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Model validation: Diablo_Advanced

Diablo_Advanced.mdx

0 errors 6 severe 6 warnings 21 unused
  • 1 3 Bone 1 - "Bone_LegR1"
    • 1 3 Rotation
      • Track 7 at frame 4000 is lower than the track before it at 4900
      • Track 22 at frame 12367 has exactly the same value as tracks 21 and 23
      • Track 32 at frame 14733 has roughly the same value as tracks 31 and 33
      • Track 42 at frame 21333 has exactly the same value as tracks 41 and 43
  • 1 1 Bone 5 - "Bone_LegL1"
    • 1 1 Rotation
      • Track 7 at frame 4000 is lower than the track before it at 4900
      • Track 27 at frame 21333 has exactly the same value as tracks 26 and 28
  • 1 Bone 10 - "Bone_ArmR"
    • 1 Rotation
      • Track 7 at frame 4000 is lower than the track before it at 4900
  • 1 Bone 20 - "Bone_ArmL"
    • 1 Rotation
      • Track 7 at frame 4000 is lower than the track before it at 4900
  • 1 2 Bone 32 - "Bone_TailMedium"
    • 1 2 Rotation
      • Track 40 at frame 19667 is lower than the track before it at 191000
      • Track 39 at frame 191000 is not in any sequence
      • Track 34 at frame 14733 has exactly the same value as tracks 33 and 35
  • 1 Helper 0
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 19667 where it is needed
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 1
    • Number of sequence extents (0) does not match the number of sequences (19)
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (19)
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (19)
  • 1 Geoset 5
    • Number of sequence extents (0) does not match the number of sequences (19)
  • 4 Bone 0 - "Bone_Root"
    • 2 Translation
      • Track 21 at frame 12367 has exactly the same value as tracks 20 and 22
      • Track 31 at frame 14733 has exactly the same value as tracks 30 and 32
    • 2 Rotation
      • Track 11 at frame 12367 has exactly the same value as tracks 10 and 12
      • Track 21 at frame 14733 has exactly the same value as tracks 20 and 22
  • 2 Bone 2 - "Bone_LegR2"
    • 2 Rotation
      • Track 17 at frame 12367 has exactly the same value as tracks 16 and 18
      • Track 27 at frame 14733 has roughly the same value as tracks 26 and 28
  • 2 Bone 4 - "Bone_FootR2"
    • 2 Rotation
      • Track 20 at frame 12367 has exactly the same value as tracks 19 and 21
      • Track 30 at frame 14733 has exactly the same value as tracks 29 and 31
  • 2 Bone 8 - "Bone_FootL2"
    • 2 Rotation
      • Track 20 at frame 12367 has exactly the same value as tracks 19 and 21
      • Track 30 at frame 14733 has exactly the same value as tracks 29 and 31
  • 1 Bone 26 - "Bone_FingerL3"
    • 1 Rotation
      • Track 25 at frame 191000 is not in any sequence
  • 1 Bone 30 - "Bone_Head"
    • 1 Rotation
      • Track 44 at frame 87000 has exactly the same value as tracks 43 and 45
  • 1 Bone 31 - "Bone_TailUpper"
    • 1 Rotation
      • Track 34 at frame 14733 has exactly the same value as tracks 33 and 35
  • 1 Bone 33 - "Bone_TailRare"
    • 1 Rotation
      • Track 36 at frame 14733 has exactly the same value as tracks 35 and 37
  • unused Material 4
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