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Model validation: Dire Orc - Shattered hand

DireOrc_SharretHand.mdx

0 errors 44 severe 39 warnings 154 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Attachment 6 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 34 - "R_tmb_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "R_tmb_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 36 - "R_tmb_03_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 10 at frame 6601 has roughly the same value as tracks 9 and 11
      • Track 83 at frame 14401 has roughly the same value as tracks 82 and 84
      • Track 109 at frame 16602 has roughly the same value as tracks 108 and 110
  • 1 Bone 37 - "R_ind_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "R_ind_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "R_ind_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "R_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 41 - "R_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 100 at frame 14801 has roughly the same value as tracks 99 and 101
  • 1 Bone 42 - "R_mid_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "R_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "R_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 45 - "R_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 101 at frame 14068 has roughly the same value as tracks 100 and 102
  • 1 Bone 46 - "R_pnk_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "R_pnk_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "R_pnk_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "L_belt_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "L_belt_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "R_belt_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "R_belt_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "horn_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 75 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 5 at frame 667 has roughly the same value as tracks 4 and 6
  • 1 Bone 76 - "L_pauldron_chain_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "R_pauldron_chain_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 79 - "necklace_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 153 at frame 7167 has roughly the same value as tracks 152 and 154
  • 1 Bone 117 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "chain"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "chain 2"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "root"
    • There are no vertices attached to this bone
  • 50 Material 2
    • 50 Layer 0
      • 50 Alpha
        • Track 11 at frame 9334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 9401 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 9468 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 9534 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 9601 has exactly the same value as tracks 14 and 16
        • Track 16 at frame 9668 has exactly the same value as tracks 15 and 17
        • Track 17 at frame 9734 has exactly the same value as tracks 16 and 18
        • Track 18 at frame 9801 has exactly the same value as tracks 17 and 19
        • Track 19 at frame 9901 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 9968 has exactly the same value as tracks 19 and 21
        • Track 21 at frame 10034 has exactly the same value as tracks 20 and 22
        • Track 22 at frame 10168 has exactly the same value as tracks 21 and 23
        • Track 23 at frame 10434 has exactly the same value as tracks 22 and 24
        • Track 24 at frame 10534 has exactly the same value as tracks 23 and 25
        • Track 25 at frame 10601 has exactly the same value as tracks 24 and 26
        • Track 26 at frame 10668 has exactly the same value as tracks 25 and 27
        • Track 27 at frame 10734 has exactly the same value as tracks 26 and 28
        • Track 28 at frame 10801 has exactly the same value as tracks 27 and 29
        • Track 29 at frame 10868 has exactly the same value as tracks 28 and 30
        • Track 30 at frame 10934 has exactly the same value as tracks 29 and 31
        • Track 31 at frame 11001 has exactly the same value as tracks 30 and 32
        • Track 32 at frame 11068 has exactly the same value as tracks 31 and 33
        • Track 33 at frame 11101 has exactly the same value as tracks 32 and 34
        • Track 34 at frame 11168 has exactly the same value as tracks 33 and 35
        • Track 35 at frame 11201 has exactly the same value as tracks 34 and 36
        • Track 36 at frame 11234 has exactly the same value as tracks 35 and 37
