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Model validation: Dire Orc - Shattered hand
DireOrc_SharretHand.mdx
0errors44severe39warnings154unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 28
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 29
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 30
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 31
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 32
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 33
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 34
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 35
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 36
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 37
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 38
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 39
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 40
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 41
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 42
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 43
Alpha is 1.000 at end of "Decay Bone" (frame 47802); should be 0 — geoset will remain visible in-game after the unit has decayed.
10
Model
Attachment 6 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 34 - "R_tmb_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 35 - "R_tmb_02_bind_jnt"
There are no vertices attached to this bone
1
3
Bone 36 - "R_tmb_03_bind_jnt"
There are no vertices attached to this bone
3
Rotation
Track 10 at frame 6601 has roughly the same value as tracks 9 and 11
Track 83 at frame 14401 has roughly the same value as tracks 82 and 84
Track 109 at frame 16602 has roughly the same value as tracks 108 and 110
1
Bone 37 - "R_ind_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 38 - "R_ind_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 39 - "R_ind_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 40 - "R_mid_finger_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 41 - "R_mid_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 100 at frame 14801 has roughly the same value as tracks 99 and 101
1
Bone 42 - "R_mid_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 43 - "R_rng_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 44 - "R_rng_finger_02_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 45 - "R_rng_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 101 at frame 14068 has roughly the same value as tracks 100 and 102
1
Bone 46 - "R_pnk_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 47 - "R_pnk_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 48 - "R_pnk_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 58 - "L_belt_trinket_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 59 - "L_belt_trinket_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 60 - "R_belt_trinket_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 61 - "R_belt_trinket_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 62 - "horn_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 75 - "L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 5 at frame 667 has roughly the same value as tracks 4 and 6
1
Bone 76 - "L_pauldron_chain_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 78 - "R_pauldron_chain_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 79 - "necklace_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 153 at frame 7167 has roughly the same value as tracks 152 and 154
1
Bone 117 - "bone_head"
There are no vertices attached to this bone
1
Bone 119 - "R_armpad_bind_jnt"
There are no vertices attached to this bone
1
Bone 120 - "chain"
There are no vertices attached to this bone
1
Bone 121 - "chain 2"
There are no vertices attached to this bone
1
Bone 122 - "root"
There are no vertices attached to this bone
50
Material 2
50
Layer 0
50
Alpha
Track 11 at frame 9334 has exactly the same value as tracks 10 and 12
Track 12 at frame 9401 has exactly the same value as tracks 11 and 13
Track 13 at frame 9468 has exactly the same value as tracks 12 and 14
Track 14 at frame 9534 has exactly the same value as tracks 13 and 15
Track 15 at frame 9601 has exactly the same value as tracks 14 and 16
Track 16 at frame 9668 has exactly the same value as tracks 15 and 17
Track 17 at frame 9734 has exactly the same value as tracks 16 and 18
Track 18 at frame 9801 has exactly the same value as tracks 17 and 19
Track 19 at frame 9901 has exactly the same value as tracks 18 and 20
