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How to import Dimensius(tbc)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Dimensius(tbc) of the bundle Dimensius(tbc). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Dimensius(tbc).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Dimensius(tbc)
voidlord_v2_BC2.mdx
voidlordskin_blue.blp
electric_liquid_blue_a_doublealpha.blp
voidlordarmor_blue.blp
genericglow64.blp
smokebase.blp
fm_guangdai_0001.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing voidlord_v2_BC2.mdx

Now Click the "Import File" Button:

Next select 'voidlord_v2_BC2.mdx' in the folder which you extracted from the zip archive:

Dimensius(tbc)
voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
fm_guangdai_0001.blp
genericglow64.blp
smokebase.blp
voidlordarmor_blue.blp
voidlordskin_blue.blp

The file has been properly added to the map archive:

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx

Done, you have imported the file voidlord_v2_BC2.mdx.

Importing electric_liquid_blue_a_doublealpha.blp

Now Click the "Import File" Button:

Next select 'electric_liquid_blue_a_doublealpha.blp' in the folder which you extracted from the zip archive:

Dimensius(tbc)
voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
fm_guangdai_0001.blp
genericglow64.blp
smokebase.blp
voidlordarmor_blue.blp
voidlordskin_blue.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
war3mapimported/electric_liquid_blue_a_doublealpha.blp

Double-click the file electric_liquid_blue_a_doublealpha.blp:

electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
war3mapimported/electric_liquid_blue_a_doublealpha.blp

Tick the box "Use Custom Path" and type in the correct path:

electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp

The file has been properly added to the map archive:

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp

Done, you have imported the file electric_liquid_blue_a_doublealpha.blp.

Importing fm_guangdai_0001.blp

Now Click the "Import File" Button:

Next select 'fm_guangdai_0001.blp' in the folder which you extracted from the zip archive:

Dimensius(tbc)
voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
fm_guangdai_0001.blp
genericglow64.blp
smokebase.blp
voidlordarmor_blue.blp
voidlordskin_blue.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp
fm_guangdai_0001.blp
Image / Texture
44
war3mapimported/fm_guangdai_0001.blp

Double-click the file fm_guangdai_0001.blp:

fm_guangdai_0001.blp
Image / Texture
44
war3mapimported/fm_guangdai_0001.blp

Tick the box "Use Custom Path" and type in the correct path:

fm_guangdai_0001.blp
Image / Texture
44
fm_guangdai_0001.blp

The file has been properly added to the map archive:

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp
fm_guangdai_0001.blp
Image / Texture
44
fm_guangdai_0001.blp

Done, you have imported the file fm_guangdai_0001.blp.

Importing genericglow64.blp

Now Click the "Import File" Button:

Next select 'genericglow64.blp' in the folder which you extracted from the zip archive:

Dimensius(tbc)
voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
fm_guangdai_0001.blp
genericglow64.blp
smokebase.blp
voidlordarmor_blue.blp
voidlordskin_blue.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp
fm_guangdai_0001.blp
Image / Texture
44
fm_guangdai_0001.blp
genericglow64.blp
Image / Texture
3
war3mapimported/genericglow64.blp

Double-click the file genericglow64.blp:

genericglow64.blp
Image / Texture
3
war3mapimported/genericglow64.blp

Tick the box "Use Custom Path" and type in the correct path:

genericglow64.blp
Image / Texture
3
genericglow64.blp

The file has been properly added to the map archive:

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp
fm_guangdai_0001.blp
Image / Texture
44
fm_guangdai_0001.blp
genericglow64.blp
Image / Texture
3
genericglow64.blp

Done, you have imported the file genericglow64.blp.

