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Model validation: Diablo III Wizard
D3Wizard.mdx
0errors13severe13warnings45unused
13
Geoset 3
Vertex 0: Attached to "Origin Ref " which is not a bone
Vertex 1: Attached to "Origin Ref " which is not a bone
Vertex 2: Attached to "Origin Ref " which is not a bone
Vertex 3: Attached to "Origin Ref " which is not a bone
Vertex 4: Attached to "Origin Ref " which is not a bone
Vertex 5: Attached to "Origin Ref " which is not a bone
Vertex 6: Attached to "Origin Ref " which is not a bone
Vertex 7: Attached to "Origin Ref " which is not a bone
Vertex 8: Attached to "Origin Ref " which is not a bone
Vertex 9: Attached to "Origin Ref " which is not a bone
Vertex 10: Attached to "Origin Ref " which is not a bone
Vertex 11: Attached to "Origin Ref " which is not a bone
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 0
1
Extent
Negative extents
1
Geoset 1
1
Extent
Negative extents
8
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Bone 14 - "Object06"
1
Rotation
Track 17 at frame 20333 has exactly the same value as tracks 16 and 18
1
Bone 16 - "Weapon"
1
Rotation
Track 1 at frame 20333 has exactly the same value as tracks 0 and 2
5
Helper 0
3
Translation
Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
Track 48 at frame 20367 has exactly the same value as tracks 47 and 49
2
Rotation
Track 7 at frame 20333 has exactly the same value as tracks 6 and 8
Track 8 at frame 20367 has exactly the same value as tracks 7 and 9
2
Helper 1
2
Rotation
Track 1 at frame 20333 has exactly the same value as tracks 0 and 2
Track 2 at frame 20367 has exactly the same value as tracks 1 and 3
3
Helper 2
3
Rotation
Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
Track 40 at frame 20367 has exactly the same value as tracks 39 and 41
3
Helper 3
3
Rotation
Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
3
Helper 4
3
Rotation
Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
3
Helper 5
3
Rotation
Track 11 at frame 5033 has exactly the same value as tracks 10 and 12
Track 12 at frame 6800 has exactly the same value as tracks 11 and 13
Track 45 at frame 20367 has exactly the same value as tracks 44 and 46
3
Helper 6
3
Rotation
Track 11 at frame 5033 has exactly the same value as tracks 10 and 12
Track 12 at frame 6800 has exactly the same value as tracks 11 and 13
Track 47 at frame 20367 has exactly the same value as tracks 46 and 48
3
Helper 7
3
Rotation
Track 11 at frame 5033 has exactly the same value as tracks 10 and 12
Track 12 at frame 6800 has exactly the same value as tracks 11 and 13
Track 44 at frame 20367 has exactly the same value as tracks 43 and 45
1
Helper 8
1
Rotation
Track 46 at frame 20333 has exactly the same value as tracks 45 and 47
1
Helper 9
1
Rotation
Track 42 at frame 20333 has exactly the same value as tracks 41 and 43
2
Helper 10
2
Rotation
Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
Track 47 at frame 20333 has exactly the same value as tracks 46 and 48
4
Helper 11
4
Rotation
Track 11 at frame 5600 has exactly the same value as tracks 10 and 12
Track 12 at frame 6600 has exactly the same value as tracks 11 and 13
Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
Track 34 at frame 20333 has exactly the same value as tracks 33 and 35
5
Helper 12
5
Rotation
Track 12 at frame 5600 has exactly the same value as tracks 11 and 13
Track 13 at frame 6600 has roughly the same value as tracks 12 and 14
Track 17 at frame 7533 has roughly the same value as tracks 16 and 18
Track 42 at frame 20333 has exactly the same value as tracks 41 and 43
Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
5
Helper 13
5
Rotation
Track 12 at frame 5600 has exactly the same value as tracks 11 and 13
Track 13 at frame 6600 has exactly the same value as tracks 12 and 14
Track 19 at frame 7533 has roughly the same value as tracks 18 and 20
Track 49 at frame 20333 has exactly the same value as tracks 48 and 50
Track 50 at frame 20367 has exactly the same value as tracks 49 and 51
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