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Model validation: Diablo III Wizard

D3Wizard.mdx

0 errors 13 severe 13 warnings 45 unused
  • 13 Geoset 3
    • Vertex 0: Attached to "Origin Ref " which is not a bone
    • Vertex 1: Attached to "Origin Ref " which is not a bone
    • Vertex 2: Attached to "Origin Ref " which is not a bone
    • Vertex 3: Attached to "Origin Ref " which is not a bone
    • Vertex 4: Attached to "Origin Ref " which is not a bone
    • Vertex 5: Attached to "Origin Ref " which is not a bone
    • Vertex 6: Attached to "Origin Ref " which is not a bone
    • Vertex 7: Attached to "Origin Ref " which is not a bone
    • Vertex 8: Attached to "Origin Ref " which is not a bone
    • Vertex 9: Attached to "Origin Ref " which is not a bone
    • Vertex 10: Attached to "Origin Ref " which is not a bone
    • Vertex 11: Attached to "Origin Ref " which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 8 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 14 - "Object06"
    • 1 Rotation
      • Track 17 at frame 20333 has exactly the same value as tracks 16 and 18
  • 1 Bone 16 - "Weapon"
    • 1 Rotation
      • Track 1 at frame 20333 has exactly the same value as tracks 0 and 2
  • 5 Helper 0
    • 3 Translation
      • Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
      • Track 48 at frame 20367 has exactly the same value as tracks 47 and 49
    • 2 Rotation
      • Track 7 at frame 20333 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 20367 has exactly the same value as tracks 7 and 9
  • 2 Helper 1
    • 2 Rotation
      • Track 1 at frame 20333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 20367 has exactly the same value as tracks 1 and 3
  • 3 Helper 2
    • 3 Rotation
      • Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
      • Track 40 at frame 20367 has exactly the same value as tracks 39 and 41
  • 3 Helper 3
    • 3 Rotation
      • Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
      • Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
  • 3 Helper 4
    • 3 Rotation
      • Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
      • Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
  • 3 Helper 5
    • 3 Rotation
      • Track 11 at frame 5033 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 6800 has exactly the same value as tracks 11 and 13
      • Track 45 at frame 20367 has exactly the same value as tracks 44 and 46
  • 3 Helper 6
    • 3 Rotation
      • Track 11 at frame 5033 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 6800 has exactly the same value as tracks 11 and 13
      • Track 47 at frame 20367 has exactly the same value as tracks 46 and 48
  • 3 Helper 7
    • 3 Rotation
      • Track 11 at frame 5033 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 6800 has exactly the same value as tracks 11 and 13
      • Track 44 at frame 20367 has exactly the same value as tracks 43 and 45
  • 1 Helper 8
    • 1 Rotation
      • Track 46 at frame 20333 has exactly the same value as tracks 45 and 47
  • 1 Helper 9
    • 1 Rotation
      • Track 42 at frame 20333 has exactly the same value as tracks 41 and 43
  • 2 Helper 10
    • 2 Rotation
      • Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
      • Track 47 at frame 20333 has exactly the same value as tracks 46 and 48
  • 4 Helper 11
    • 4 Rotation
      • Track 11 at frame 5600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 6600 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
      • Track 34 at frame 20333 has exactly the same value as tracks 33 and 35
  • 5 Helper 12
    • 5 Rotation
      • Track 12 at frame 5600 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 6600 has roughly the same value as tracks 12 and 14
      • Track 17 at frame 7533 has roughly the same value as tracks 16 and 18
      • Track 42 at frame 20333 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
  • 5 Helper 13
    • 5 Rotation
      • Track 12 at frame 5600 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 6600 has exactly the same value as tracks 12 and 14
      • Track 19 at frame 7533 has roughly the same value as tracks 18 and 20
      • Track 49 at frame 20333 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 20367 has exactly the same value as tracks 49 and 51
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