        • Track 45 at frame 18334 has exactly the same value as tracks 44 and 46
        • Track 46 at frame 18401 has exactly the same value as tracks 45 and 47
        • Track 47 at frame 18468 has exactly the same value as tracks 46 and 48
        • Track 48 at frame 18534 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 18601 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 18668 has exactly the same value as tracks 49 and 51
        • Track 51 at frame 18734 has exactly the same value as tracks 50 and 52
        • Track 52 at frame 18801 has exactly the same value as tracks 51 and 53
        • Track 53 at frame 18901 has exactly the same value as tracks 52 and 54
        • Track 54 at frame 18968 has exactly the same value as tracks 53 and 55
        • Track 55 at frame 19034 has exactly the same value as tracks 54 and 56
        • Track 56 at frame 19168 has exactly the same value as tracks 55 and 57
        • Track 57 at frame 19434 has exactly the same value as tracks 56 and 58
        • Track 58 at frame 19534 has exactly the same value as tracks 57 and 59
        • Track 59 at frame 19601 has exactly the same value as tracks 58 and 60
        • Track 60 at frame 19668 has exactly the same value as tracks 59 and 61
        • Track 61 at frame 19734 has exactly the same value as tracks 60 and 62
        • Track 62 at frame 19801 has exactly the same value as tracks 61 and 63
        • Track 63 at frame 19868 has exactly the same value as tracks 62 and 64
        • Track 64 at frame 20000 has exactly the same value as tracks 63 and 65
        • Track 65 at frame 21000 has exactly the same value as tracks 64 and 66
        • Track 66 at frame 22000 has exactly the same value as tracks 65 and 67
        • Track 69 at frame 37502 has exactly the same value as tracks 68 and 70
        • Track 70 at frame 37802 has exactly the same value as tracks 69 and 71
  • 50 Material 3
    • 50 Layer 0
      • 50 Alpha
        • Track 11 at frame 9334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 9401 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 9468 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 9534 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 9601 has exactly the same value as tracks 14 and 16
        • Track 16 at frame 9668 has exactly the same value as tracks 15 and 17
        • Track 17 at frame 9734 has exactly the same value as tracks 16 and 18
        • Track 18 at frame 9801 has exactly the same value as tracks 17 and 19
        • Track 19 at frame 9901 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 9968 has exactly the same value as tracks 19 and 21
        • Track 21 at frame 10034 has exactly the same value as tracks 20 and 22
        • Track 22 at frame 10168 has exactly the same value as tracks 21 and 23
        • Track 23 at frame 10434 has exactly the same value as tracks 22 and 24
        • Track 24 at frame 10534 has exactly the same value as tracks 23 and 25
        • Track 25 at frame 10601 has exactly the same value as tracks 24 and 26
        • Track 26 at frame 10668 has exactly the same value as tracks 25 and 27
        • Track 27 at frame 10734 has exactly the same value as tracks 26 and 28
        • Track 28 at frame 10801 has exactly the same value as tracks 27 and 29
        • Track 29 at frame 10868 has exactly the same value as tracks 28 and 30
        • Track 30 at frame 10934 has exactly the same value as tracks 29 and 31
        • Track 31 at frame 11001 has exactly the same value as tracks 30 and 32
        • Track 32 at frame 11068 has exactly the same value as tracks 31 and 33
        • Track 33 at frame 11101 has exactly the same value as tracks 32 and 34
        • Track 34 at frame 11168 has exactly the same value as tracks 33 and 35
        • Track 35 at frame 11201 has exactly the same value as tracks 34 and 36
        • Track 36 at frame 11234 has exactly the same value as tracks 35 and 37
        • Track 45 at frame 18334 has exactly the same value as tracks 44 and 46
        • Track 46 at frame 18401 has exactly the same value as tracks 45 and 47
        • Track 47 at frame 18468 has exactly the same value as tracks 46 and 48
        • Track 48 at frame 18534 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 18601 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 18668 has exactly the same value as tracks 49 and 51
        • Track 51 at frame 18734 has exactly the same value as tracks 50 and 52
        • Track 52 at frame 18801 has exactly the same value as tracks 51 and 53
