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Triggers
Dictatorshipv2.w3x
Variables
Init
TEST
No Fog
WinT2
WinT1
Display Message
Gold
Gold Gen
GoldPerunitteam2
GoldPerunitteam1
Hackers
Units
AutoTrain
FootieT1
FootieT2
FootieT1 Copy
FootieT1 Copy Copy
FootieT1 Copy Copy Copy
FootieT2 Copy
FootieT2 Copy Copy
FootieT2 Copy Copy 2
NinjaT1
NinjaT1 Copy
NinjaT1 Copy Copy
NinjaT1 Copy Copy Copy
NinjaT2
NinjaT2 Copy
NinjaT2 Copy Copy
NinjaT2 Copy Copy Copy
OgreT1
OgreT1 Copy
OgreT1 Copy Copy
OgreT1 Copy Copy 2
OgreT2
OgreT2 Copy
OgreT2 Copy Copy
OgreT2 Copy Copy Copy
CopterT1
CopterT1 Copy
CopterT2
CopterT2 Copy
SpiritT1
SpiritT1 Copy
SpiritT1 Copy 2
SpiritT2
SpiritT2 Copy
SpiritT2 Copy 2
Other Units
Ballistics
Bomber Kill
BomberT1
BomberT2
Bombs
Dictatorship v.A
Name
Type
is_array
initial_value
Team1
force
No
Team2
force
No
TEST
Events
Player - Player 1 (Red) types a chat message containing TEST (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000000000
No Fog
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Team1
Player Group - Add Player 2 (Blue) to Team1
Player Group - Add Player 3 (Teal) to Team1
Player Group - Add Player 4 (Purple) to Team1
Player Group - Add Player 5 (Yellow) to Team1
Player Group - Add Player 6 (Orange) to Team2
Player Group - Add Player 7 (Green) to Team2
Player Group - Add Player 8 (Pink) to Team2
Player Group - Add Player 9 (Gray) to Team2
Player Group - Add Player 10 (Light Blue) to Team2
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Visibility - Disable fog of war
Visibility - Disable black mask
WinT2
Events
Unit - Country 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
WinT1
Events
Unit - Country 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Display Message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 31.00 seconds the text: |c00070078W|r|c000E0071e|r|c0015006Al|r|c001D0062c|r|c0024005Bo|r|c002B0054m|r|c0033004Ce|r|c003A0045.|r|c0041003E.|r|c00490036.|r|c0050002F|r |c00570028T|r|c005F0020o|r|c00660019.|r|c006D0012.|r|c0075000A.|r|c00780007
|r|c0071000E|r|c006A0015D|r|c0062001DI|r|c005B0024C|r|c0054002BT|r|c004C0033A|r|c0045003AT|r|c003E0041O|r|c00360049R|r|c002F0050S|r|c00280057H|r|c0020005FI|r|c00190066P|r|c0012006D|r |c000A0075v|r|c0003007C3|r|c00000083.|r|c0000008A0|r
Wait 15.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |c00FFFFFF-Build a military or a dojo, or some towers-Upgrade from that building into better buildings-Every units killed by your team gives you 10 gold!|r
Wait 1.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |c00E4001A-|r|c00C90035-|r|c00AE0050=|r|c0093006B=|r|c00780086|r |c005D00A1G|r|c004300BB0|r|c002800D60|r|c001A00E4D|r|c003500C9|r |c005000AEL|r|c006B0093U|r|c00860078C|r|c00A1005DK|r|c00BB0043|r |c00D60028=|r|c00F1000D=|r|c00FF0000-|r|c00FF0000-|r
Gold Gen
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to (((Picked player) Current gold) + 5))
GoldPerunitteam2
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Player Group - Pick every player in Team2 and do (Set (Picked player).Current gold to (((Picked player) Current gold) + 5))
GoldPerunitteam1
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player Group - Pick every player in Team1 and do (Set (Picked player).Current gold to (((Picked player) Current gold) + 5))
Hackers
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Hacking House) and do (Add 10 to (Owner of (Picked unit)).Current gold)
AutoTrain
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Military) and do (Order (Picked unit) to train/upgrade to a Armed Foot-Soldier)
Unit Group - Pick every unit in (Units of type Magic) and do (Order (Picked unit) to train/upgrade to a Spirit)
Unit Group - Pick every unit in (Units of type Magic (Improved)) and do (Order (Picked unit) to train/upgrade to a Ghost)
Unit Group - Pick every unit in (Units of type Soul Harvester) and do (Order (Picked unit) to train/upgrade to a Soul)
Unit Group - Pick every unit in (Units of type Helipad) and do (Order (Picked unit) to train/upgrade to a Helicopter)
Unit Group - Pick every unit in (Units of type Airpad) and do (Order (Picked unit) to train/upgrade to a Battle Copter)
Unit Group - Pick every unit in (Units of type Adv. Military) and do (Order (Picked unit) to train/upgrade to a Armed Foot-Soldier (Improved))
Unit Group - Pick every unit in (Units of type Dojo) and do (Order (Picked unit) to train/upgrade to a Ninja)
Unit Group - Pick every unit in (Units of type Adv. Dojo) and do (Order (Picked unit) to train/upgrade to a Ninja (Improved))
Unit Group - Pick every unit in (Units of type Greater Dojo) and do (Order (Picked unit) to train/upgrade to a Samurai)
Unit Group - Pick every unit in (Units of type Adv. Genetic Reserarch Lab) and do (Order (Picked unit) to train/upgrade to a Ogre (Improved))
Unit Group - Pick every unit in (Units of type Genetic Research Lab) and do (Order (Picked unit) to train/upgrade to a Ogre)
Unit Group - Pick every unit in (Units of type Greater Military) and do (Order (Picked unit) to train/upgrade to a Marine)
Unit Group - Pick every unit in (Units of type Chemical Plant) and do (Order (Picked unit) to train/upgrade to a Chemical Rager)
Unit Group - Pick every unit in (Units of type Greater Genetic Research Lab) and do (Order (Picked unit) to train/upgrade to a Bio-Ogre)
Unit Group - Pick every unit in (Units of type Conquering Army) and do (Order (Picked unit) to train/upgrade to a Heavy Marine)
Unit Group - Pick every unit in (Units of type Monk Retreat) and do (Order (Picked unit) to train/upgrade to a Shaolin Monk)
FootieT1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Armed Foot-Soldier
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
FootieT2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Armed Foot-Soldier
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
