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How to import Disruptor (Storm Rider)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Disruptor (Storm Rider) of the bundle Disruptor (Storm Rider). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Disruptor (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Body.blp
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DisruptorStormRider.mdx

Now Click the "Import File" Button:

Next select 'DisruptorStormRider.mdx' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx

Done, you have imported the file DisruptorStormRider.mdx.

Importing DisruptorStormRider_Arms.blp

Now Click the "Import File" Button:

Next select 'DisruptorStormRider_Arms.blp' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
war3mapimported/DisruptorStormRider_Arms.blp

Double-click the file DisruptorStormRider_Arms.blp:

DisruptorStormRider_Arms.blp
Image / Texture
88
war3mapimported/DisruptorStormRider_Arms.blp

Tick the box "Use Custom Path" and type in the correct path:

DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp

Done, you have imported the file DisruptorStormRider_Arms.blp.

Importing DisruptorStormRider_Back.blp

Now Click the "Import File" Button:

Next select 'DisruptorStormRider_Back.blp' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
war3mapimported/DisruptorStormRider_Back.blp

Double-click the file DisruptorStormRider_Back.blp:

DisruptorStormRider_Back.blp
Image / Texture
185
war3mapimported/DisruptorStormRider_Back.blp

Tick the box "Use Custom Path" and type in the correct path:

DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp

Done, you have imported the file DisruptorStormRider_Back.blp.

Importing DisruptorStormRider_Body.blp

Now Click the "Import File" Button:

Next select 'DisruptorStormRider_Body.blp' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
war3mapimported/DisruptorStormRider_Body.blp

Double-click the file DisruptorStormRider_Body.blp:

DisruptorStormRider_Body.blp
Image / Texture
318
war3mapimported/DisruptorStormRider_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp

Done, you have imported the file DisruptorStormRider_Body.blp.

Importing DisruptorStormRider_Electric1.blp

Now Click the "Import File" Button:

Next select 'DisruptorStormRider_Electric1.blp' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
war3mapimported/DisruptorStormRider_Electric1.blp

Double-click the file DisruptorStormRider_Electric1.blp:

DisruptorStormRider_Electric1.blp
Image / Texture
113
war3mapimported/DisruptorStormRider_Electric1.blp

Tick the box "Use Custom Path" and type in the correct path:

DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp

Done, you have imported the file DisruptorStormRider_Electric1.blp.

Importing DisruptorStormRider_Electric2.blp

Now Click the "Import File" Button:

Next select 'DisruptorStormRider_Electric2.blp' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
war3mapimported/DisruptorStormRider_Electric2.blp

Double-click the file DisruptorStormRider_Electric2.blp:

DisruptorStormRider_Electric2.blp
Image / Texture
110
war3mapimported/DisruptorStormRider_Electric2.blp

Tick the box "Use Custom Path" and type in the correct path:

DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp

Done, you have imported the file DisruptorStormRider_Electric2.blp.

Importing DisruptorStormRider_Electric3.blp

Now Click the "Import File" Button:

Next select 'DisruptorStormRider_Electric3.blp' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
Image / Texture
114
war3mapimported/DisruptorStormRider_Electric3.blp

Double-click the file DisruptorStormRider_Electric3.blp:

DisruptorStormRider_Electric3.blp
Image / Texture
114
war3mapimported/DisruptorStormRider_Electric3.blp

Tick the box "Use Custom Path" and type in the correct path:

DisruptorStormRider_Electric3.blp
Image / Texture
114
DisruptorStormRider_Electric3.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
Image / Texture
114
DisruptorStormRider_Electric3.blp

Done, you have imported the file DisruptorStormRider_Electric3.blp.

Importing DisruptorStormRider_Hammer.blp

Now Click the "Import File" Button:

Next select 'DisruptorStormRider_Hammer.blp' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
Image / Texture
114
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
Image / Texture
85
war3mapimported/DisruptorStormRider_Hammer.blp

Double-click the file DisruptorStormRider_Hammer.blp:

DisruptorStormRider_Hammer.blp
Image / Texture
85
war3mapimported/DisruptorStormRider_Hammer.blp

Tick the box "Use Custom Path" and type in the correct path:

DisruptorStormRider_Hammer.blp
Image / Texture
85
DisruptorStormRider_Hammer.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
Image / Texture
114
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
Image / Texture
85
DisruptorStormRider_Hammer.blp

Done, you have imported the file DisruptorStormRider_Hammer.blp.

