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Triggers
(12)DimensionalGardens vFinal.w3x
Variables
Initialization
Melee Initialization
Special Trigger
Effect
Info
Spawn
Spawn Spawn
Gold Removeal
ouch
differant death
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Special Trigger
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Get High
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Effect
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Set Neutral Hostile . Current gold to 0
Trigger - Turn off Spawn_Spawn <gen>
Info
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Contacts with the description To contact me E-Mail suggestions,comment,or skin with custom path (if they need it) to:[email protected] , using icon path ReplaceableTextures\CommandButtons\BTNVengeanceIncarnate.blp
Quest - Create a Optional quest titled Updates: with the description Ok from now on im going to list the updates of each version: , using icon path ReplaceableTextures\CommandButtons\BTNStormEarth&Fire.blp
Quest - Create a Optional quest titled 1.1 Updates with the description -Changed All Heros except 1 night elf hero and 7 tavern heros-Edited Night Elves more , using icon path ReplaceableTextures\PassiveButtons\PASBTNRegenerate.blp
Quest - Create a Optional quest titled 1.2 with the description -Changed peasant and Shadow Hunter models-Troll Headhunters dont get TB anymore...i have reasons =P , using icon path ReplaceableTextures\CommandButtons\BTNLament.blp
Quest - Create a Optional quest titled 1.4 with the description -Made Upgrades do more-Made Creep Spawn differant , using icon path ReplaceableTextures\CommandButtons\BTNAuraOfDarkness.blp
Quest - Create a Optional quest titled 1.5 with the description -Made all units available to same Upgrade , using icon path ReplaceableTextures\CommandButtons\BTNManaShield.blp
Quest - Create a Optional quest titled 1.6 with the description -Edited Tinker-Made Buildings MORE upgradeable , using icon path ReplaceableTextures\CommandButtons\BTNLamp.blp
Quest - Create a Optional quest titled 1.7 with the description -Tavern Heros can get upgrades too , using icon path ReplaceableTextures\CommandButtons\BTNDiabloCar.blp
Quest - Create a Required quest titled 1.8!!! with the description This is one of the best versions yet!Tons of models!ALL troll heros have models and all demon heros have models!And all of the bloodelf heros have models!3/4 naga&nightelf heros have models(special thanks to General Frank for makeing my favorite model:ForestTrollVoodoohunter!)Keep up the good work model makers!YOU MODEL MAKERS ROCK FOR MAEING ALL OF THESE MODELS!PEOPLE WHO ARE LOOKING AT THIS!IF Y0U ARE A MAP MAKER HAVE THESE MODELS IN YOUR MAP TO SHOW YOUR APRECIATION! , using icon path ReplaceableTextures\CommandButtons\BTNHeroTrollVoodooHunter.blp
Quest - Create a Required quest titled FINAL with the description MUAHAHAHAHAHAHA! ALL RACIAL HEROS HAVE MODELS! BUAHAHAHAHAHA! FEEL MY WRATH MORTALS! MUAHAAHA!(Fixed size bug...it was due to a huge song XD) , using icon path ReplaceableTextures\CommandButtons\BTNDarkPortal.blp
Spawn
Events
Player - Neutral Hostile 's Current gold becomes Greater than 700.00
Conditions
Actions
Trigger - Turn on Spawn_Spawn <gen>
Spawn Spawn
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Create 2 . Drunken Bandit for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
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