Importing smokebase.blp

Now Click the "Import File" Button:

Next select 'smokebase.blp' in the folder which you extracted from the zip archive:

Dimensius(tbc)
voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
fm_guangdai_0001.blp
genericglow64.blp
smokebase.blp
voidlordarmor_blue.blp
voidlordskin_blue.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp
fm_guangdai_0001.blp
Image / Texture
44
fm_guangdai_0001.blp
genericglow64.blp
Image / Texture
3
genericglow64.blp
smokebase.blp
Image / Texture
4
war3mapimported/smokebase.blp

Double-click the file smokebase.blp:

smokebase.blp
Image / Texture
4
war3mapimported/smokebase.blp

Tick the box "Use Custom Path" and type in the correct path:

smokebase.blp
Image / Texture
4
smokebase.blp

The file has been properly added to the map archive:

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp
fm_guangdai_0001.blp
Image / Texture
44
fm_guangdai_0001.blp
genericglow64.blp
Image / Texture
3
genericglow64.blp
smokebase.blp
Image / Texture
4
smokebase.blp

Done, you have imported the file smokebase.blp.

Importing voidlordarmor_blue.blp

Now Click the "Import File" Button:

Next select 'voidlordarmor_blue.blp' in the folder which you extracted from the zip archive:

Dimensius(tbc)
voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
fm_guangdai_0001.blp
genericglow64.blp
smokebase.blp
voidlordarmor_blue.blp
voidlordskin_blue.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp
fm_guangdai_0001.blp
Image / Texture
44
fm_guangdai_0001.blp
genericglow64.blp
Image / Texture
3
genericglow64.blp
smokebase.blp
Image / Texture
4
smokebase.blp
voidlordarmor_blue.blp
Image / Texture
49
war3mapimported/voidlordarmor_blue.blp

Double-click the file voidlordarmor_blue.blp:

voidlordarmor_blue.blp
Image / Texture
49
war3mapimported/voidlordarmor_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

voidlordarmor_blue.blp
Image / Texture
49
voidlordarmor_blue.blp

The file has been properly added to the map archive:

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp
fm_guangdai_0001.blp
Image / Texture
44
fm_guangdai_0001.blp
genericglow64.blp
Image / Texture
3
genericglow64.blp
smokebase.blp
Image / Texture
4
smokebase.blp
voidlordarmor_blue.blp
Image / Texture
49
voidlordarmor_blue.blp

Done, you have imported the file voidlordarmor_blue.blp.

Importing voidlordskin_blue.blp

Now Click the "Import File" Button:

Next select 'voidlordskin_blue.blp' in the folder which you extracted from the zip archive:

Dimensius(tbc)
voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
fm_guangdai_0001.blp
genericglow64.blp
smokebase.blp
voidlordarmor_blue.blp
voidlordskin_blue.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp
fm_guangdai_0001.blp
Image / Texture
44
fm_guangdai_0001.blp
genericglow64.blp
Image / Texture
3
genericglow64.blp
smokebase.blp
Image / Texture
4
smokebase.blp
voidlordarmor_blue.blp
Image / Texture
49
voidlordarmor_blue.blp
voidlordskin_blue.blp
Image / Texture
16
war3mapimported/voidlordskin_blue.blp

Double-click the file voidlordskin_blue.blp:

voidlordskin_blue.blp
Image / Texture
16
war3mapimported/voidlordskin_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

voidlordskin_blue.blp
Image / Texture
16
voidlordskin_blue.blp

The file has been properly added to the map archive:

voidlord_v2_BC2.mdx
Model
721
war3mapimported/voidlord_v2_BC2.mdx
electric_liquid_blue_a_doublealpha.blp
Image / Texture
77
Electric_Liquid_Blue_A_doubleAlpha.blp
fm_guangdai_0001.blp
Image / Texture
44
fm_guangdai_0001.blp
genericglow64.blp
Image / Texture
3
genericglow64.blp
smokebase.blp
Image / Texture
4
smokebase.blp
voidlordarmor_blue.blp
Image / Texture
49
voidlordarmor_blue.blp
voidlordskin_blue.blp
Image / Texture
16
voidlordskin_blue.blp

Done, you have imported the file voidlordskin_blue.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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