Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Diablo (Diablo 2) of the bundle Diablo (Diablo 2). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Diablo (Diablo 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Diablo.mdx
Now Click the "Import File" Button:
Next select 'Diablo.mdx' in the folder which you extracted from the zip archive:
Diablo (Diablo 2)
diablo_body.blp
diablo_body_burned.blp
diablo_horns.blp
diablo_legs.blp
diablo_legs_burned.blp
diablo_spirit_body.blp
diablo_spirit_horns.blp
diablo_spirit_legs.blp
The file has been properly added to the map archive:
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
Done, you have imported the file Diablo.mdx.
Importing diablo_body.blp
Now Click the "Import File" Button:
Next select 'diablo_body.blp' in the folder which you extracted from the zip archive:
Diablo (Diablo 2)
Diablo.mdx
diablo_body_burned.blp
diablo_horns.blp
diablo_legs.blp
diablo_legs_burned.blp
diablo_spirit_body.blp
diablo_spirit_horns.blp
diablo_spirit_legs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
war3mapimported/diablo_body.blp
Double-click the file diablo_body.blp:
diablo_body.blp
Image / Texture
242
war3mapimported/diablo_body.blp
Tick the box "Use Custom Path" and type in the correct path:
diablo_body.blp
Image / Texture
242
diablo_body.blp
The file has been properly added to the map archive:
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
Done, you have imported the file diablo_body.blp.
Importing diablo_body_burned.blp
Now Click the "Import File" Button:
Next select 'diablo_body_burned.blp' in the folder which you extracted from the zip archive:
Diablo (Diablo 2)
Diablo.mdx
diablo_body.blp
diablo_horns.blp
diablo_legs.blp
diablo_legs_burned.blp
diablo_spirit_body.blp
diablo_spirit_horns.blp
diablo_spirit_legs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
war3mapimported/diablo_body_burned.blp
Double-click the file diablo_body_burned.blp:
diablo_body_burned.blp
Image / Texture
215
war3mapimported/diablo_body_burned.blp
Tick the box "Use Custom Path" and type in the correct path:
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
The file has been properly added to the map archive:
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
Done, you have imported the file diablo_body_burned.blp.
Importing diablo_horns.blp
Now Click the "Import File" Button:
Next select 'diablo_horns.blp' in the folder which you extracted from the zip archive:
Diablo (Diablo 2)
Diablo.mdx
diablo_body.blp
diablo_body_burned.blp
diablo_legs.blp
diablo_legs_burned.blp
diablo_spirit_body.blp
diablo_spirit_horns.blp
diablo_spirit_legs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
war3mapimported/diablo_horns.blp
Double-click the file diablo_horns.blp:
diablo_horns.blp
Image / Texture
187
war3mapimported/diablo_horns.blp
Tick the box "Use Custom Path" and type in the correct path:
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
The file has been properly added to the map archive:
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
Done, you have imported the file diablo_horns.blp.
Importing diablo_legs.blp
Now Click the "Import File" Button:
Next select 'diablo_legs.blp' in the folder which you extracted from the zip archive:
Diablo (Diablo 2)
Diablo.mdx
diablo_body.blp
diablo_body_burned.blp
diablo_horns.blp
diablo_legs_burned.blp
diablo_spirit_body.blp
diablo_spirit_horns.blp
diablo_spirit_legs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
diablo_legs.blp
Image / Texture
218
war3mapimported/diablo_legs.blp
Double-click the file diablo_legs.blp:
diablo_legs.blp
Image / Texture
218
war3mapimported/diablo_legs.blp
Tick the box "Use Custom Path" and type in the correct path:
diablo_legs.blp
Image / Texture
218
diablo_legs.blp
The file has been properly added to the map archive:
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
diablo_legs.blp
Image / Texture
218
diablo_legs.blp
Done, you have imported the file diablo_legs.blp.
Importing diablo_legs_burned.blp
Now Click the "Import File" Button:
Next select 'diablo_legs_burned.blp' in the folder which you extracted from the zip archive:
Diablo (Diablo 2)
Diablo.mdx
diablo_body.blp
diablo_body_burned.blp
diablo_horns.blp
diablo_legs.blp
diablo_spirit_body.blp
diablo_spirit_horns.blp
diablo_spirit_legs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
diablo_legs.blp
Image / Texture
218
diablo_legs.blp
diablo_legs_burned.blp
Image / Texture
179
war3mapimported/diablo_legs_burned.blp
Double-click the file diablo_legs_burned.blp:
diablo_legs_burned.blp
Image / Texture
179
war3mapimported/diablo_legs_burned.blp
Tick the box "Use Custom Path" and type in the correct path:
diablo_legs_burned.blp
Image / Texture
179
diablo_legs_burned.blp
The file has been properly added to the map archive:
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
diablo_legs.blp
Image / Texture
218
diablo_legs.blp
diablo_legs_burned.blp
Image / Texture
179
diablo_legs_burned.blp
Done, you have imported the file diablo_legs_burned.blp.
