Tick the box "Use Custom Path" and type in the correct path:
Disruptor_Weapon.blp
Image / Texture
94
Disruptor_Weapon.blp
The file has been properly added to the map archive:
Disruptor.mdx
Model
969
war3mapimported/Disruptor.mdx
Disruptor_Back.blp
Image / Texture
161
Disruptor_Back.blp
Disruptor_Body.blp
Image / Texture
298
Disruptor_Body.blp
Disruptor_Bracers.blp
Image / Texture
66
Disruptor_Bracers.blp
Disruptor_Electric.blp
Image / Texture
45
Disruptor_Electric.blp
Disruptor_Hair.blp
Image / Texture
181
Disruptor_Hair.blp
Disruptor_Mount.blp
Image / Texture
337
Disruptor_Mount.blp
Disruptor_Shoulders.blp
Image / Texture
87
Disruptor_Shoulders.blp
Disruptor_Weapon.blp
Image / Texture
94
Disruptor_Weapon.blp
Done, you have imported the file Disruptor_Weapon.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.