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Triggers
Direct Action.w3x
Variables
Initialization
Tyler Member
Vision
Mob Spawn Hard Mode Top Blue
Mob Spawn Hard Mode Top Red
Mob Spawn Hard Mode Middle Red
Mob Spawn Hard Mode Middle
Game Modes
Hard Mode
Normal Mode
Dragon dies
Benefits of int
Lag killer Copy
commands
Welcome
Lag killer
RTop BTop Copy
RTop BTop
Mob spawn red Copy 2
Mob spawn red Copy Copy
Meat Golem Dies Gold
Respawn
Meat golem dies creating mobs Copy
Meat golem dies creating mobs
Meat Golem Copy
Meat Golem
Tower dies
Gold red
Boss Copy
Boss
Red mobs to blue Copy
Mob spawn red Copy
Red mobs to blue
Mob spawn red
Gold
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Tyler Member
Events
Player - Player 1 (Red) types a chat message containing -tyler member (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Vision
Events
Player - Player 1 (Red) types a chat message containing -vision (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Mob Spawn Hard Mode Top Blue
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hard), Name (Name){{Hard for Player 2 (Blue) at (Center of blue_top <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 2 (Blue) at (Center of blue_top <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 2 (Blue) at (Center of blue_top <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 2 (Blue) at (Center of blue_top <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 2 (Blue) at (Center of blue_top <gen>) facing Default building facing degrees
Mob Spawn Hard Mode Top Red
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hard), Name (Name){{Hard for Player 1 (Red) at (Center of red_top <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 1 (Red) at (Center of red_top <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 1 (Red) at (Center of red_top <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 1 (Red) at (Center of red_top <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 1 (Red) at (Center of red_top <gen>) facing Default building facing degrees
Mob Spawn Hard Mode Middle Red
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hard), Name (Name){{Hard for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Hard), Name (Name){{Hard for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Hard), Name (Name){{Hard for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Mob Spawn Hard Mode Middle
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hard), Name (Name){{Hard for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Unit - Create 1 . Hard), Name (Name){{Hard for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Unit - Create 2 . Hard), Name (Name){{Hard for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Unit - Create 2 . Hard), Name (Name){{Hard for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Unit - Create 2 . Hard), Name (Name){{Hard for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Game Modes
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Please wait until the host picks the game mode. [Type -commands for more information]
Hard Mode
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: The host has selected Hard Mode. Mobs spawn regulary but have increased health and damage.
Normal Mode
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: The host has selected Normal Mode. Mobs will spawn regularly and will have no increased damage or health.
Dragon dies
Events
Unit - Dragon 0073 <gen> Dies
Conditions
Actions
Player - Add 5000 to Player 1 (Red) . Current gold
Benefits of int
Events
Player - Player 1 (Red) types a chat message containing -mage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: If your primary attribute is Intelligence, then you do not have to buy the Training for spells.
Lag killer Copy
Events
Player - Player 1 (Red) types a chat message containing -lagkill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 3.00 seconds
Unit - Cause Lag Killer 0072 <gen> to damage circular area after 0 seconds of radius 600.00 at (Center of blue_top <gen>) , dealing 300.00 damage of attack type Spells and damage type Normal
commands
Events
Player - Player 1 (Red) types a chat message containing -commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: -lagkill [Kills all the mobs in the enemies base. Made to reduce lag]-mage [Shows the benefits of being an intelligent based class]-normal [Plays the game in Normal Mode]-hard [Plays the game in Hard Mode]-vision [Removes Fog of War]-tyler member [Gives the player 1000 gold to start out with]
Welcome
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to Direct Action 1.3! If you need any help, type -commands to see a list of availiable commands and to see what they do.
Lag killer
Events
Player - Player 1 (Red) types a chat message containing -lagkill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 3.00 seconds
Unit - Cause Lag Killer 0071 <gen> to damage circular area after 0 seconds of radius 600.00 at (Center of Lag_kill_middle <gen>) , dealing 300.00 damage of attack type Spells and damage type Normal
RTop BTop Copy
Events
Unit - A unit enters blue_top <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of red_top <gen>)
RTop BTop
Events
Unit - A unit enters red_top <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of blue_top <gen>)
Mob spawn red Copy 2
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon for Player 1 (Red) at (Center of red_top <gen>) facing Default building facing degrees
Unit - Create 1 . Mage for Player 1 (Red) at (Center of red_top <gen>) facing Default building facing degrees
Unit - Create 1 . Cannonman for Player 1 (Red) at (Center of red_top <gen>) facing Default building facing degrees
Unit - Create 1 . Riflemen for Player 1 (Red) at (Center of red_top <gen>) facing Default building facing degrees
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of red_top <gen>) facing Default building facing degrees
Mob spawn red Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon for Player 2 (Blue) at (Center of blue_top <gen>) facing Default building facing degrees
Unit - Create 1 . Mage for Player 2 (Blue) at (Center of blue_top <gen>) facing Default building facing degrees
Unit - Create 1 . Cannonman for Player 2 (Blue) at (Center of blue_top <gen>) facing Default building facing degrees
Unit - Create 1 . Riflemen for Player 2 (Blue) at (Center of blue_top <gen>) facing Default building facing degrees
Unit - Create 1 . Swordsman for Player 2 (Blue) at (Center of blue_top <gen>) facing Default building facing degrees
Meat Golem Dies Gold
Events
Unit - Meat Golem 0017 <gen> Dies
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 45.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Meat golem dies creating mobs Copy
Events
Unit - Meat Golem 0010 <gen> Dies
Conditions
Actions
Unit - Create 3 . Meat Minions for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Meat golem dies creating mobs
Events
Unit - Meat Golem 0017 <gen> Dies
Conditions
Actions
Unit - Create 3 . Meat Minions for Player 2 (Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Meat Golem Copy
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Order Meat Golem 0017 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Meat Golem
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Order Meat Golem 0010 <gen> to Attack-Move To . (Center of Mob_spawner <gen>)
Tower dies
Events
Unit - Tower 0003 <gen> Dies
Unit - Tower 0007 <gen> Dies
Unit - Tower 0006 <gen> Dies
Unit - Tower 0008 <gen> Dies
Unit - Tower 0009 <gen> Dies
Unit - Tower 0002 <gen> Dies
Conditions
Actions
Player - Add 300 to Player 1 (Red) . Current gold
Gold red
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Boss Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Leader for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Boss
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Leader for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Red mobs to blue Copy
Events
Unit - A unit enters Mob_spawner <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
Mob spawn red Copy
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Unit - Create 1 . Mage for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Unit - Create 2 . Cannonman for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Unit - Create 2 . Riflemen for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Unit - Create 2 . Swordsman for Player 2 (Blue) at (Center of Mob_spawner <gen>) facing Default building facing degrees
Red mobs to blue
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Mob_spawner <gen>)
Mob spawn red
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Mage for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Cannonman for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Riflemen for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Swordsman for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Gold
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
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