Importing diablo_spirit_body.blp
Now Click the "Import File" Button:
Next select 'diablo_spirit_body.blp' in the folder which you extracted from the zip archive:
Diablo (Diablo 2)
Diablo.mdx
diablo_body.blp
diablo_body_burned.blp
diablo_horns.blp
diablo_legs.blp
diablo_legs_burned.blp
diablo_spirit_horns.blp
diablo_spirit_legs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
diablo_legs.blp
Image / Texture
218
diablo_legs.blp
diablo_legs_burned.blp
Image / Texture
179
diablo_legs_burned.blp
diablo_spirit_body.blp
Image / Texture
100
war3mapimported/diablo_spirit_body.blp
Double-click the file diablo_spirit_body.blp:
diablo_spirit_body.blp
Image / Texture
100
war3mapimported/diablo_spirit_body.blp
Tick the box "Use Custom Path" and type in the correct path:
diablo_spirit_body.blp
Image / Texture
100
diablo_spirit_body.blp
The file has been properly added to the map archive:
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
diablo_legs.blp
Image / Texture
218
diablo_legs.blp
diablo_legs_burned.blp
Image / Texture
179
diablo_legs_burned.blp
diablo_spirit_body.blp
Image / Texture
100
diablo_spirit_body.blp
Done, you have imported the file diablo_spirit_body.blp.
Importing diablo_spirit_horns.blp
Now Click the "Import File" Button:
Next select 'diablo_spirit_horns.blp' in the folder which you extracted from the zip archive:
Diablo (Diablo 2)
Diablo.mdx
diablo_body.blp
diablo_body_burned.blp
diablo_horns.blp
diablo_legs.blp
diablo_legs_burned.blp
diablo_spirit_body.blp
diablo_spirit_legs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
diablo_legs.blp
Image / Texture
218
diablo_legs.blp
diablo_legs_burned.blp
Image / Texture
179
diablo_legs_burned.blp
diablo_spirit_body.blp
Image / Texture
100
diablo_spirit_body.blp
diablo_spirit_horns.blp
Image / Texture
78
war3mapimported/diablo_spirit_horns.blp
Double-click the file diablo_spirit_horns.blp:
diablo_spirit_horns.blp
Image / Texture
78
war3mapimported/diablo_spirit_horns.blp
Tick the box "Use Custom Path" and type in the correct path:
diablo_spirit_horns.blp
Image / Texture
78
diablo_spirit_horns.blp
The file has been properly added to the map archive:
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
diablo_legs.blp
Image / Texture
218
diablo_legs.blp
diablo_legs_burned.blp
Image / Texture
179
diablo_legs_burned.blp
diablo_spirit_body.blp
Image / Texture
100
diablo_spirit_body.blp
diablo_spirit_horns.blp
Image / Texture
78
diablo_spirit_horns.blp
Done, you have imported the file diablo_spirit_horns.blp.
Importing diablo_spirit_legs.blp
Now Click the "Import File" Button:
Next select 'diablo_spirit_legs.blp' in the folder which you extracted from the zip archive:
Diablo (Diablo 2)
Diablo.mdx
diablo_body.blp
diablo_body_burned.blp
diablo_horns.blp
diablo_legs.blp
diablo_legs_burned.blp
diablo_spirit_body.blp
diablo_spirit_horns.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
diablo_legs.blp
Image / Texture
218
diablo_legs.blp
diablo_legs_burned.blp
Image / Texture
179
diablo_legs_burned.blp
diablo_spirit_body.blp
Image / Texture
100
diablo_spirit_body.blp
diablo_spirit_horns.blp
Image / Texture
78
diablo_spirit_horns.blp
diablo_spirit_legs.blp
Image / Texture
90
war3mapimported/diablo_spirit_legs.blp
Double-click the file diablo_spirit_legs.blp:
diablo_spirit_legs.blp
Image / Texture
90
war3mapimported/diablo_spirit_legs.blp
Tick the box "Use Custom Path" and type in the correct path:
diablo_spirit_legs.blp
Image / Texture
90
diablo_spirit_legs.blp
The file has been properly added to the map archive:
Diablo.mdx
Model
3,781
war3mapimported/Diablo.mdx
diablo_body.blp
Image / Texture
242
diablo_body.blp
diablo_body_burned.blp
Image / Texture
215
diablo_body_burned.blp
diablo_horns.blp
Image / Texture
187
diablo_horns.blp
diablo_legs.blp
Image / Texture
218
diablo_legs.blp
diablo_legs_burned.blp
Image / Texture
179
diablo_legs_burned.blp
diablo_spirit_body.blp
Image / Texture
100
diablo_spirit_body.blp
diablo_spirit_horns.blp
Image / Texture
78
diablo_spirit_horns.blp
diablo_spirit_legs.blp
Image / Texture
90
diablo_spirit_legs.blp
Done, you have imported the file diablo_spirit_legs.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.