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Model validation: Diplodocus
Diplodocus.mdx
0errors2severe14warnings33unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 35033); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
6
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 35033); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
6
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
Bone 0 - "Object04"
1
Translation
Track 22 at frame 25800 has exactly the same value as tracks 21 and 23
1
Rotation
Track 13 at frame 25800 has exactly the same value as tracks 12 and 14
2
Bone 1 - "Object05"
1
Translation
Track 21 at frame 25800 has exactly the same value as tracks 20 and 22
1
Rotation
Track 11 at frame 25800 has exactly the same value as tracks 10 and 12
1
Bone 5 - "Belly01"
1
Rotation
Track 10 at frame 25767 has exactly the same value as tracks 9 and 11
3
Bone 6 - "Neck01"
3
Rotation
Track 13 at frame 23733 has exactly the same value as tracks 12 and 14
Track 14 at frame 25033 has exactly the same value as tracks 13 and 15
Track 18 at frame 26133 has exactly the same value as tracks 17 and 19
1
Bone 7 - "FrontLegLeft01"
1
Rotation
Track 33 at frame 25767 has roughly the same value as tracks 32 and 34
1
Bone 9 - "Neck02"
1
Rotation
Track 27 at frame 26100 has exactly the same value as tracks 26 and 28
1
Bone 10 - "Neck03"
1
Rotation
Track 27 at frame 26100 has exactly the same value as tracks 26 and 28
1
Bone 11 - "Neck04"
1
Rotation
Track 34 at frame 26300 has exactly the same value as tracks 33 and 35
1
Bone 12 - "Neck05"
1
Rotation
Track 34 at frame 26333 has exactly the same value as tracks 33 and 35
1
Bone 13 - "Head01"
1
Rotation
Track 35 at frame 26367 has exactly the same value as tracks 34 and 36
1
Bone 14 - "Head02"
1
Rotation
Track 11 at frame 25767 has exactly the same value as tracks 10 and 12
1
Bone 15 - "FrontLegLeft02"
1
Rotation
Track 33 at frame 25767 has roughly the same value as tracks 32 and 34
1
Bone 16 - "FrontLegLeft03"
1
Rotation
Track 30 at frame 25767 has roughly the same value as tracks 29 and 31
1
Bone 19 - "Belly02"
1
Rotation
Track 12 at frame 26100 has exactly the same value as tracks 11 and 13
2
Bone 20 - "Belly03"
1
Translation
Track 11 at frame 26100 has exactly the same value as tracks 10 and 12
1
Rotation
Track 12 at frame 26100 has exactly the same value as tracks 11 and 13
1
Bone 21 - "Hips01"
1
Rotation
Track 13 at frame 25133 has exactly the same value as tracks 12 and 14
1
Bone 23 - "Tail01"
1
Rotation
Track 19 at frame 26000 has exactly the same value as tracks 18 and 20
1
Bone 24 - "HindLegLeft01"
1
Rotation
Track 30 at frame 25767 has roughly the same value as tracks 29 and 31
1
Bone 26 - "Tail02"
1
Rotation
Track 22 at frame 25767 has exactly the same value as tracks 21 and 23
1
Bone 27 - "Tail03"
1
Rotation
Track 24 at frame 26000 has roughly the same value as tracks 23 and 25
1
Bone 28 - "Tail04"
1
Rotation
Track 29 at frame 26000 has roughly the same value as tracks 28 and 30
1
Bone 29 - "Tail05"
1
Rotation
Track 29 at frame 26000 has exactly the same value as tracks 28 and 30
1
Bone 30 - "Tail06"
1
Rotation
Track 29 at frame 26000 has exactly the same value as tracks 28 and 30
1
Bone 31 - "Tail07"
1
Rotation
Track 32 at frame 26167 has exactly the same value as tracks 31 and 33
1
Bone 32 - "Tail08"
1
Rotation
Track 31 at frame 26167 has exactly the same value as tracks 30 and 32
1
Bone 33 - "Tail09"
1
Rotation
Track 32 at frame 26167 has exactly the same value as tracks 31 and 33
1
Bone 34 - "HindLegLeft02"
1
Rotation
Track 32 at frame 25767 has exactly the same value as tracks 31 and 33
1
Bone 35 - "HindLegLeft03"
1
Rotation
Track 31 at frame 25767 has exactly the same value as tracks 30 and 32
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