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Triggers
Diablo 1 (play1).w3x
Variables
Game
Visibility
Gold Bonty
Gold Initial
Dungeon
Butcher
Skeleton King
Diablo Dies
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Visibility
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Region_000 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Center of Region_000 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility from (Center of Region_000 <gen>) to a radius of 1000.00 .
Gold Bonty
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Gold Initial
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 150
Player - Set Player 2 (Blue) . Current gold to 150
Player - Set Player 3 (Teal) . Current gold to 150
Dungeon
Events
Destructible - Dungeon Gate 0089 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: WELCOME THE HELL !!!
Sound - Stop music Immediately
Sound - Play PursuitTheme02 <gen>
Butcher
Events
Destructible - Dungeon Gate 1132 <gen> dies
Conditions
Actions
Sound - Play AbominationPissed1 <gen>
Skeleton King
Events
Destructible - Dungeon Gate 1133 <gen> dies
Conditions
Actions
Sound - Play NerubianCryptLordPissed4 <gen>
Diablo Dies
Events
Unit - Diablo 0152 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Parabens !!! não perca tera o Diablo II !!!!
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