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Model validation: Diablo
Diablo.MDX
0errors2severe39warnings18unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 83333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Helper 0
1
Translation
Missing opening track for sequence "Death" at frame 19667 where it is needed
2
Model
Attachment 6 "Body Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
13
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
12
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
12
Geoset 3
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
Bone 0 - "Bone_Origin"
2
Translation
Track 21 at frame 12367 has exactly the same value as tracks 20 and 22
Track 31 at frame 14733 has exactly the same value as tracks 30 and 32
2
Rotation
Track 11 at frame 12367 has exactly the same value as tracks 10 and 12
Track 21 at frame 14733 has exactly the same value as tracks 20 and 22
3
Bone 1 - "Bone_RightLeg"
3
Rotation
Track 17 at frame 12367 has roughly the same value as tracks 16 and 18
Track 27 at frame 14733 has roughly the same value as tracks 26 and 28
Track 34 at frame 21333 has exactly the same value as tracks 33 and 35
2
Bone 2 - "Bone_RightFoot"
2
Rotation
Track 17 at frame 12367 has roughly the same value as tracks 16 and 18
Track 27 at frame 14733 has roughly the same value as tracks 26 and 28
2
Bone 4 - "Bone_Feet2Right"
2
Rotation
Track 20 at frame 12367 has exactly the same value as tracks 19 and 21
Track 30 at frame 14733 has roughly the same value as tracks 29 and 31
1
Bone 5 - "Bone_LeftLeg"
1
Rotation
Track 19 at frame 21333 has exactly the same value as tracks 18 and 20
2
Bone 8 - "Bone_Feet2Left"
2
Rotation
Track 20 at frame 12367 has roughly the same value as tracks 19 and 21
Track 30 at frame 14733 has roughly the same value as tracks 29 and 31
1
Bone 30 - "Bone_Head"
1
Rotation
Track 40 at frame 87000 has exactly the same value as tracks 39 and 41
1
Bone 31 - "Bone_x1"
1
Rotation
Track 32 at frame 14733 has exactly the same value as tracks 31 and 33
1
Bone 32 - "Bone_x2"
1
Rotation
Track 32 at frame 14733 has roughly the same value as tracks 31 and 33
1
Bone 33 - "Bone_x3"
1
Rotation
Track 34 at frame 14733 has roughly the same value as tracks 33 and 35
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