Model validation: displacementserpent

snake.mdx

0 errors 4 severe 9 warnings 0 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 10000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 10000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 4 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 10000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 4 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 10000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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