Track 20 at frame 9968 has exactly the same value as tracks 19 and 21
Track 21 at frame 10034 has exactly the same value as tracks 20 and 22
Track 22 at frame 10168 has exactly the same value as tracks 21 and 23
Track 23 at frame 10434 has exactly the same value as tracks 22 and 24
Track 24 at frame 10534 has exactly the same value as tracks 23 and 25
Track 25 at frame 10601 has exactly the same value as tracks 24 and 26
Track 26 at frame 10668 has exactly the same value as tracks 25 and 27
Track 27 at frame 10734 has exactly the same value as tracks 26 and 28
Track 28 at frame 10801 has exactly the same value as tracks 27 and 29
Track 29 at frame 10868 has exactly the same value as tracks 28 and 30
Track 30 at frame 10934 has exactly the same value as tracks 29 and 31
Track 31 at frame 11001 has exactly the same value as tracks 30 and 32
Track 32 at frame 11068 has exactly the same value as tracks 31 and 33
Track 33 at frame 11101 has exactly the same value as tracks 32 and 34
Track 34 at frame 11168 has exactly the same value as tracks 33 and 35
Track 35 at frame 11201 has exactly the same value as tracks 34 and 36
Track 36 at frame 11234 has exactly the same value as tracks 35 and 37
Track 45 at frame 18334 has exactly the same value as tracks 44 and 46
Track 46 at frame 18401 has exactly the same value as tracks 45 and 47
Track 47 at frame 18468 has exactly the same value as tracks 46 and 48
Track 48 at frame 18534 has exactly the same value as tracks 47 and 49
Track 49 at frame 18601 has exactly the same value as tracks 48 and 50
Track 50 at frame 18668 has exactly the same value as tracks 49 and 51
Track 51 at frame 18734 has exactly the same value as tracks 50 and 52
Track 52 at frame 18801 has exactly the same value as tracks 51 and 53
Track 53 at frame 18901 has exactly the same value as tracks 52 and 54
Track 54 at frame 18968 has exactly the same value as tracks 53 and 55
Track 55 at frame 19034 has exactly the same value as tracks 54 and 56
Track 56 at frame 19168 has exactly the same value as tracks 55 and 57
Track 57 at frame 19434 has exactly the same value as tracks 56 and 58
Track 58 at frame 19534 has exactly the same value as tracks 57 and 59
Track 59 at frame 19601 has exactly the same value as tracks 58 and 60
Track 60 at frame 19668 has exactly the same value as tracks 59 and 61
Track 61 at frame 19734 has exactly the same value as tracks 60 and 62
Track 62 at frame 19801 has exactly the same value as tracks 61 and 63
Track 63 at frame 19868 has exactly the same value as tracks 62 and 64
Track 64 at frame 20000 has exactly the same value as tracks 63 and 65
Track 65 at frame 21000 has exactly the same value as tracks 64 and 66
Track 66 at frame 22000 has exactly the same value as tracks 65 and 67
Track 69 at frame 37502 has exactly the same value as tracks 68 and 70
Track 70 at frame 37802 has exactly the same value as tracks 69 and 71
50
Material 3
50
Layer 0
50
Alpha
Track 11 at frame 9334 has exactly the same value as tracks 10 and 12
Track 12 at frame 9401 has exactly the same value as tracks 11 and 13
Track 13 at frame 9468 has exactly the same value as tracks 12 and 14
Track 14 at frame 9534 has exactly the same value as tracks 13 and 15
Track 15 at frame 9601 has exactly the same value as tracks 14 and 16
Track 16 at frame 9668 has exactly the same value as tracks 15 and 17
Track 17 at frame 9734 has exactly the same value as tracks 16 and 18
Track 18 at frame 9801 has exactly the same value as tracks 17 and 19
Track 19 at frame 9901 has exactly the same value as tracks 18 and 20
Track 20 at frame 9968 has exactly the same value as tracks 19 and 21
Track 21 at frame 10034 has exactly the same value as tracks 20 and 22
Track 22 at frame 10168 has exactly the same value as tracks 21 and 23
Track 23 at frame 10434 has exactly the same value as tracks 22 and 24
Track 24 at frame 10534 has exactly the same value as tracks 23 and 25
Track 25 at frame 10601 has exactly the same value as tracks 24 and 26
Track 26 at frame 10668 has exactly the same value as tracks 25 and 27
Track 27 at frame 10734 has exactly the same value as tracks 26 and 28
Track 28 at frame 10801 has exactly the same value as tracks 27 and 29
Track 29 at frame 10868 has exactly the same value as tracks 28 and 30
Track 30 at frame 10934 has exactly the same value as tracks 29 and 31
Track 31 at frame 11001 has exactly the same value as tracks 30 and 32
Track 32 at frame 11068 has exactly the same value as tracks 31 and 33
