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Model validation: Dire Orc - Shattered hand Portrait
DireOrc_SharretHand_Portrait.mdx
2errors2severe27warnings35unused
1
RibbonEmitter 0 - "W3R_ClassicRibbon_3"
Invalid material 12
1
RibbonEmitter 1 - "W3R_ClassicRibbon_2"
Invalid material 12
2
3
Model
Missing "Stand" sequence
Missing "Death" sequence
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Attachment 6 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Bone 63 - "F_skirt_A_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 64 - "F_skirt_A_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 65 - "F_skirt_A_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 66 - "L_skirt_A_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 67 - "L_skirt_A_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 68 - "L_skirt_A_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 69 - "B_skirt_A_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 70 - "B_skirt_A_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 71 - "B_skirt_A_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 72 - "R_skirt_A_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 73 - "R_skirt_A_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 74 - "R_skirt_A_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 75 - "L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 76 - "L_pauldron_chain_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 78 - "R_pauldron_chain_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 79 - "necklace_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 19 at frame 4633 has roughly the same value as tracks 18 and 20
1
Bone 117 - "bone_head"
There are no vertices attached to this bone
1
Bone 118 - "L_armpad_bind_jnt"
There are no vertices attached to this bone
1
Bone 119 - "R_armpad_bind_jnt"
There are no vertices attached to this bone
1
Bone 120 - "weapon_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 121 - "weapon_01_stretch_bind_jnt"
There are no vertices attached to this bone
1
Bone 122 - "weapon_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 123 - "weapon_02_stretch_bind_jnt"
There are no vertices attached to this bone
1
Bone 124 - "Portrait_Background"
There are no vertices attached to this bone
1
Bone 28 - "R_shoulder_bind_jnt"
1
Rotation
Track 42 at frame 5867 has roughly the same value as tracks 41 and 43
1
Bone 30 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 5 at frame 1633 has roughly the same value as tracks 4 and 6
1
Bone 50 - "L_leg_02_bind_jnt"
1
Rotation
Track 38 at frame 6200 has roughly the same value as tracks 37 and 39
1
Bone 87 - "L_lwr_eyelid_bind_jnt"
1
Rotation
Track 51 at frame 5667 has roughly the same value as tracks 50 and 52
1
Bone 88 - "R_upr_eyelid_bind_jnt"
1
Rotation
Track 49 at frame 5667 has roughly the same value as tracks 48 and 50
1
Bone 89 - "R_lwr_eyelid_bind_jnt"
1
Rotation
Track 51 at frame 5667 has roughly the same value as tracks 50 and 52
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