FootieT1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Armed Foot-Soldier (Improved)
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
FootieT1 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Marine
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
FootieT1 Copy Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Heavy Marine
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
FootieT2 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Unit - A unit owned by Player 12 (Brown) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Armed Foot-Soldier (Improved)
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
FootieT2 Copy Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Unit - A unit owned by Player 12 (Brown) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Marine
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
FootieT2 Copy Copy 2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Unit - A unit owned by Player 12 (Brown) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Heavy Marine
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
NinjaT1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ninja
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
NinjaT1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ninja (Improved)
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
NinjaT1 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Samurai
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
NinjaT1 Copy Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Shaolin Monk
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
NinjaT2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ninja
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
NinjaT2 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ninja (Improved)
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
NinjaT2 Copy Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Samurai
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
NinjaT2 Copy Copy Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Shaolin Monk
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
OgreT1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ogre
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
OgreT1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ogre (Improved)
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
OgreT1 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Bio-Ogre
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
OgreT1 Copy Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Chemical Rager
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
OgreT2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ogre
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
OgreT2 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ogre (Improved)
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
OgreT2 Copy Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Bio-Ogre
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
OgreT2 Copy Copy Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Chemical Rager
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
CopterT1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Helicopter
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
CopterT1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Battle Copter
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
CopterT2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Helicopter
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
CopterT2 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Battle Copter
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
SpiritT1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Spirit
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
SpiritT1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ghost
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
SpiritT1 Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Soul
Actions
Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT2 <gen>)
SpiritT2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Spirit
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
SpiritT2 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Ghost
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
SpiritT2 Copy 2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Soul
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of BaseT1 <gen>)
Ballistics
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Long Range Artillery
Actions
Unit - Replace (Constructed structure) with a Artillery using The old unit's relative life and mana
Bomber Kill
Events
Unit - A unit enters BaseT2 <gen>
Unit - A unit enters BaseT1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bomber
Actions
Unit - Kill (Entering unit)
BomberT1
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Bomber (False)
Actions
Unit - Replace (Constructed structure) with a Bomber using The new unit's default life and mana
Unit - Change ownership of (Constructed structure) to Player 11 (Dark Green) and Retain color
Wait 1.00 seconds
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Move To . (Center of BaseT2 <gen>)
BomberT2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Bomber (False)
Actions
Unit - Replace (Constructed structure) with a Bomber using The new unit's default life and mana
Unit - Change ownership of (Constructing structure) to Player 12 (Brown) and Retain color
Wait 1.00 seconds
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Move To . (Center of BaseT1 <gen>)
Bombs
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Bomber) and do (Create 1.Bomb for Neutral Hostile at (Position of (Picked unit)) facing Default building facing degrees)
Wait 1.00 seconds
Unit - Order (Last created unit) to Neutral - Kaboom! . (Position of (Last created unit))
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