Track 33 at frame 11101 has exactly the same value as tracks 32 and 34
Track 34 at frame 11168 has exactly the same value as tracks 33 and 35
Track 35 at frame 11201 has exactly the same value as tracks 34 and 36
Track 36 at frame 11234 has exactly the same value as tracks 35 and 37
Track 45 at frame 18334 has exactly the same value as tracks 44 and 46
Track 46 at frame 18401 has exactly the same value as tracks 45 and 47
Track 47 at frame 18468 has exactly the same value as tracks 46 and 48
Track 48 at frame 18534 has exactly the same value as tracks 47 and 49
Track 49 at frame 18601 has exactly the same value as tracks 48 and 50
Track 50 at frame 18668 has exactly the same value as tracks 49 and 51
Track 51 at frame 18734 has exactly the same value as tracks 50 and 52
Track 52 at frame 18801 has exactly the same value as tracks 51 and 53
Track 53 at frame 18901 has exactly the same value as tracks 52 and 54
Track 54 at frame 18968 has exactly the same value as tracks 53 and 55
Track 55 at frame 19034 has exactly the same value as tracks 54 and 56
Track 56 at frame 19168 has exactly the same value as tracks 55 and 57
Track 57 at frame 19434 has exactly the same value as tracks 56 and 58
Track 58 at frame 19534 has exactly the same value as tracks 57 and 59
Track 59 at frame 19601 has exactly the same value as tracks 58 and 60
Track 60 at frame 19668 has exactly the same value as tracks 59 and 61
Track 61 at frame 19734 has exactly the same value as tracks 60 and 62
Track 62 at frame 19801 has exactly the same value as tracks 61 and 63
Track 63 at frame 19868 has exactly the same value as tracks 62 and 64
Track 64 at frame 20000 has exactly the same value as tracks 63 and 65
Track 65 at frame 21000 has exactly the same value as tracks 64 and 66
Track 66 at frame 22000 has exactly the same value as tracks 65 and 67
Track 69 at frame 37502 has exactly the same value as tracks 68 and 70
Track 70 at frame 37802 has exactly the same value as tracks 69 and 71
1
Bone 4 - "neck_bind_jnt"
1
Rotation
Track 108 at frame 8401 has roughly the same value as tracks 107 and 109
2
Bone 9 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 210 at frame 14568 has roughly the same value as tracks 209 and 211
Track 211 at frame 14635 has roughly the same value as tracks 210 and 212
4
Bone 10 - "L_lwr_arm_twist_01_bind_jnt"
4
Rotation
Track 66 at frame 4900 has roughly the same value as tracks 65 and 67
Track 74 at frame 5834 has roughly the same value as tracks 73 and 75
Track 204 at frame 16269 has roughly the same value as tracks 203 and 205
Track 212 at frame 16535 has roughly the same value as tracks 211 and 213
4
Bone 11 - "L_lwr_arm_twist_02_bind_jnt"
4
Rotation
Track 66 at frame 4900 has roughly the same value as tracks 65 and 67
Track 74 at frame 5834 has roughly the same value as tracks 73 and 75
Track 204 at frame 16269 has roughly the same value as tracks 203 and 205
Track 212 at frame 16535 has roughly the same value as tracks 211 and 213
1
Bone 12 - "bone_hand_left"
1
Rotation
Track 193 at frame 8501 has roughly the same value as tracks 192 and 194
4
Bone 31 - "R_lwr_arm_twist_01_bind_jnt"
4
Rotation
Track 29 at frame 2500 has roughly the same value as tracks 28 and 30
Track 47 at frame 3733 has roughly the same value as tracks 46 and 48
Track 59 at frame 4333 has roughly the same value as tracks 58 and 60
Track 82 at frame 5700 has roughly the same value as tracks 81 and 83
4
Bone 32 - "R_lwr_arm_twist_02_bind_jnt"
4
Rotation
Track 29 at frame 2500 has roughly the same value as tracks 28 and 30
Track 47 at frame 3733 has roughly the same value as tracks 46 and 48
Track 59 at frame 4333 has roughly the same value as tracks 58 and 60
Track 82 at frame 5700 has roughly the same value as tracks 81 and 83
1
Bone 52 - "L_leg_04_bind_jnt"
1
Rotation
Track 96 at frame 8101 has roughly the same value as tracks 95 and 97
1
Bone 55 - "bone_leg_right"
1
Rotation
Track 204 at frame 8567 has roughly the same value as tracks 203 and 205
1
Bone 67 - "L_skirt_A_02_bind_jnt"
1
Rotation
Track 148 at frame 10001 has roughly the same value as tracks 147 and 149
1
Bone 68 - "L_skirt_A_03_bind_jnt"
1
Rotation
Track 203 at frame 10001 has roughly the same value as tracks 202 and 204
1
Bone 77 - "R_pauldron_bind_jnt"
1
Rotation
Track 134 at frame 7534 has roughly the same value as tracks 133 and 135
1
Bone 107 - "tongue_01_bind_jnt"
1
Translation
Track 130 at frame 14301 has roughly the same value as tracks 129 and 131
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