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Triggers
Die Große Schlacht V.1.0.w3x
Variables
Initialisierung
Start
Video
Einheiten
Bewegung Einheiten
Bewegung Einheiten Feind
HeldWiederbeleben
Sieg
Niderlage
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Creeps
unit
No
UnitNull
Dialoge
dialog
Yes
Dialoge1
dialog
No
Dialoge2
dialog
No
Sound
sound
No
Start
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: Willkommen zum Showdown um Loardaeron vernichte sie !
Wait 10.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: Sie Kommen ! Männer sofort zur Brücke Verteidigt sie um euer leben
Sound - Play Halo3 <gen>
Trigger - Run Einheiten <gen> (checking conditions)
Video
Events
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Ghostly Archmage 0050 <gen> named Geist : Play Hint <gen> and display Hallo ihr ich bin der geist von antonidas ihr müsst Lordearon helfen also los zerstört das tor und geht . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Royal Ritter 0347 <gen> named Royal Ritter : Play Hint <gen> and display Ok wie ihr wollt . Modify duration: Set to 5.00 seconds and Wait
Einheiten
Events
Conditions
(Crypt 0170 <gen> is alive) Equal to True
Actions
Unit - Create 5 Ghoul for Player 4 (Purple) at (Center of Spawn_Ghul <gen>) facing (Position of (Triggering unit))
If ((Slaughterhouse 0086 <gen> is alive) Equal to True) then do (Create 2 Abomination for Player 4 (Purple) at (Center of Spawn_schlacht <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
If ((Slaughterhouse 0086 <gen> is alive) Equal to True) then do (Create 3 Meat Wagon for Player 4 (Purple) at (Center of Spawn_schlacht <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
If ((Barracks 0028 <gen> is alive) Equal to True) then do (Create 5.Footman for Player 2 (Blue) at (Center of Spawn_Blau <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Barracks 0028 <gen> is alive) Equal to True) then do (Create 2.Knight for Player 2 (Blue) at (Center of Spawn_Blau <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Barracks 0028 <gen> is alive) Equal to True) then do (Create 5.Bogenschütze for Player 2 (Blue) at (Center of Spawn_Blau <gen>) facing Default building facing degrees) else do (Do nothing)
Wait 60.00 seconds
Trigger - Run (This trigger) (checking conditions)
Bewegung Einheiten
Events
Unit - A unit enters Spawn_Ghul <gen>
Unit - A unit enters Spawn_schlacht <gen>
Unit - A unit enters Spawn_Blau <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Angriff_Blau <gen>)
Bewegung Einheiten Feind
Events
Unit - A unit enters Spawn_Ghul <gen>
Unit - A unit enters Spawn_schlacht <gen>
Unit - A unit enters Spawn_Blau <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Angriff_Lila <gen>)
HeldWiederbeleben
Events
Unit - Paladin 0236 <gen> Dies
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: Dein Held ist Tod!!!!!!!!!!!doch deine Verbündeten betten und gott ist nett du bist in 30 sek. wieder da
Wait 28.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Held_wiedergeburt <gen>) over 2.00 seconds
Wait 2.00 seconds
Hero - Instantly revive Paladin 0236 <gen> at (Center of Held_wiedergeburt <gen>) , Show revival graphics
Sound - Play GameFound <gen>
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: Dein Held ich auf die Erde gekommen !!!
Unit - Set mana of Paladin 0236 <gen> to 100 %
Sieg
Events
Unit - Black Citadel 0039 <gen> Dies
Conditions
Actions
Sound - Play sieg <gen>
Unit - Pause all units
Game - Display to Player Group - Player 9 (Gray) the text: Gut gemacht die Geißel hat Lordearon nicht Vernichtet sieg Für Lordearon!!!!
Wait 15.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Niederlage! Versager
Niderlage
Events
Unit - Castle 0012 <gen> Dies
Conditions
Actions
Sound - Play Niderlage <gen>
Unit - Pause all units
Game - Display to Player Group - Player 9 (Gray) the text: Lordearon liegt in Schutt und asche du hast verloren !!!!
Wait 15.00 seconds
Game - Defeat Player 9 (Gray) with the message: Niederlage! Versager
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
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