        • Track 53 at frame 18901 has exactly the same value as tracks 52 and 54
        • Track 54 at frame 18968 has exactly the same value as tracks 53 and 55
        • Track 55 at frame 19034 has exactly the same value as tracks 54 and 56
        • Track 56 at frame 19168 has exactly the same value as tracks 55 and 57
        • Track 57 at frame 19434 has exactly the same value as tracks 56 and 58
        • Track 58 at frame 19534 has exactly the same value as tracks 57 and 59
        • Track 59 at frame 19601 has exactly the same value as tracks 58 and 60
        • Track 60 at frame 19668 has exactly the same value as tracks 59 and 61
        • Track 61 at frame 19734 has exactly the same value as tracks 60 and 62
        • Track 62 at frame 19801 has exactly the same value as tracks 61 and 63
        • Track 63 at frame 19868 has exactly the same value as tracks 62 and 64
        • Track 64 at frame 20000 has exactly the same value as tracks 63 and 65
        • Track 65 at frame 21000 has exactly the same value as tracks 64 and 66
        • Track 66 at frame 22000 has exactly the same value as tracks 65 and 67
        • Track 69 at frame 37502 has exactly the same value as tracks 68 and 70
        • Track 70 at frame 37802 has exactly the same value as tracks 69 and 71
  • 1 Bone 4 - "neck_bind_jnt"
    • 1 Rotation
      • Track 108 at frame 8401 has roughly the same value as tracks 107 and 109
  • 2 Bone 9 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 210 at frame 14568 has roughly the same value as tracks 209 and 211
      • Track 211 at frame 14635 has roughly the same value as tracks 210 and 212
  • 4 Bone 10 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 66 at frame 4900 has roughly the same value as tracks 65 and 67
      • Track 74 at frame 5834 has roughly the same value as tracks 73 and 75
      • Track 204 at frame 16269 has roughly the same value as tracks 203 and 205
      • Track 212 at frame 16535 has roughly the same value as tracks 211 and 213
  • 4 Bone 11 - "L_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 66 at frame 4900 has roughly the same value as tracks 65 and 67
      • Track 74 at frame 5834 has roughly the same value as tracks 73 and 75
      • Track 204 at frame 16269 has roughly the same value as tracks 203 and 205
      • Track 212 at frame 16535 has roughly the same value as tracks 211 and 213
  • 1 Bone 12 - "bone_hand_left"
    • 1 Rotation
      • Track 193 at frame 8501 has roughly the same value as tracks 192 and 194
  • 4 Bone 31 - "R_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 29 at frame 2500 has roughly the same value as tracks 28 and 30
      • Track 47 at frame 3733 has roughly the same value as tracks 46 and 48
      • Track 59 at frame 4333 has roughly the same value as tracks 58 and 60
      • Track 82 at frame 5700 has roughly the same value as tracks 81 and 83
  • 4 Bone 32 - "R_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 29 at frame 2500 has roughly the same value as tracks 28 and 30
      • Track 47 at frame 3733 has roughly the same value as tracks 46 and 48
      • Track 59 at frame 4333 has roughly the same value as tracks 58 and 60
      • Track 82 at frame 5700 has roughly the same value as tracks 81 and 83
  • 1 Bone 52 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 96 at frame 8101 has roughly the same value as tracks 95 and 97
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 204 at frame 8567 has roughly the same value as tracks 203 and 205
  • 1 Bone 67 - "L_skirt_A_02_bind_jnt"
    • 1 Rotation
      • Track 148 at frame 10001 has roughly the same value as tracks 147 and 149
  • 1 Bone 68 - "L_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 203 at frame 10001 has roughly the same value as tracks 202 and 204
  • 1 Bone 77 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 134 at frame 7534 has roughly the same value as tracks 133 and 135
  • 1 Bone 107 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 130 at frame 14301 has roughly the same value as tracks 129 and 131
  • unused Material 6
  • unused Material 7
  • unused Material 11
  • unused Material 15
  • unused Material 16
  • unused Material 17
  • unused Material 18
  • unused Material 19
  • unused Material 20
  • unused Material 21
  • unused Material 23
  • unused Material 25
  • unused Material 26
  • unused Material 27
  • unused Material 30
  • unused Material 32
  • unused Material 34
  • unused Material 35
  • unused Material 39
  • unused Material 40
  • unused Material 41
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