Importing DisruptorStormRider_Head.blp

Now Click the "Import File" Button:

Next select 'DisruptorStormRider_Head.blp' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
Image / Texture
114
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
Image / Texture
85
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
Image / Texture
217
war3mapimported/DisruptorStormRider_Head.blp

Double-click the file DisruptorStormRider_Head.blp:

DisruptorStormRider_Head.blp
Image / Texture
217
war3mapimported/DisruptorStormRider_Head.blp

Tick the box "Use Custom Path" and type in the correct path:

DisruptorStormRider_Head.blp
Image / Texture
217
DisruptorStormRider_Head.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
Image / Texture
114
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
Image / Texture
85
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
Image / Texture
217
DisruptorStormRider_Head.blp

Done, you have imported the file DisruptorStormRider_Head.blp.

Importing DisruptorStormRider_Mount.blp

Now Click the "Import File" Button:

Next select 'DisruptorStormRider_Mount.blp' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
Image / Texture
114
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
Image / Texture
85
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
Image / Texture
217
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
Image / Texture
368
war3mapimported/DisruptorStormRider_Mount.blp

Double-click the file DisruptorStormRider_Mount.blp:

DisruptorStormRider_Mount.blp
Image / Texture
368
war3mapimported/DisruptorStormRider_Mount.blp

Tick the box "Use Custom Path" and type in the correct path:

DisruptorStormRider_Mount.blp
Image / Texture
368
DisruptorStormRider_Mount.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
Image / Texture
114
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
Image / Texture
85
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
Image / Texture
217
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
Image / Texture
368
DisruptorStormRider_Mount.blp

Done, you have imported the file DisruptorStormRider_Mount.blp.

Importing DisruptorStormRider_Shoulders.blp

Now Click the "Import File" Button:

Next select 'DisruptorStormRider_Shoulders.blp' in the folder which you extracted from the zip archive:

Disruptor (Storm Rider)
DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
Image / Texture
114
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
Image / Texture
85
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
Image / Texture
217
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
Image / Texture
368
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp
Image / Texture
80
war3mapimported/DisruptorStormRider_Shoulders.blp

Double-click the file DisruptorStormRider_Shoulders.blp:

DisruptorStormRider_Shoulders.blp
Image / Texture
80
war3mapimported/DisruptorStormRider_Shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

DisruptorStormRider_Shoulders.blp
Image / Texture
80
DisruptorStormRider_Shoulders.blp

The file has been properly added to the map archive:

DisruptorStormRider.mdx
Model
991
war3mapimported/DisruptorStormRider.mdx
DisruptorStormRider_Arms.blp
Image / Texture
88
DisruptorStormRider_Arms.blp
DisruptorStormRider_Back.blp
Image / Texture
185
DisruptorStormRider_Back.blp
DisruptorStormRider_Body.blp
Image / Texture
318
DisruptorStormRider_Body.blp
DisruptorStormRider_Electric1.blp
Image / Texture
113
DisruptorStormRider_Electric1.blp
DisruptorStormRider_Electric2.blp
Image / Texture
110
DisruptorStormRider_Electric2.blp
DisruptorStormRider_Electric3.blp
Image / Texture
114
DisruptorStormRider_Electric3.blp
DisruptorStormRider_Hammer.blp
Image / Texture
85
DisruptorStormRider_Hammer.blp
DisruptorStormRider_Head.blp
Image / Texture
217
DisruptorStormRider_Head.blp
DisruptorStormRider_Mount.blp
Image / Texture
368
DisruptorStormRider_Mount.blp
DisruptorStormRider_Shoulders.blp
Image / Texture
80
DisruptorStormRider_Shoulders.blp

Done, you have imported the file DisruptorStormRider_Shoulders.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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