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Model validation: Diablo_Advanced
Diablo_Advanced.mdx
0errors6severe6warnings21unused
1
3
Bone 1 - "Bone_LegR1"
1
3
Rotation
Track 7 at frame 4000 is lower than the track before it at 4900
Track 22 at frame 12367 has exactly the same value as tracks 21 and 23
Track 32 at frame 14733 has roughly the same value as tracks 31 and 33
Track 42 at frame 21333 has exactly the same value as tracks 41 and 43
1
1
Bone 5 - "Bone_LegL1"
1
1
Rotation
Track 7 at frame 4000 is lower than the track before it at 4900
Track 27 at frame 21333 has exactly the same value as tracks 26 and 28
1
Bone 10 - "Bone_ArmR"
1
Rotation
Track 7 at frame 4000 is lower than the track before it at 4900
1
Bone 20 - "Bone_ArmL"
1
Rotation
Track 7 at frame 4000 is lower than the track before it at 4900
1
2
Bone 32 - "Bone_TailMedium"
1
2
Rotation
Track 40 at frame 19667 is lower than the track before it at 191000
Track 39 at frame 191000 is not in any sequence
Track 34 at frame 14733 has exactly the same value as tracks 33 and 35
1
Helper 0
1
Translation
Missing opening track for sequence "Death" at frame 19667 where it is needed
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 1
Number of sequence extents (0) does not match the number of sequences (19)
1
Geoset 2
Number of sequence extents (0) does not match the number of sequences (19)
1
Geoset 3
Number of sequence extents (0) does not match the number of sequences (19)
1
Geoset 5
Number of sequence extents (0) does not match the number of sequences (19)
4
Bone 0 - "Bone_Root"
2
Translation
Track 21 at frame 12367 has exactly the same value as tracks 20 and 22
Track 31 at frame 14733 has exactly the same value as tracks 30 and 32
2
Rotation
Track 11 at frame 12367 has exactly the same value as tracks 10 and 12
Track 21 at frame 14733 has exactly the same value as tracks 20 and 22
2
Bone 2 - "Bone_LegR2"
2
Rotation
Track 17 at frame 12367 has exactly the same value as tracks 16 and 18
Track 27 at frame 14733 has roughly the same value as tracks 26 and 28
2
Bone 4 - "Bone_FootR2"
2
Rotation
Track 20 at frame 12367 has exactly the same value as tracks 19 and 21
Track 30 at frame 14733 has exactly the same value as tracks 29 and 31
2
Bone 8 - "Bone_FootL2"
2
Rotation
Track 20 at frame 12367 has exactly the same value as tracks 19 and 21
Track 30 at frame 14733 has exactly the same value as tracks 29 and 31
1
Bone 26 - "Bone_FingerL3"
1
Rotation
Track 25 at frame 191000 is not in any sequence
1
Bone 30 - "Bone_Head"
1
Rotation
Track 44 at frame 87000 has exactly the same value as tracks 43 and 45
1
Bone 31 - "Bone_TailUpper"
1
Rotation
Track 34 at frame 14733 has exactly the same value as tracks 33 and 35
1
Bone 33 - "Bone_TailRare"
1
Rotation
Track 36 at frame 14733 has exactly the same value as tracks 35 and 37
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